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kinda disspointed with warriors


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#26
vizering

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Deathblow + activated abilities for most encouters = cool carnage

Sustained abilities + rejuvenate / mass rejuvenate = big boss battles

That's how I do it.

#27
Skellimancer

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As a 2handed Warrior you are pretty much forced to use Chisend Great Maul for the stamina boost or be useless after the first 2 attacks.



Why is there no Axe or Sword versions of this weapon?

#28
kroosaydur

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how much stam dos deathblow restore anyway? must be like 5 or something

#29
Skellimancer

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kroosaydur wrote...

how much stam dos deathblow restore anyway? must be like 5 or something


I would love to know this also. i figured it would be 1 stamina knowing the devs.

#30
kroosaydur

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Skellimancer wrote...

As a 2handed Warrior you are pretty much forced to use Chisend Great Maul for the stamina boost or be useless after the first 2 attacks.

Why is there no Axe or Sword versions of this weapon?

well i have allistar in sword and board and he has the same problem

#31
Skellimancer

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kroosaydur wrote...

Skellimancer wrote...

As a 2handed Warrior you are pretty much forced to use Chisend Great Maul for the stamina boost or be useless after the first 2 attacks.

Why is there no Axe or Sword versions of this weapon?

well i have allistar in sword and board and he has the same problem


Hoping someone can increase stamina regen with a mod.

wish i knew how to use that toolset.

#32
Pyrofoxable

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In my experience, no matter what class you are, if you have a mage in your party, you need to be controlling her a lot of the time. I don't mind honestly, I really enjoy the tactical play of pausing and setting up abilities. Warriors, especially early on do seem to have very little to do though.

#33
kroosaydur

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Skellimancer wrote...

kroosaydur wrote...

Skellimancer wrote...

As a 2handed Warrior you are pretty much forced to use Chisend Great Maul for the stamina boost or be useless after the first 2 attacks.

Why is there no Axe or Sword versions of this weapon?

well i have allistar in sword and board and he has the same problem


Hoping someone can increase stamina regen with a mod.

wish i knew how to use that toolset.

ive yet to check out the dao toolset but if its similar to the construction set program for the elder scrolls i could probably figure out how to do it

#34
Skellimancer

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kroosaydur wrote...

Skellimancer wrote...

kroosaydur wrote...

Skellimancer wrote...

As a 2handed Warrior you are pretty much forced to use Chisend Great Maul for the stamina boost or be useless after the first 2 attacks.

Why is there no Axe or Sword versions of this weapon?

well i have allistar in sword and board and he has the same problem


Hoping someone can increase stamina regen with a mod.

wish i knew how to use that toolset.

ive yet to check out the dao toolset but if its similar to the construction set program for the elder scrolls i could probably figure out how to do it


That would be fantastic!

Hope someone can.

#35
smoke63b

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Kroosayder, people have given you many ways to mitigate this stamina thing and you just respond with "nothing works at all, EVAR!" You can't be convinced or helped so why keep posting? It doesn't seem like you're going to be happy with it until you can cheat or mod it to what you want it to be. In other words, it's just your opinion that there's not enough stamina and you can't click a button over and over during a fight.



This sounds a lot like some folks played WoW a little too much and got used to constantly clicking moves non-stop till the fight was over. This is a tactical RPG. You have to manage your reserves during fights. I play a 2handed warrior and never have any issues with my stamina. I run different sustained abilities depending on the type of enemy have a lot of fun trying to learn what works in what situation. Also, spamming your moves is NOT the way to beat a fight in this game. The reason you have limited stamina is because if you didn't, there would be no need to plan anything.

Also, the comment about the mage having 70 magic and only healing for 58 is BS. My mage is still around 36 or 38 magic power and heals for about 66 to 70.

#36
Korva

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Cooldowns are a limiting factor for all classes. Power conservation is only an issue for two. Why? I'm disappointed with the lack of stamina potions, especially since the lyrium potions for the already overpowered mages with the bigger mana pool basically grow on trees. It's just patently unfair and aggravating. If Death Blow is bugged I'm going to be quite ticked off.

#37
Kelston

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smoke63b wrote...
Also, spamming your moves is NOT the way to beat a fight in this game. The reason you have limited stamina is because if you didn't, there would be no need to plan anything.


The major point you are missing is that... this is exactly what mages are able to do and not only do they do it, they do it in AoE fashion as well.

For a mage, you pop force field on your tank, run him in there, and then spam aoe everything down. That almost seems like the intentional design of the class. I noticed when I played a mage, I wasn't really sure what single target nuke I was supposed to be using (Arcane Bolt? Seems like a joke tbh) so I went through the list of all the spells in the game and there was a very odd lack of single target damage spells.

That just seems really out of whack for the balance of classes. Sure, you could chain a bunch of sustaineds and your one or two burst attacks on something and demolish it really fast. But in that time and with that percentage of your energy burned, a mage just cleared the room and you only killed 1 maybe 2 guys.

