Community Project - Discussion Thread
#251
Posté 31 août 2011 - 11:16
#252
Posté 31 août 2011 - 11:59
Chaos Wielder wrote...
You wouldn't give a jellyfish a robe and call it an Illithid.
I am so stealing that and using it as a dialogue option for a wise-cracking chaotic alignment PC.
Harumph!
#253
Posté 01 septembre 2011 - 12:27

#254
Posté 01 septembre 2011 - 01:32
#255
Posté 01 septembre 2011 - 02:05
Eguintir Eligard wrote...
Do we even have to remove the wings? Most wing models are their own "wing" option in the game, so you simply choose none.
Indeed - but you always have to check there isn't a couple of gaping holes left in the back. I've used a wingless balor model before, and luckily the back has polygons under the wing connection points. I'm not so sure about some of the other demon models though.
The only downside to the balor model is that it lacks a tail. A scaled-down dragon tail might work, but that would involve cloning and rescaling one of the tail models (and hoping that it doesn't screw up the way it animates, which I think it almost certainly would). The MDB Manipulation Tool on the NWVault might do the trick, if someone wants to experiment. The model would probably have to be shifted along one of the axes as well (unless scaling it down also moved it inwards far enough to close the gap, and kiss some balor butt).
Modifié par DannJ, 01 septembre 2011 - 02:09 .
#256
Posté 01 septembre 2011 - 11:19
#257
Posté 01 septembre 2011 - 11:27
That actually looks like it could work. Without the flames and the giant wings, and maybe with a re-skin (and reskinning is relatively easy compared with modelling) it would look OK. It would probably still be noticable as what it was, though, so it might look a tad cheapskate, but beggars can't be chosers.
Personally I think we should keep going as if Mr T is in, and if it turns out he isn't... well, it'd make a nice plot twist. Wow, after collecting the 729 pieces of the Rod of Tarrasque-slaying, it turns out it was just a Miniature Giant Space Hamster all along...
#258
Posté 01 septembre 2011 - 03:01
The Tarrasque is not a D&D invention: http://en.wikipedia.org/wiki/Tarasque. D&D merely gave it an interpretation.
Modifié par nicethugbert, 01 septembre 2011 - 03:15 .
#259
Posté 01 septembre 2011 - 03:21
#260
Posté 01 septembre 2011 - 03:21
nicethugbert wrote...
The dire boar model is entirely in keeping with a burrow sheltering, land based creature that eats everything. Just put a reptilian skin on it, change the height/width/length ratios to something more reptilian(4/2/1 works well), and you have your hibernation, regeneration, and monstrousity angle covered. Then the creature is complete.
The Tarrasque is not a D&D invention: http://en.wikipedia.org/wiki/Tarasque. D&D merely gave it an interpretation.
I did not know that.. very cool
#261
Posté 01 septembre 2011 - 03:56
The Fred wrote...
According to that, it's more like a dragon than anything else, then.
Do D&D dragons have six short legs like a bear, an ox-like body, a turtle shell, a scally tail ending in a scorpion's stinger, and a lion's head such as the original "real world" Tarrasque did?
#262
Posté 01 septembre 2011 - 04:29
#263
Posté 01 septembre 2011 - 04:35
and from the back:
200x100http://dl.dropbox.com/u/9882100/NWN2/CPTT/BigT2.jpg[/img]
Each of these demons look similar enough to the Big T when you take their wings off and scale them. It wouldn't be perfect, like a custom model would, but really people, are you actually holding out hope that this would happen? I'm not...just pick a currently available model and deal with it.
#264
Posté 01 septembre 2011 - 04:39
#265
Posté 01 septembre 2011 - 04:52
Whatever model is chosen. It goes a long way to change the width/length/height dimensions so it looks less like the original.
That is one reason why I favor the Dire Boar. If you make it low and wide, like the older D&D Tarrasque, the teeth become more visible, more in your face. Also, mentally it fits the Tarrasque ratios, so if you know anything about wild boars, it's easier to suspend disbelief. Real boars eat everything, are voracious, uproot plants, dig holes, and leave a mess everywhere. The bigger they are, the nastier their temperament. They become a real danger. A fifty foot tall wild boar would wipe out civilization, if not everything.
Modifié par nicethugbert, 01 septembre 2011 - 04:58 .
#266
Posté 01 septembre 2011 - 07:06
#267
Posté 01 septembre 2011 - 08:55
#268
Posté 01 septembre 2011 - 09:25
No one should be surprised the tarrasque wasnt a D&D invention virtually nothing they do is, it's a collection of things from cultures and periods of time. Even their "nations" are just recycles of earth ones.
As for the models, I am on board with the original concept of don't cheap out on the boss of the campaign. Prefer a model that is what it is supposed to be if we can't modify one decently or make a new one, which means dragon to me. I like the idea of just planning as normal, and throwing the plot twist that it was a dragon after all.
#269
Posté 01 septembre 2011 - 09:29
#270
Posté 01 septembre 2011 - 10:10
kevL wrote...
i'm w/ Ntb, the badger ... or the Hezrou
Gigantic gator skin badger, NEAT!
#271
Posté 01 septembre 2011 - 10:11
Eguintir Eligard wrote...
Models look like S**t when you alter the size disproportionately. It's like watching a Standard definition television signal on a $2000 dollar wide screen TV on stretch mode because the guy is too cheap for HD cable.
No one should be surprised the tarrasque wasnt a D&D invention virtually nothing they do is, it's a collection of things from cultures and periods of time. Even their "nations" are just recycles of earth ones.
As for the models, I am on board with the original concept of don't cheap out on the boss of the campaign. Prefer a model that is what it is supposed to be if we can't modify one decently or make a new one, which means dragon to me. I like the idea of just planning as normal, and throwing the plot twist that it was a dragon after all.
Making it a dragon would be cheaping out.
#272
Posté 01 septembre 2011 - 10:25
I made a copy of the Pit Fiend line in Appearance.2DA ('Devil, Pit Fiend') and changed the head reference from c_fiend_head to c_balor_head.


You can then scale it up as far as you want (I used 5,5,5 in those screen shots).
#273
Posté 01 septembre 2011 - 10:26
Modifié par Eguintir Eligard, 01 septembre 2011 - 10:27 .
#274
Posté 01 septembre 2011 - 11:06
We have time before this gets released. Even if we are unable to get the perfect model, DannJ has shown with some creativity we can mix and match some existing models. If we also throwing in some reskinning we do have some options to get a decent looking bad guy.
#275
Posté 01 septembre 2011 - 11:46





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