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No plausible way of defeating the Reapers


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#101
Smeelia

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jamesp81 wrote...

I thought it was 8 human ships?  Also, at least one Turian warship was destroyed by Sovereign in passing, but most of the destruction of the Citadel fleet was, indeed, accomplished by Sovereign.

Reapers are tough, but they are not gods.


It was 8 Alliance Cruisers according to what Shepard tells the reporter, 20 Turian Cruisers is also accurate.  I'm guessing there were Frigate (and possibly Fighter) losses that aren't mentioned here though and we don't know what the Alliance fleet lost if they leave the Destiny Ascension.  Even so, those losses could probably be considered reasonable against a powerful fleet with a Dreadnought, especially in the circumstances.

#102
Sajuro

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We use the triforce.

#103
Destroy Raiden_

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I agree with OP there isn't much in the way of a plausible beat the reapers factor. But this is BW the men who gave us the you plunge from space into a planets crust and yet you're still repairable opening or the nearly indestructible Miranda who gets swallowed up by seeker swarms yet miraculously appeared right next to you on the other side of the doors so I'm sure they'll come up with some really big totally implausible way to make you be able to win the reapers even if shep has to to it with only chopsticks.

I just hope our enemy is strong and challenging the whole game and that them traveling all that way didn't make them uber weak or somehow the prothean scientist didn't make virus that shep could get ahold of to implant the reapers with to go all ID4 on them.

#104
Moiaussi

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Smeelia wrote...

jamesp81 wrote...

I thought it was 8 human ships?  Also, at least one Turian warship was destroyed by Sovereign in passing, but most of the destruction of the Citadel fleet was, indeed, accomplished by Sovereign.

Reapers are tough, but they are not gods.


It was 8 Alliance Cruisers according to what Shepard tells the reporter, 20 Turian Cruisers is also accurate.  I'm guessing there were Frigate (and possibly Fighter) losses that aren't mentioned here though and we don't know what the Alliance fleet lost if they leave the Destiny Ascension.  Even so, those losses could probably be considered reasonable against a powerful fleet with a Dreadnought, especially in the circumstances.


The vast majority of that was from Geth ships, though. Sovereign barely fought.

#105
88mphSlayer

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(about sovereign killing human cruisers)

is this before or after Sovereign's Saren puppet went kaputt? because obviously that had some kind of effect on turning the tide of battle when it was just Sovereign by itself

#106
sigma_draconis

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Smeelia wrote...

The Destiny Ascension was the other Dreadnought in the battle and it holds up reasonably well under fire for some time (and it doesn't have the advantage of limited space for enemies to attack from), it probably takes a comparable amount of time and firepower to destroy (assuming you don't save it) as Sovereign.  The ships Sovereign destroys are mostly Frigates (possibly some Cruisers, although those seem to be mostly fighting the Geth) and they also seem to be destroyed quickly in fights with other ships of similar size (the ships destroyed at the start are mostly destroyed by Geth ships in a few shots each and the Geth are fairly quickly destroyed by the ambushing Fifth Fleet forces).


While I'm not saying that the Destiny Ascension was a weak ship by any means, there is a major difference between its situation and Sovereign's besides the limited space that you mentioned. The Destiny Ascension, being the ship that contained the Council was constantly defended by other ships, so there never was a moment where the Geth fleet could focus on it as a single target. Where as during the last phase of the battle at least from what we can see, there were no longer any Geth ship close by to aid Sovereign and almost all the surviving fleet focus fire on it.

Smeelia wrote...

I'm not sure to what extent you can rely on the depiction of the battle in the game since it's played for drama (for example, the shield on Sovereign only dropping when you defeat the Saren husk thing is likely for dramatic reasons rather than directly related) but even so there's not much to suggest Reapers are anything like invulnerable to conventional warfare.  They're by no means weak but they seem quite capable of being realistically beaten.


I never said that Sovereign was invulnerable to conventional weapon fire nor did I ever said that Sovereign's shield drop (the reason for associating this with Saren's death is because they happen almost one after the other, too much to be a coincidence) was the sole reason for Sovereign's death. I even agree that Sovereign would have eventually fell with or without shields. All I'm saying is that it took a considerable amount of firepower to do so, and it speaks volumes when we're talking about a single target.

Smeelia wrote...

The numbers of Reapers are definately a potential issue, we don't know exactly how many there are (they don't necessarily have one for every 50,000 years, we know at least some have died) but even a relatively conservative estimate would still give a powerful force. 


And also, the Reaper corpse that was dated 37 million years ago was never stated to be the oldest evidence of their existence. So who knows for exactly how much longer they could've been repeating this cycle.

