Community Project - Discussion Thread
#301
Posté 03 septembre 2011 - 12:12
Can Blender be used for this?
#302
Posté 03 septembre 2011 - 02:39
On a side note, for those of you who are students, Autodesk offers free student versions of all of their software including studio max. So if your interested in trying your hand with modeling go for it.
http://students.autodesk.com/
#303
Posté 03 septembre 2011 - 04:29
#304
Posté 03 septembre 2011 - 06:29
Eguintir Eligard wrote...
That is way more work than it needs to be.
Solution: don't use the journal. It's not like our little mini modules require detailed addendums to the general goal. Surely the player can remember one npc coming up and saying " holy s**t pickles batman, a giant wyven is eating all the children! We must kill it and find the key to the treasure chest in it's innards!" And if they cant... well the hell with them.
To hell with them all!
Most of the work I have put in uses journal entries to mark progress. I suspect this is the same for my co writer. I would not want to drop journals at this stage. It would eb e lot more work than my cutting and pasting what I've down into some form of spreadsheet.
PJ
#305
Posté 03 septembre 2011 - 01:41
#306
Posté 03 septembre 2011 - 02:19
#307
Guest_Chaos Wielder_*
Posté 03 septembre 2011 - 02:38
Guest_Chaos Wielder_*
#308
Posté 03 septembre 2011 - 02:51
Eguintir Eligard wrote...
get a secretary
I leave the secretaries back in the oval for my hero's welcome when I'm out commandering Presidential style. They last longer that way.
#309
Posté 03 septembre 2011 - 02:58
Or crayons.Eguintir Eligard wrote...
get a secretary
#310
Posté 03 septembre 2011 - 03:14
#311
Posté 03 septembre 2011 - 03:51
#312
Posté 03 septembre 2011 - 03:54
Eguintir Eligard wrote...
Maxim
#313
Posté 03 septembre 2011 - 05:17
#314
Posté 03 septembre 2011 - 05:25
We, as the modder, know the story we are playing out. There are many ways to project it to the player but it has to be done. The journal is the most clear tool for this purpose that I know.
I personally realy dislike modders who try to be more intelligent than me (heck most of them are) I don't want to be solving impossible puzzles, working out plot twists, or remembering what the inkeeper told me three nights ago (at the same time as my wife was telling me what I'd forgotten at the shops). I'm too lazy half the time. I just want to be entertained and have someone else make the important notes for me. Some people love that sort of thing. In that case it's thier choice not to press the J key.
I use the journal as a development tool as well but that's a separate issue.
So, for me, dropping the journal would be a bad thing. I think it would detract form the overall product.
PJ
#315
Posté 03 septembre 2011 - 05:26
M. Rieder wrote...
All of my journal entries contain photographs of scantily clad movie stars.
Are they human ?
#316
Posté 03 septembre 2011 - 06:22
I don't need to know about you and your trying to find if the carpet matches the drapes of fire genasi.PJ156 wrote...
M. Rieder wrote...
All of my journal entries contain photographs of scantily clad movie stars.
Are they human ?
#317
Posté 04 septembre 2011 - 12:26
#318
Posté 04 septembre 2011 - 12:53
You can catch up your game where your left it.
#319
Posté 04 septembre 2011 - 03:57
#320
Posté 04 septembre 2011 - 04:10
#321
Posté 04 septembre 2011 - 12:57
I feel it is an important tool. Not all side quest need an entry but I as well as a few others (from above post) would recommend it. Plot quest need to have journal entries. We are trying to create a well designed and implemented community campaign and a decent journal is part of that. A few post back we were considering changing the main bad guy if we can't find the perfect model, why are we considering cheeping out on the journal. It should be part of the release.
#322
Posté 04 septembre 2011 - 02:15
That's a diary. Journals are more intellectual.Eguintir Eligard wrote...
journal is important for 12 year old girls in 80s sitcoms.
#323
Posté 04 septembre 2011 - 04:17
Shaughn78 wrote...
I have setup the spreadsheet and will be more than happy to setup the journal for the campaign.
I feel it is an important tool. Not all side quest need an entry but I as well as a few others (from above post) would recommend it. Plot quest need to have journal entries. We are trying to create a well designed and implemented community campaign and a decent journal is part of that. A few post back we were considering changing the main bad guy if we can't find the perfect model, why are we considering cheeping out on the journal. It should be part of the release.
What format do you want for the spreadsheet? Does it need to be excel or will an open office document work as well?
PJ and I have journal entries in our mod and based on the comments here I think only Eguintir is thinking of foregoing a journal. I played Islander and it was a very good campaign, so I trust that Eguintir knows what he is doing.
#324
Posté 04 septembre 2011 - 04:19
Eguintir Eligard wrote...
journal is important for 12 year old girls in 80s sitcoms.
Keep in mind that this is one of the biggest demographic here, so we need to appeal to them. We probably need to throw in some new kids on the block references to satisfy them as well.
#325
Posté 04 septembre 2011 - 05:22
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