It's not that they all gain the same resistances or stats, it's that the player gets the feeling they are not having any effect on the world. If you go kill the goblin king that was terrorizing the land, and the orc king pops right up to fill the void (and a new king pops up somewhere in the lands to replace the dead goblin king and take over for the orc king you'[re going to now go kill), the players have had no real effect. Each boss/tribe whatever becomes utterly replaceable, not unique. It's near the "opponents scaling to pc" problem. The player has no sense of accomplishment, somewhing already discussed in another thread.nicethugbert wrote...
kamal_ wrote...
It's been done outside of nwn2. I played an indie game that did it. It requires mucho planning and is not feasible in the timeframe the community project is doing. Also, it's less fun than it sounds, as the bosses lose their uniqueness. Finally, players generally don't kite different bosses' groups, but work their way through them one at a time.nicethugbert wrote...
It would be interesting to see a matrix of bosses that scale with the PC. The PC could start his adventuring life against any boss he wishes, or randomly. As he eliminates bosses or their forces, the remaining bosses fill in the power void. So, the power structures in the story are not fixed, but dynamically dependent on the PC's choices on which order to target the bosses. The power of a boss' forces would wane as the PC hunts that boss down or thwarts the bosses ambushes/assaults. This waning power for the targeted boss would be a power increase for the remaining bosses or their forces. If the PC targets more than one boss at a time, it could get interesting.
Why would the bosses lose their uniqueness? You can level up any monster uniquely. There are lots of games where the opponets scale to the PC.
Here's the game I played that does it.
rampantgames.com/depthsperil
Modifié par kamal_, 08 septembre 2011 - 11:27 .





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