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#401
Dann-J

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Eguintir Eligard wrote...

I believe they are a little known box on wheels known as a "wagon". Is that not a simple enough explanation?


Who needs old-school technology like wagons, when a bag of holding (with or without resident halfling village) would do the trick? Bandits might not look twice at a scruffy-looking traveler with nothing but a light sack slung over his or her shoulder, whereas a horse and wagon might as well have a big red target painted on it.

Without a wagon, a merchant is also free to leave the roads and main trails (where bandits are more likely to set up ambushes) and strike out overland when the whim takes them.

Modifié par DannJ, 13 septembre 2011 - 05:40 .


#402
Eguintir Eligard

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So let me get this straight ther traveller has a bag that he sets down and invites you inside and inside is a halfling village? And one of the huts happens to be his shop?

#403
The Fred

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I would rather have a pair of Seven-League Boots than a Bag of Holding, tbh.

#404
nicethugbert

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Eguintir Eligard wrote...

So let me get this straight ther traveller has a bag that he sets down and invites you inside and inside is a halfling village? And one of the huts happens to be his shop?


NEAT!

#405
M. Rieder

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nicethugbert wrote...

Yeah, Eguintir, I see hot dog venders on the side of the road all the time carrying priceless items and chests full of gold. The gangs don't dare mess with them.


Hot dogs are priceless items.

#406
M. Rieder

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I also like the bag of holding idea. It would be a bit of work to make a whole hafling village just to have a merchant's shop, but if someone wants to do it, more power to them!

#407
Hellfire_RWS

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... double post.

Modifié par Hellfire_RWS, 13 septembre 2011 - 02:27 .


#408
Hellfire_RWS

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But.. but.. but.  S.O.Z. came with moving wagons, and the main road through Turmish is a trade highway. I gives the players an easy place to find a merchant, and give life to the OLM.

:D

#409
Eguintir Eligard

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Too late, it's halfling village in a bag and that will be Bert's contribution, get to work Bert you've been haunting these forums too long to contribute nothing.

You can even name one of the midgets Bert.

Wait it was DannJs idea so he has to do it. But Bert still has to do something.

Modifié par Eguintir Eligard, 13 septembre 2011 - 10:51 .


#410
Dann-J

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Obviously the 'halfling village' part was a joke, based on the item description in the game. Although technically it refers to a 'kender', which is sort of like a halfling.

Although... a utopian village in a bag would be a lot safer if it was constantly mobile, so I suppose a mysterious traveller with a bag of holding could in fact be the village guardian.

My thoughts for a mysterious travelling merchant include:

* An Arcane - a race of giant blue plane-walking outsider merchants who deal in rare and powerful items.
* Avatar of Vergadain - the dwarven merchant/trickster god, who wanders the realms disguised as an ordinary merchant.
* A Hurndor - a dwarven merchant who worships Vergadain (but isn't an avatar of the god himself).

Or you can just have a pair of wendersnaven-worshipping gnomes who make no sense. I can't imagine that would be in any way annoying...

Modifié par DannJ, 13 septembre 2011 - 11:20 .


#411
Eguintir Eligard

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get started on the village Dann

#412
nicethugbert

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I think a Pixie village in a bag would be even NEATER! Hmm, maybe they could have competition from a bag of mephits. Opening up wagon routes would be cool too.

#413
nicethugbert

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Incidentally, I wouldn't climb into someone's bag. I might have to take hostages to get out.

#414
Dorateen

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All this talk of bags of holding reminds me of the Barringer Rebellion

Harumph! 

#415
Shallina

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That's a great idea, a village in a bag that the player can carry everywhere.

I like it a lot.

#416
M. Rieder

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If you go in the merchant's bag, the merchant can then trap you there until you complete some quest for him.

#417
Shallina

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YUP but you are in a bag a no one is watching for the bag in the real world, and a kobold...

#418
Shaughn78

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Bag of Holding.