Smeelia wrote...

Even so, tactics would certainly be viable for use against them.  They could be led into traps, such as having minefields and so on.  They could also be ambushed and attacked with hit and run tactics (a major barrage on their fleet from range and then running away could work, especially if they're staying close together).  Assassination/sabotage could work if crews could manage to board a Reaper and place explosives on weak points (or shoot them in the core), this wouldn't be easy but it seems possible.

It wouldn't be easy and obviously the actual number of ships they have and the tactics they use will be a factor but it's not impossible that the Reapers could be fought with what we have now (rather than relying on some new race or technology).


Setting traps and boarding their interior sounds like viable options provided they don't have forces denfending their core like the derelict Reaper (which I'm guessing they probably have) and the whole indoctrination effect while being inside one is also a major deterrent. Hit and run only works when you can outrun or hide from the enemy, which being that most FTL technology are taken from Reapers themselves seems quite unlikely.

It's not impossible, because that would mean zero chance of success. I'm just saying doing it in a way that makes sense without relying on some superpower, superweapon, ancient race etc would be quite hard.

Whatever666343431431654324 wrote...

4) We will not win in a
straight-up battle. There will be some infiltration, based on something
we already know about, that will weaken the Reapers. For example, We
now know much about how Reapers work. We've have sovereign, the dead
reaper, and scans of the Collector base and baby reaper. We understand
much of how indoctrination works. If Indoctrination is a key mechanic to
how a Reaper functions and we can distrupt that then Reapers may become
vulnerable.


The problem with the collector base is that if you choose to keep it, you will always end up giving it to Cerberus, a known human supremacist group. I doubt the other races will be willing to accept their help nor are they willing to share it with non-humans in the first place. But I do agree that ifindoctrination can be disrupted, it will be a major advantage.

Khemical wrote...

No way of defeating the Reapers? I have 2 words "Thannix. Cannon."

Boom goes the dynamite.


Thannix Cannon was a technology developed by reverse engineering from Sovereign's remains. Considering the Reaper's modus operandi being that they allow the other races to take their tech and develop countermeasures based on that fact, I doubt the weapon will work that well against it's own creators than it did against the collector base. Not saying they'll be invulnerable against it, but it would be hard to believe that they have not built any defence against something they made.

#107
Whatever42

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88mphSlayer wrote...

(about sovereign killing human cruisers)

is this before or after Sovereign's Saren puppet went kaputt? because obviously that had some kind of effect on turning the tide of battle when it was just Sovereign by itself


Sovereign didn't seem to have much trouble multi-tasking. While I agree Sovereign would have likely done some additional serious damage without the death of frogger-Saren, if it could have easily wiped out the Citadel fleet, it wouldn't have needed an armada of Geth. It also wouldn't have had to hang back until the Geth cleared out the enemy (yes, it was clearly hanging back in the fight). While powerful, it showed caution, which clearly means its not all-powerful.

Throw in that we know have Reaper-technology and weaponry, the Reapers can get their butts kicked.

Oh, it will certainly be some big mission that Shepard carries out that wins the battle, something that likely exploits something we've learned about the Reapers, but the Reapers know they can be beaten so obviously they can be.

#108
Whatever42

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sigma_draconis wrote...

The problem with the collector base is that if you choose to keep it, you will always end up giving it to Cerberus, a known human supremacist group. I doubt the other races will be willing to accept their help nor are they willing to share it with non-humans in the first place. But I do agree that ifindoctrination can be disrupted, it will be a major advantage.


Oh, I agree that the game will not assume possession of the base. However, EDI did take detailed scan and she's loyal to Shep.

Thannix Cannon was a technology developed by reverse engineering from Sovereign's remains. Considering the Reaper's modus operandi being that they allow the other races to take their tech and develop countermeasures based on that fact, I doubt the weapon will work that well against it's own creators than it did against the collector base. Not saying they'll be invulnerable against it, but it would be hard to believe that they have not built any defence against something they made.


Agreed. If the galactic forces could win in a straightup battle, we wouldn't need Shep now would we? Thanix will be important but Shepard will win it.

Modifié par Whatever666343431431654324, 07 mars 2011 - 10:19 .


#109
Labrev

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Samwell wrote...

1) Activate Citadel Mass Relay.

2) Close Citadel arms.

3) Salvage whatever is left.

4) Run around wearing spare Reaper parts. Spook the **** out of everyone.


5) ?????

6) Profit.

