I was actually think more along the lines of having a minimum skill check to get into some of the higher level dungeons, for example a dungeon could be locked and require a party member to have 16 ranks in open lock to enter. Or by associating that dungeon with a certain quest. Alot of devs are making areas with low level entry section that the player will have to return to later. This I think is a very good way to approach it. I also think we should set up some sort of system, where the further a location is from Algahon the harder it is.manageri wrote...
Yeah of course there's some deviation but that doesn't mean you need to balance the level 15 dungeon to be doable by the level 4 party just because they can access it. Not every possible path needs to (or should) be supported. Now you're right that the builder decides how hard things should be, and therefore what the appropriate level is, but I think it's kinda ridicilous to claim your module is for let's say level 20 if people can beat it with level 5 chars.
Point is we don't want to make a frustrating game-play mechanic where players have to keep entering dungeons and "testing the waters" to see rather or not they can handle it or not.





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