You guys seem adverse to putting much thought into a rest system. It is
possible to rationalize differences in rest restrictions if you do so
systematically. If the area has patrols then you can interrupt rest,
instead of just outright prohibiting it. You can disrupt the patrols to
gain a window of rest opportunity. You can use skills or class to
factor into getting caught resting, or being tracked by patrols.
Survival skill can mitigate the need to bring camping equipment. Etc.
Search skill can be used to find an old abandoned tunnel to rest in. Hide or survival can be used to camoflage it.
Allowing
everyone to follow their own inclinations can be as unsatisfying as the
Dev supplied rest systems. I'm not such a fan of the Dev supplied or
HCR rest systems because they do not take into account class or skill
when it appears reasonable to me to take those factors into account in a
rest system.
Do we ? Could be we have more interesting things to spend our time on. Really, this thing comes out in summer and were going to do a few months on the resting system alone, going for above and beyond any resting system in the OC or other campaigns?





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