#110
wolfennights

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Thannix Cannon was a technology developed by reverse engineering from Sovereign's remains. Considering the Reaper's modus operandi being that they allow the other races to take their tech and develop countermeasures based on that fact, I doubt the weapon will work that well against it's own creators than it did against the collector base. Not saying they'll be invulnerable against it, but it would be hard to believe that they have not built any defence against something they made.

Wasn't the normal Normandy laser cannon able to destroy Sovereign in one hit in the first game?

#111
DocDVD

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wolfennights wrote...

Thannix Cannon was a technology developed by reverse engineering from Sovereign's remains. Considering the Reaper's modus operandi being that they allow the other races to take their tech and develop countermeasures based on that fact, I doubt the weapon will work that well against it's own creators than it did against the collector base. Not saying they'll be invulnerable against it, but it would be hard to believe that they have not built any defence against something they made.

Wasn't the normal Normandy laser cannon able to destroy Sovereign in one hit in the first game?


Final hit on a already heavily damaged reaper - I think the scene was done mainly to enhance the coolness and epic feel of the battle.

#112
vader da slayer

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sigma_draconis wrote...

Bioware have done well in establishing a credible galaxy wide threat with the Reapers. But the problem with building up such a powerful enemy is that you need to establish something equally as powerful to be able to defeat it that would make for a convincing victory. With what we have right now, it just does not seem probable because:

1. Shepard at best is maybe one of the more powerful biotic/tech/soldier in the galaxy, which doesn't mean much when you're up against living ships that can withstand fire from a whole fleet. Even using everything at his/her disposal, it would hardly make a dent in any Reaper. Unless Shepard gets some sort of big upgrade (which is very hard to do in a way that is reasonable), I just can't see the player actively fighting Reapers in ME3.

2. The strength and numbers of the Reapers is just overwhelming. As we all seen what Sovereign can do against the bulk of the Citadel and Alliance fleet, it would've already been a challenge to defeat a few Reapers. but from what we've seen in the ME2 ending, and from the Reaper corpse dating back 37 million years, the Reapers number at least around 700+. This is a number that not even the galaxy's combined strength can match.
  So unless the game comes out and say that the other Reapers are nowhere near Sovereign's strength (which is possible, but it would greatly reduce the Reaper's threat factor) or the galaxy somehow gained a new powerful technology, I just can't see defeating them as possible at all.


Reapers = a problem that need overcoming yes?

There is no problem which cannot be solved by a suitable application of high explosives.-- William W. Hughe

I just gave you your plausable way of defeating the Reaper problem.

Modifié par vader da slayer, 08 mars 2011 - 09:06 .


#113
Katamariguy

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Use a level 12 charm/intimidate.

#114
Smeelia

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sigma_draconis wrote...

Setting traps and boarding their interior sounds like viable options provided they don't have forces denfending their core like the derelict Reaper (which I'm guessing they probably have) and the whole indoctrination effect while being inside one is also a major deterrent. Hit and run only works when you can outrun or hide from the enemy, which being that most FTL technology are taken from Reapers themselves seems quite unlikely.

It's not impossible, because that would mean zero chance of success. I'm just saying doing it in a way that makes sense without relying on some superpower, superweapon, ancient race etc would be quite hard.


The Derelict Reaper was only defended by the researchers that had been turned into husks, the researchers themselves didn't run into any opposition.  There's the risk of indoctrination but an assault team boarding to do as much damage as possible shouldn't have time to be badly affected, anti-indoctrination tech would help a lot though if it could be made available in time.  Reapers don't seem to have too much in the way of point defense weapons (and they lack support from smaller ships) so sending waves of assault shuttles might actually have a pretty good chance of success.  If the Reapers are flying in a close formation then it could be even easier since any attempt to destroy the shuttles could also put other Reapers at risk.

The very fact that the Reaper fleet seems to consist entirely of Dreadnoughts is something of a disadvantage since smaller ships can get amongst the Dreadnoughts and make things much harder.  With the invention of the Thanix Cannon it's even possible to get Cruiser firepower on hordes of Fighters and we've already seen a Reaper be destroyed by a force of Cruiser or smaller ships.  If the Reaper fleet splits up then it risks being hit by powerful forces and if they stay together then they risk the chaos of smaller ships flying amongst them.

I'll be surprised if we don't find that the Reapers have more than we've seen, possibly small ships (like drones or the occulus things that the Collector's had) that they can launch to counter fighters and such (although I'm not sure why Sovereign wouldn't have used them, he did have the Geth I suppose).  While it still doesn't exactly seem like it'd be easy to destroy the Reaper fleet it certainly looks possible with the information we have at the moment.  The Reapers may never have had a straight fight in their entire existence and their arrogance will probably only make things harder for them.

