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#501
Shallina

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you just need to download the different 2DA, the hak with the blueprints can be the same for all module.

#502
Eguintir Eligard

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I think if chaos was actually here he would try and fix it up looks like he is on hiatus.

#503
Shaughn78

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What needs to be done: (this is solely my opinion)

1 - A thread on the Terror of Turmish page needs to be created on the citadel page. There we can list all the bugs or errors with the HAK.

2 - A master 2da should be used. CW started this. Most of us working on this project can extract files and modify 2das. As a builder, if you need additional resources extract that 2da add the content and provide CW with the new modify 2da to add to the master HAK and to distribute to everyone. Reserved lines should be used, and again this should have its own thread on the citadel. Listing all of modified 2das and what is added so multiple builders aren't adding the same content. And everyone knows what is in the HAK.

3 - Blueprints. Right now there is a crap-load of models available in the HAK but the blueprints need to be completed manually. This is time consuming and if you don't know what is there you miss out. A builder who can consolidate or group the blueprints so they could be imported into the modules would be helpful. Either you have them from another project or they are collected from the vault.

4 - RWS tilesets. Most are there, a few are missing but not that much. Make sure you have the override file for building that is not included in the HAK.

Finally

I know the citadel has been dead but randomly throwing items that need to be addressed into this thread will not help us. There are 20 pages of post to go through. We should be using the citadel for these problems so they can be organized and resolved.

So there it is, my opinion. -Use the citadel-

Modifié par Shaughn78, 25 septembre 2011 - 10:25 .


#504
The Fred

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M. Rieder wrote...
Unless the person who is going to put all the disparate modules together into the campaign wants to merge lots of different 2das, then we need to stick to a master list.

I gathered the modules were not actually being merged. Thus:

The Fred wrote...
To be honest, it wouldn't actually matter in theory if everyone used their own custom package, with their own randomly-selected choice of 2da lines, given that everything will be in its own module. However, it would be a needless hassle for people to download multiple copies of the same stuff, or 100s of different things when they could get away with just a few.

So, a master list is better, but really duplication of content is a bigger deal than differing 2das.

#505
Shaun the Crazy One

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My experience with the Hak has been pretty much the same as EE described. Since I'm only using a small portion of the custom content that hasn't been a big deal; however, I fully agree with Shaughn on what needs to be done. Now we just need a volunteer.

I was also under the impression that the campaign would be split into as few modules as possible to minimize load time.  The opening will be it's ownmodule, Algahon might be it's own as well, plus a seperate module for the final battle (I think), but everything else will be combined in one main module.  Furthermore the idea of included to many separate files like individual models with individual haks, would greatly increase what is already a massive file size.  All and all, I'd say minimizing the number of modles is for the best.

Modifié par Shaun the Crazy One, 25 septembre 2011 - 09:03 .


#506
MokahTGS

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OMG

***shakes her head and leaves***

#507
Eguintir Eligard

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take it to the citadel me and shaugn are communicating there lets get it going

ps mokah you're gonna tire yourself out being bitter.

#508
nicethugbert

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Last fiend, muahahah..... I'll just summon another from the local pet store. They're ubiquitous.

#509
Eguintir Eligard

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Summon chaos wielder while you are it.

Looks like he is on Hiatus, erego so am I. I wouldn't recommend anyone else take time of their own stuff till we know this project is even confirmed to be a go. Someone has to align the hak and do the overland. I don't wanna do a few isolated areas that have no value to me if the project might not even happen.

Eligard OUT

#510
The Fred

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Worst case scenario, someone else can take the helm. I know CW is kinda the driving force behind this, but the beauty of the modular system is that packaging is really a trivial process.

#511
Eguintir Eligard

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ITS NOT TRIVIAL WHEN THE DAMN HAK DOESNT WORK FOR ME TO EVEN MAKE THESE MAGICAL MODULAR THINGS EVERYONE KEEPS TALKING ABOUT THAT I NEVER HEARD OF BEFORE EVER

#512
Dann-J

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What's all this shouting? We'll have no trouble here...

Image IPB

#513
Eguintir Eligard

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WHOS SHOUTING

#514
Shallina

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We'll have to do an other "community project" with the stuff al ready made.

Well anyway, I got my hands full with BGR at the moment.

#515
The Fred

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Eguintir Eligard wrote...
ITS NOT TRIVIAL WHEN THE DAMN HAK DOESNT WORK FOR ME TO EVEN MAKE THESE MAGICAL MODULAR THINGS EVERYONE KEEPS TALKING ABOUT THAT I NEVER HEARD OF BEFORE EVER

The Fred wrote...
...packaging is really a trivial process.


Obviously if there are hak issues, those will need to be addressed, but they shouldn't be too big in the first place. The only probably will be if two different people are using two different placeables or sets of placeables with the same line numbers. Like I said, I haven't been using the giga-hak, but it shouldn't take long to check it out.

#516
Ugly_Duck

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I've got a few areas that I'd like to contribute. How/where do I upload them.?

They've got some monsters and waypoints spawning, but you can remove that stuff if you dont like it.

Modifié par Ugly_Duck, 02 octobre 2011 - 08:33 .


#517
Shaughn78

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Ugly_Duck sent either Chaos Wielder or Dunniteowl a pm and they can get you the password to the citadel site. Very few files have been posted, but for uploading to test and consolidate I have been using dropbox.

#518
kamal_

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Also, some random stuff to find and explore would always be useful.

#519
Dorateen

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Been just taking a run through the area I've been working on. Here are some screenshots, in the interest of keeping up interest in this project.

This is a multi-level dungeon adventure. Commonly referred to as Places Deep, it is actually the ruins of an old outpost built upon an ancient temple complex, far beneath the surface.

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http://s124.photobuc...0511_204636.jpg

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http://s124.photobuc...0511_205952.jpg

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http://s124.photobuc...0511_210211.jpg

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http://s124.photobuc...0511_211550.jpg

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http://s124.photobuc...0511_213159.jpg

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http://s124.photobuc...0511_213339.jpg

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http://s124.photobuc...0511_213453.jpg

Harumph!

#520
nicethugbert

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NEAT!

#521
M. Rieder

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I like it Dorateen. I especially like the doors. Good dwarven craftmanship..... er .....craftdwarfship...

#522
Dorateen

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M. Rieder wrote...

I like it Dorateen. I especially like the doors. Good dwarven craftmanship..... er .....craftdwarfship...


Thanks! For that one level, I used the RWS Deep Caverns tileset. I really like the one with the steps cut into the stone. Then by just using the Mine Entrance placeable, was able to get the effect I was looking for.

#523
M. Rieder

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Yeah, that one is my favorite too. The stairs up to the entrance look really good. Nice and adventur-y

#524
Shaun the Crazy One

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We seemed to have lost our forum Citadel. Does anyone know what happened and if it will be back?

#525
bealzebub

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I guess no one contributed. I just got this email.

"NWCitadel did not get enough funds to renew the host site so here is a refund of the money you sent for that purpose. Thanks, Styraxian"

bummer.