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AI hack & Dominate - Infiltrator or Engineer?


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14 réponses à ce sujet

#1
Sailears

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Question in title. Just curious what peoples views are on here, because this puppeteer build and tactic is an option for either class, and I haven't played this tactic extensively.
I recall some folks enjoying this with the infiltrator (sorry, can't remember forum usernames! :blush:), so would be nice for comparing/contrasting the experiences.

Of course, the engineer has the added benefit of drone, so might have the upper hand in ease of use.
Also assuming gps would be stripping tool of choice (when it becomes available for NG players); or viper/mattock/whatever - scratch that, pick what you like...

Anyway, I won't rabbit on any further!

#2
Influ

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You do get 5% more cooldown reduction with Engineer and lower cooldown is always nice to have. And as you mentioned you have the drone adding even more distraction. Then again with Infiltrator you can mow down those distracted enemies with ease. Both sound like fun to me.

#3
termokanden

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I would go for an engineer myself. With the drone and dominate/hacking you have pretty much the ultimate in crowd-control.

It really is too bad the engineer's AI Hacking is tied to Cryo Blast rather than Incinerate, but I'm thinking you SHOULD not max either Hacking or Dominate. The evolution gives them further defenses, but really it's not actually a bad thing if your target dies. Not sure how useful the last bit of duration is though.

But for me it boils down to having the Drone rather than Cloak. As much fun as Cloak is, Drone remains one of my favorite abilities in ME2. And could you truly call yourself a puppetmaster without being able to control enemies through defenses?

#4
Sailears

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Engineer is the standard for it, but I haven't tried it on infiltrator. I'm curious how cloak meshes in with the gameplay.

#5
Dr. Megaverse

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I've found when I play Infiltrator I use my AI Hacking to create a target other than myself to be shot at so I can move or line up other shots. Haven't had a play-through on an Engineer but I've used Dominate on an Adept play-through and it worked out quite well. Especially in conjunction with shockwave it's a good combative crowd control style.

#6
Kali-yuga

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What is Dominate?

#7
RedCaesar97

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Kali-yuga wrote...

What is Dominate?


Warning: This reply may contain a spoiler if you haven't played through the whole game yet.

Anyway, Dominate is a bonus power, unlocked if you choose to kill Samara instead of Morinth in Samara's loyalty mission (requires fairly high Paragon or Renagade points). Dominate is like AI Hacking for Organics, but unlike Hacking which is instant (mostly), Dominate causes the enemy to fall down at the start, causing a 1-3 second delay before it becomes useful.

#8
RedCaesar97

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termokanden wrote...

I would go for an engineer myself. With the drone and dominate/hacking you have pretty much the ultimate in crowd-control.

It really is too bad the engineer's AI Hacking is tied to Cryo Blast rather than Incinerate, but I'm thinking you SHOULD not max either Hacking or Dominate. The evolution gives them further defenses, but really it's not actually a bad thing if your target dies. Not sure how useful the last bit of duration is though.

But for me it boils down to having the Drone rather than Cloak. As much fun as Cloak is, Drone remains one of my favorite abilities in ME2. And could you truly call yourself a puppetmaster without being able to control enemies through defenses?


If you want only AI Hacking, then yes I agree wholeheartedly that investing points in Cryo Blast is frustrating. But if you are like Curunen who wants AI Hacking and Dominate, then I would argue that having Cryo Blast on your Engineer is fantastic. Having a drone + hacked/dominated allies is better in my opinion than hacked/dominated enemy with cloak. Cast your drone, have a squadmate strip an enemy's shield/barrier/armor, then Hack/Dominate. If you have a shotgun, you can then chase your drone around. The Cryo Blast is for the last enemy standing (the previously hacked/dominated enemy): freeze them and shatter them. 

Recommended build for Engineer:
Overload - 1 (to detonate pyros)
Incinerate - 0
Attack Drone - 4
Full/Deep Cryo Blast - 4 (
AI Hacking - 4
Mechanic - 4 (for the longer power duration)
Dominate - 4

#9
termokanden

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I tried Cryo Blast a couple of times and I just don't see the point. It freezes enemies too slowly. If they are behind cover, they fall down too.

I'd rather use the build linked in a guide somewhere here:

Overload - 3
Incinerate - 4 (pick your favorite evolution)
Attack Drone - 4
Cryo Blast - 2
AI Hacking - 3
Mechanic - 4
Dominate - 3

The idea is that you don't need the last level of Hacking and Dominate. You definitely don't need the extra protection (would you cry if your controlled enemy died?), and with Mechanic the duration should be long enough.

But this way you don't sacrifice Incinerate and you can get a reasonable Overload as well.

#10
ajburges

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I personally like infiltrator as I prefer it there for RP reasons. The 1 biotic power doesn't stick out as bad on the infiltrator as it does on the engineer.

Disruptor Ammo 2
Cryo Ammo 3
Tactical Cloak (Enhanced) - 4
Incinerate (Heavy) - 4
AI Hacking - 3
Operative (Agent) - 4
Dominate - 3

You can go for max dominate/hack ranks (at the cost of personal ammo powers). Use the tempest SMG/incinerate for shield/barrier striping with a cloak back-stab if needed. And your rifle (Viper to best save ammo) can bring down armor fast. Cryo ammo can allow you to put your target "on ice until the cool-down is done.

#11
UKStory135

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I liked them more on my infiltrator than my engineer. The infiltrator doesn't really have any other form of crowd control so using the dominate/AI is great to get the enemies in your scope.

#12
Sailears

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Cool, thanks for the replies from both sides. Interesting to see cryo ammo and cryo blast being used, but I can see where you're coming from.

#13
ajburges

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Primary reason my Infiltrator build uses 3 cryo ammo is because you can't evolve disruptor without devolving another power. I just see it as more useful than 3 disruptor which Zaeed can give me via Squad ammo.

Incinerate is just to important to quickly striping defenses in Insanity and cloak allows an alternative to being a one trick pony. The passive gives too many bonuses to drop.

#14
Bozorgmehr

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Both the Infiltrator and Engineer can get additional duration (passive), I think AI Hacking and Dominate can work well, and Dominate in particular favors medium/long range combat - the range SR are at their best. Cloak's cooldown is pretty bad but you don't really need it to shoot the enemy safely (Hacked and Dominated enemies will draw the aggro) - Cloak will be used to get into a good sniping position only. Engineer's drones are more useful, but Engineers can't use SR from the start.

If sniping is your thing I'll say Infiltrator. If CC's top on your list, Engineer is the way to go.

#15
Sailears

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Honestly cc is more fun than sniping, unless you're sniping them at <20m. But in any case I'll have to get to this later as I'm on another adept run - what can I say, I just keep coming back to it! :D