The real challenge might be in getting everyone organised to deal with the threat (getting them to admit it's existence would be a start) and put aside any arguments so everyone can survive.

Modifié par Smeelia, 08 mars 2011 - 02:11 .


#115
Tilarta

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The Rachni do breed incredibly fast, on par with that of the Krogan, if not faster.

The initial estimate was that it would take 25 years, maybe 50 for them to bring their civilization back to it's former glory.

Which probably means they've had quite a significant expansion in the two years since Shepherd was "away".

Morinth's dead (at least for me), so she won't be playing any kind of role in their defeat.
Not unless I put her corpse into a mass accelerator and use it as a projectile weapon......

#116
Lapis Lazuli

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Captain Crash wrote...

arial wrote...

i remember hearing somewhere that EDI was equipped with anti-reaper algorithms. i believe EDI will modify that virus, and shepard will have to infiltrate and insert the virus on the reaper flagship (if there is one).


I would be really sad if the end of ME3 resembled Independance Day...


Not to mention that Independence Day's solution wasn't plausible. It isn't plausible that hyper-advanced space aliens don't come equipt with pretty hefty anti-virus software and hardware. Ah yes, "computer viruses', only humans ever had those...I suppose vandalism and grafitti also never existed in non-human civilizations...  I came away from Independence Day satisfied that it was an exciting and fun movie, but about as plausible as Die Hard.

#117
Noodlesoupninja

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Well that settles it then, Jeff Goldblum for party member in ME3.

#118
InvincibleHero

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If Jeff Goldblum and a mac in Independence Day can send a virus into an alien mothership then BW writers can come up with a more plauisble scenario than that.

They aren't unbeatable. Sovereign was taken down and the derelict one was defeated somehow. Who knows they could be beaten by a technoorganic virus or the common cold.

#119
Capt_Flashheart

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Shepard could use his superhuman persuasive skills to convince one or more of the reapers to fight for organics. Or maybe the same outcome could be achieved via a rewrite virus like the heretic geth planned to use on the mainstream geth. Or maybe some reapers just get tired of doing the same thing over and over so they switch sides.
Or you could screw with the mass relays to make them send ships larger than dreadnoughts into blackholes. I'm also pretty sure that a single fighter sized ship doing a kamakazi FTL jump aimed at a reaper would be alot more effective than a fifteen kilogram slug fired at a fraction the speed of light.
Seriously through, a real chance is to either confront the reapers before they spread too far, or do what the foreunners in halo did (abandon the majority of space to the reapers and concentrate all defenses on a small perimeter while a counterattack is figured out).

Modifié par Capt_Flashheart, 09 mars 2011 - 12:41 .


#120
Whereto

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A hyper advance species comes and helps. They have been fighting the reapers and thus want to help us out in our galaxy : ). Now wouldnt everyone have a fit if that happen

#121
knightnblu

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Remember that eccentric Volus billionaire? Want to bet that he comes to the forefront in ME3 with a super secret weapon that will take them all out, but the race that invented it was ended by the Reapers before they could use it? Want to bet that Shep will be in a race to reach it before the Reapers can find and destroy it? Citadel falls, planets dying, billions slaughtered, while time keeps ticking toward the end for the galactic races and Shep must race against the clock to save us all once again. Something like that was hinted at in LoTSB.

Maybe they were baiting us, maybe not.

#122
gogman25

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Destiny Ascension + Thanix cannons.

Game over man, game over

#123
Rekkampum

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knightnblu wrote...

Remember that eccentric Volus billionaire? Want to bet that he comes to the forefront in ME3 with a super secret weapon that will take them all out, but the race that invented it was ended by the Reapers before they could use it? Want to bet that Shep will be in a race to reach it before the Reapers can find and destroy it? Citadel falls, planets dying, billions slaughtered, while time keeps ticking toward the end for the galactic races and Shep must race against the clock to save us all once again. Something like that was hinted at in LoTSB.

Maybe they were baiting us, maybe not.


You mean the one that worked for the Shadow Broker? *facepalm*

I want to see some planets exploding like in KOTOR.

#124
Red Panda

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Strategy, my boy, Strategy. Shepard is now the tip of our spear, strategy must be employed.

I believe good decision-making is a key part of ME3.

#125
Avalon Aurora

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The Reapers being made partly from organic components, 'each a nation', have long been secretly nursing unmanageable sex drives now that they are living spaceships and don't have the right parts anymore. The protheans left a secret weapon against them. They genetically engineered the Asari to be attractive to _all_ races, and have sexual experiences via mind-link. The Asari will seduce at least some of the reapers, and cause them to defect!