Community Project - Discussion Thread
#476
Posté 22 septembre 2011 - 11:14
In the mean time, I've created a quick Google Sites page here:
https://sites.google...urces/Downloads
#477
Posté 23 septembre 2011 - 12:28
dann its in a black snow globe! and good job
#478
Posté 23 septembre 2011 - 09:38
#479
Posté 23 septembre 2011 - 11:59
#480
Posté 23 septembre 2011 - 12:49
#481
Posté 23 septembre 2011 - 10:28
#482
Posté 23 septembre 2011 - 11:03
Use a 2da that works with your placeable you wants, you can have different 2da for differents module in a same campaign. But a same master hak that contain all the placeable.
Modifié par Shallina, 23 septembre 2011 - 11:04 .
#483
Posté 23 septembre 2011 - 11:21
Pain's Monster Pack works more or less the way it should work. It doesn't matter which haks you add to each module, those bits you do use should all work just fine, and you don't need to download some crazy gb-sized monster hak each time. This kind of goes beyond the project itself, though.
#484
Posté 24 septembre 2011 - 12:04
I just finished playing the SP campaign for the best shooter game today. I don't want to give it all away so I'll be vague and just focus on the bare minimum of my fav part, if I can. Roughly, the party in their little space ship comes across the bad guy in his huge dreadnaught space ship. They don't fair too well in the fight so they ram the dreadnaught. Everybody crashes onto an uninhabitable planet full of warring psychos.
The party's only chance of escape is to find the bad guy and hitch a ride out with him because he's the only one with a distress beacon. Unbeknownst to the party, the bad guy was there on a mission. They eventually catch him and Teh Bad Gu Eye says that he had set a bomb to explode in two hours that will wipe out all life on the planet but his ride out arrives in three hours. This was not an issue for the bad guy until the party sunk his ship onto the planet.
So Teh Partay Guys and Teh Bad Gu Eye join forces to fight their way through Teh Si Kos to Teh Boom to deactivate it so they can wait for rescue. They'll worry about killing each other later.
They get to Teh Boom and Teh Bad Gu Eye says it takes two people to deactivate Teh Boom from two far apart consoles. Teh Bad Gu Eye will operate one console while he tells Teh Partay Guys how to operate the other console. What really happens is that Teh Bad Gu Eye tricks Teh Partay Guys into arming Teh Boom while he locks them in the Boom Room. Etc.
And that was my fav part of the game, the tricky part. It's also very similar to how I became President this one election cycle long ago in a galaxy far far away. Please make this module Presidential. Thx.
Modifié par nicethugbert, 24 septembre 2011 - 12:04 .
#485
Posté 24 septembre 2011 - 05:40
A single hak for the content that has the content for all themodule ma Perhaps I should upload them so you could complete them ? de (big file) + smalls 2da hak (one for each module maker) so each module maker could have the content he wants working could work.
#486
Posté 24 septembre 2011 - 06:21
#487
Posté 24 septembre 2011 - 07:29
#488
Posté 24 septembre 2011 - 01:05
#489
Posté 24 septembre 2011 - 01:23
I dont know what else I am supposed to do.
#490
Posté 24 septembre 2011 - 01:52
#491
Posté 24 septembre 2011 - 02:15
For now so as not to hold up the works can someone tell me if the BCK is at least working or how I find the pieces (theres no new placeables, are they just models i have to cycle through)?
#492
Posté 24 septembre 2011 - 05:13
Another option is just to go with all standard stuff and use no community content until this is soreted out, but that can be limiting.
#493
Posté 24 septembre 2011 - 06:31
But if you want one set of 2Da by the time the project is started they should have been functionals for a long time now.
At the moment only the default one from obsidian are working for this project. So almost 0 custom content are usable. I guess i'll be out of the project until the basics are fixed. Actually we don't even have the basic to start to work if we want to use custom content.
Modifié par Shallina, 24 septembre 2011 - 06:34 .
#494
Posté 24 septembre 2011 - 06:40
#495
Posté 24 septembre 2011 - 06:52
Here you just need to link a 2da hak, a hak with placeable and import an erf in the toolset. But it's not working.
I can lend you BGR 2DA, they work with almost all the custom content of the vault except the palceable that are ported from Oblivion.
Modifié par Shallina, 24 septembre 2011 - 06:54 .
#496
Posté 24 septembre 2011 - 06:56
I'm struggling to think if I used any custom content though. RWS circular rooms is the only thing that comes to mind.
I do know the cliffs are still not working on the revision I have.
I guess we need CW to answer on where he thinks it is. This may all be new news to him if he is not activly building himself.
PJ
#497
Posté 25 septembre 2011 - 11:55
Modifié par nicethugbert, 25 septembre 2011 - 11:56 .
#498
Posté 25 septembre 2011 - 12:53
I have the tower rooms working too, and a couple odd things like the RWS deep caves set. Icons and stuff are a mess in toolset. Also got a few random creatures that are new as well (most seem to work actually). Everything else is MIA, plus a bunch of creatures in the appearance list that show to be nothing or a resized human.
#499
Posté 25 septembre 2011 - 04:44
#500
Posté 25 septembre 2011 - 04:47
As I recall the tower room and the black skydome were the only custom content we used.PJ156 wrote...
I was under the impression it was functional but for a few bugs.
I'm struggling to think if I used any custom content though. RWS circular rooms is the only thing that comes to mind.
I do know the cliffs are still not working on the revision I have.
I guess we need CW to answer on where he thinks it is. This may all be new news to him if he is not activly building himself.
PJ
Unless the person who is going to put all the disparate modules together into the campaign wants to merge lots of different 2das, then we need to stick to a master list. If the current one is not working, we need one that works or we just won't have much custom content.





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