I am working on a quest that involves going into and being trapped in a bag of holding. I'm working on area design now. May be a bit too similar to have both this quest and a village in a second bag.

One or even a couple wandering merchants walking the trade routes would be the best. As the game progresses new merchants could appear with more rare and exotic items.

#419
The Fred

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I could see people hiding in a Bag of Holding when they knew the enemy were about to catch them. Instead, the enemy find a valuable magic bag and take it into their loot vault... where you climb out, grab their stuff, and escape! (Or alternatively kill them all in their sleep, for the more evil variety).

#420
bealzebub

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Just make sure to never put a bag of holding into another bag of holding. It can cause an interdeminsional rip, unleashing a hord of demons into the world.
...or so I've heard.

#421
Eguintir Eligard

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That's a great idea, a village in a bag that the player can carry everywhere.


No that's not a great idea, and that was not the idea put forth. This is not a personal merchant who has nothing better to do then sit there following you for players who are too damn lazy to walk 30 seconds to a town.
That's all I am saying on it because I tire of repeating myself.

But for the midget village idea, it doesn't have to be another bag of holding. It can be some demented little leperchaun who carries a snow globe of a village that you can pop in side, buy your stuff, then grow back up with the stuff to regular size. I still think he should stick to the road, but move toward the player's general end of the peninsula, whilst staying on road so he's findable.

Modifié par Eguintir Eligard, 14 septembre 2011 - 10:04 .


#422
rjshae

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DannJ wrote...
Who needs old-school technology like wagons, when a bag of holding (with or without resident halfling village) would do the trick? Bandits might not look twice at a scruffy-looking traveler with nothing but a light sack slung over his or her shoulder, whereas a horse and wagon might as well have a big red target painted on it.

Without a wagon, a merchant is also free to leave the roads and main trails (where bandits are more likely to set up ambushes) and strike out overland when the whim takes them.


The smallest bag of holding costs 2,500 gp and carries 250 lb.; a wagon costs 35 gp and can carry 400 lb. I think it's simple economics.

#423
Dann-J

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rjshae wrote...

DannJ wrote...
Who needs old-school technology like wagons, when a bag of holding (with or without resident halfling village) would do the trick? Bandits might not look twice at a scruffy-looking traveler with nothing but a light sack slung over his or her shoulder, whereas a horse and wagon might as well have a big red target painted on it.

Without a wagon, a merchant is also free to leave the roads and main trails (where bandits are more likely to set up ambushes) and strike out overland when the whim takes them.


The smallest bag of holding costs 2,500 gp and carries 250 lb.; a wagon costs 35 gp and can carry 400 lb. I think it's simple economics.


But then you have to hire caravan guards, plus pay for upkeep for the horse/s (feed, horse shoes, stable fees while in town, etc), and maintain and repair the wagon. Plus the replacement costs of hiring new guards, repairing the wagon, and replacing all your goods if a bandit attack is successful (and you survive).

I also suspect that merchant caravans would have to pay some sort of road tax to the various territories they pass through, to pay for the up-keep and patrol of the roads. Plus all sorts of merchant fees in order to ply their trade in major cities.

For a merchant who deals mostly in high-end magical items, a bag of holding (or two, or three...) might make more economic sense in the long run. If they also deal in equipment of less-than-legal origin, then they may not want to advertise that they're a merchant at all. A traveller with a couple of 'sacks' slung over their shoulder, or attached to the saddle of a lone horse, can remain fairly inconspicuous, while having a much better chance of evading bandits (or tax collectors).

#424
Eguintir Eligard

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Just for my own records since the project forum is still quietish, was the ACME helmets not put in this hak? I recall having them on my laptop but now with all 3 haks used and the campaign, I do not have ACME helmets/head gear anymore...?

Modifié par Eguintir Eligard, 15 septembre 2011 - 12:50 .


#425
Eguintir Eligard

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Looks like we need to add this:

http://nwvault.ign.c...es.Detail&id=38

to hak xp1??