That is indicative of a problem. Maybe you don't notice it being a problem or maybe you just never bothered to try a mage at all.

I really like playing rogues, and I wanted to play a rogue in DA:O. It tends to be my first pick for RPGs. But a mage is in a different league compared to warrior or rogue.

Your response to there being a lack of stamina potions shouldn't be "learn to play". That's idiotic. That's clearly an oversight especially given that mages do loads more damage and offer loads more general utility from CC to healing and not having to worry much about their reserves since there's a potion for it.

#38
Bullets McDeath

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I agree it is frustrating to be out of stamina practically all the time, but as others have said, warriors are all about the sustained power. I may only be able to use 3-5 specials per encounter, but after those are used up (and, if used wisely, might not even all be necesarry) I am still running: Indominitable, Mighty Swings, Precise Striking and Beserk. Most things don't last long against that.



If you raise your WP enough, you'll have enough for some powers to regen in combat... even running 4 sustaineds and dropping to 0 stamina in the fight, I'll usually get Pommel Strike and Two Handed Sweep back several times during a fight, and if I save them for the best possible moment, they are all that I need.



The Creation spells that speed up stam regen are very useful as well. Can't say I've noticed a visible effect from Death Blow.



Basically, warriors kind of take care of themselves. Once you have them set up correctly, there's not much to do other than have them kill, kill, kill... which is a "limitation" of the warrior class in almost every RPG.

#39
Sylixe

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kroosaydur wrote...

i have 33 willpower at lvl 17. i can do like 1 or 2 attack at the beginning of the fight and then all i can do is auto attack.


You are doing something seriously wrong IMO.  I have far less Will than that and i keep up Wall/threat and precision at all times.  I go through at least 4-5 ability uses per fight with no problem.

#40
mian52

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Archie591 wrote...

Once again I have no idea how you people can complain about everything. (End cointains MINOR SPOILERS)

I played with a warrior and I was soloing most fights by the end.(normal dif. - Templar/Berserker) Blood dragon armor + sustained shield wall, precicion striking and threaten + bloodlust always on. Almost every hit connected, enemies mostly kept their attention on me and my armor class was 43 so I could easily take the punishment.
With health over 500 I was a monster.

Low on stamina? Please... not that big of a deal. Most enemies never survived more then a few normal attacks and the assault ability. If they did I finished them off with overpower. I even made myself a Templar and used that lvl 4 ability(holy smth) every once so often against mages. Works like a charm, especially with several enemies around me.

The only fight that was INSANELY hard was the one with Loghains second in command(forget her name atm). She was unnaturally strong. With my armor at 43, she did 65-80dmg each hit and rarely missed with my defense around 110. And I believe she had to have atleast something like 2k-3k health because it took forever to kill her. And she hit criticals up to 150dmg half the time.
I spent every potion I had (roughly 20 lesser, 10 of all the rest), 20 mushrooms to defeat her.

She killed everyone in my party in moments(I did manage to kill the archers backing her) and then it was just one on one. I imagine I did that fight for like 2 hours. Restarting several times until finally had her down to what I imagine was 10 hits needed to finish her.
And I was out of potions.

Luckily I had bloodlust which regenerates health, as-well as the life giver ring which also does that. So I basically ran around in circles trying to get away to allow my health to regenerate. Once it did I hit her a few times, used assault, final blow and cut her head off with a normal attack. Reward was a nice Greatsword. But honestly I don't think she was human :D


I'm calling BS on this. I've fought Ser Cauthrien with 40+ armor and she still hits for over 100 damage. Also, there is no way you could solo kill 20ish archers.

On to the stamina issue. The tier4 warrior ability restores a really low amount of stamina, seems like its 10-15 stam.

There are a lot of stam-regen items though, I haven't tried stacking them but I imagine if you get +3/4 stam regen it will be helpful.

Set bonuses (there are a LOT of these) that reduce sustained cost and activated cost are a big help as well.

#41
Sramota

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Why bother with anything else than 1 lockpick rogue, 1 arc war mage 1 spirit healer and Shale in Figurine mode?

#42
Blessed Silence

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Leetabix wrote...

having mana potions that grow on trees and no stamina potions I find is a massive design flaw.


Glad to know I was not crazy that there was no stamina potions ...

And I seem to be playing much differently than most and have a decent time doing it.  (Hoping to share builds when I can)

But my main is a Mage/Spirit Healer who has the Creation and Spirit line.  Working it the right way with stats, I got her Crushing Prision at level 6, and that was pretty early in the game.  Since then, I've locked down the yellow conned creatures and let the Spirit damage knock them off.

As for Alistair's build, I'm trying not to double up on anything.  It has gone quite well as he normally only has one sustained ability up ever in a battle and we do pretty darn well (when I add Mass Rejuvination on top of it)

But still playing so I'll know better later on if my builds work.

#43
Kelston

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Sramota wrote...

Why bother with anything else than 1 lockpick rogue, 1 arc war mage 1 spirit healer and Shale in Figurine mode?


Because people like smoke insist you are just bad at the game because warriors are fine and just as good as mages.

So good in fact that you should be running Alistair, Sten, Shale, and have your PC be a warrior.

Archie591 wrote...

Once again I have no idea how you people can complain about everything. (End cointains MINOR SPOILERS)


And I have no idea how people like you can so vehemently defend everything BioWare does no matter how illogical.

I wouldn't be surprised if you pooped on all the rogues complaining about the Dexterity + Daggers problem before it was acknowledged as a bug.

There are also threads in the technical support forums about texture bugs. Maybe you should go there and wonder how those people can complain.

Modifié par Kelston, 15 novembre 2009 - 05:25 .


#44
UnnCuth

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Skellimancer wrote...

kroosaydur wrote...

Skellimancer wrote...

kroosaydur wrote...

Skellimancer wrote...

As a 2handed Warrior you are pretty much forced to use Chisend Great Maul for the stamina boost or be useless after the first 2 attacks.

Why is there no Axe or Sword versions of this weapon?

well i have allistar in sword and board and he has the same problem


Hoping someone can increase stamina regen with a mod.

wish i knew how to use that toolset.

ive yet to check out the dao toolset but if its similar to the construction set program for the elder scrolls i could probably figure out how to do it


That would be fantastic!

Hope someone can.


I was curious so I looked.  It appears that in-combat mana and stamina regen is hardcoded at 1 in the core scripts.  Since it's not a good practice to recompile the core engine (1. it's bugged and will bug your game if you do so and 2. it's not a good practice since it can break other mods/patches), I'd recommend a mod that automatically gives you a +stamina regen ring.  Or if you like the current mechanics and just want a viable stamina regen, up the stamina return on deep mushrooms.

#45
DrakhanValane

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No wonder I've been wondering where this super tough warrior fight is. I sweet-talked her out of the fight. :P

#46
kroosaydur

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smoke63b wrote...

Kroosayder, people have given you many ways to mitigate this stamina thing and you just respond with "nothing works at all, EVAR!" You can't be convinced or helped so why keep posting? It doesn't seem like you're going to be happy with it until you can cheat or mod it to what you want it to be. In other words, it's just your opinion that there's not enough stamina and you can't click a button over and over during a fight.

This sounds a lot like some folks played WoW a little too much and got used to constantly clicking moves non-stop till the fight was over. This is a tactical RPG. You have to manage your reserves during fights. I play a 2handed warrior and never have any issues with my stamina. I run different sustained abilities depending on the type of enemy have a lot of fun trying to learn what works in what situation. Also, spamming your moves is NOT the way to beat a fight in this game. The reason you have limited stamina is because if you didn't, there would be no need to plan anything.
Also, the comment about the mage having 70 magic and only healing for 58 is BS. My mage is still around 36 or 38 magic power and heals for about 66 to 70.

i was just talking about deathblow doing nothing.

and why dont mages have to manage there reserves? maybe they have to manage cooldowns but warrior abilties cooldowns are even longer than most mage abilities and mages can drink as many mana pots as they want.

basically this is how fights go for me. i go in and do a 2h sweep and knock everything down. if theres a mage i do a holy smite wich after that ill only have about enough stam to do a pommel strike or 2 for the rest of the fight. if theres no mage then ill do a mighty blow and then i might do another 2h sweep but after that im pretty much only auto attacking for the rest of the fight. and allistar is being controlled by the ai and for some reason keeps doing holy smite on the first target he sees even tho i dont have his tactics set to do that. he does maybe a shield bash or something but then his stam is mostly done fore the rest of the fight.

now alot of the fights in this game can last a few min.  and that entire time the mage is just choking down mana pots and doing all the abilities he wants for the entire fight.

#47
Ryazan

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Ramazon7 wrote...

Invest some points into willpower. Game was deisgned so every class have use for every stat. It's no longer Baldur's Gate where you made warrior with 18/00 STR, 18 CON, 18 DEX, 3 INT, 3 WIS and 8 CHA.

Also. Train one of your casters into that healing branch and get Rejuvenation and Mass Rejuvenation.

I'm enjoying my warrior (Reaver/Templar) perfectly fine. Try those two methods and see if they help you :)


This. Mass Rejuvenation is awesome. And Warriors are good, just invest in Willpower. You may also want to get Haste for one of your mages, greater attack speed ftw.

#48
leiric

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I tend to agree with OP, warriors in DA:O are almost completely useless... My first char was a human noble warrior, but I simply couldnt enjoy the game playing it, it's just auto-attack all the way...

#49
Suhiira

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Perhaps someone will mod the stamina costs of special attacks eventually so they can be used more often thus become worthwhile rather just "cute".



I say "cute" because while they do work you can't use more then 2-4 in a fight and since most fights you're outnumbered 2:1 or more they just aren't usable often enough to matter. You're far better just setting a sustained ability (or 2 or 3).

#50
Loc'n'lol

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To people talking about Cauthrien... You know you're not *supposed* to win that fight, right ?