Aller au contenu

Photo

10 things you should know about DA2


  • Ce sujet est fermé Ce sujet est fermé
2 réponses à ce sujet

#1
Joshd21

Joshd21
  • Members
  • 1 404 messages
We are less than a week away from the release of Dragon Age II, and RPG
fans are salivating at the thought of getting their hands on BioWare’s
latest adventure. You’ll have to wait until the game’s March 8 release
to play it for yourself, but having beaten the game, I can give you a
heads-up on a few things you should know before you dive into the Dragon
Age universe again.

1. Combat Feels Like An Action/RPG

Battles in Dragon Age II
feel like they evolved more from the console version of Origins than
the PC. Instead of a deliberate and tactical approach, fights take place
in third person and focus more on fast-paced action. This is true even
if you’re playing on PC, so don’t be surprised when you can’t find your
zoomed-out isometric view. Yes, this is a significant change from the
last game…but being different isn’t necessarily bad.
2. classes Are More Specialized

In Origins, warriors and
rogues had different roles in combat but shared similar abilities. For
instance, both classes could dual-wield and put points into
archery-related talents. In Dragon Age II, the warrior loses these
capabilities, focusing instead on tanking and dealing melee damage.
Rogues are more about precision and support, though their position in
relation to enemies is less important. Mages still nuke foes, but they
aren’t quite as helpless when faced with direct combat.
3. Inventory Management Is Better

Your allies in Dragon Age
II each have a set of armor that they wear all the time. This means
that you can’t equip them with the helmets, boots, and gauntlets that
you find in your quest. This may sound disappointing at first, but it
results in you spending much less time in the menus sizing up and
optimizing equipment. If you pick up a new suit of armor that isn’t an
improvement for Hawke, you can just sell it; no need to look at all of
your active and inactive party members to see if it’s better for them.
Plus, you can still outfit your companions with rings, amulets, and
belts, so the customization isn’t gone completely. Your inventory will
be less cramped, especially since you get a storage chest early on and
you aren’t carrying around crafting reagents all the time

4. Skills Are Gone

When you level up, you allocate ability
points and talent points. You no longer get skill points, because skills
as they existed in Origins are no longer present. Your character can
still do many things that used to be skills, like crafting and
lockpicking, but these have migrated to other parts of the game. For
instance, the rogue’s ability to pick locks automatically increases for
every 10 points in their Cunning ability (simple locks at 10, standard
locks at 20, etc.).

5. Kirkwall Is The Main Setting
Don’t expect to travel to the
four corners of the Free Marches like you did in Ferelden. Dragon Age II
tells the story of Hawke’s rise to power in Kirkwall, and as such,
almost all of the action takes place within the city. You’ll take a few
trips to surrounding locations, but don’t be surprised when your
adventures have you hopping between different parts of Kirkwall instead
of different parts of the continent.


6. Not The Usual BioWare Story
BioWare’s plots generally
follow a predictable arc. Players go through an introductory sequence,
and then the world opens up to four larger areas with their own quests
and storylines. When those areas are complete, the tale converges for
the thrilling finale. I won’t spoil anything about specific events in
Dragon Age II, but I will say that the narrative does not follow this
structure at all.
7. Ally Relations Are Improved
If you did things your
allies didn’t approve of in Origins, they didn’t like you. That wouldn’t
be a big deal, except that cool companion missions weren’t available
unless your approval was high with the appropriate character. In Dragon
Age II, you can do these missions regardless of whether your ally loves
or hates you. Instead of gating story content, the approval system now
bestows passive bonuses. If a party member is your friend, you’ll get
one kind of bonus. If that same character is a rival, you’ll get a
different one. This way, you get reward whether you’re nice or mean,
plus you still get to do all of the quests. Being neutral, however,
still has no advantages.
8. Conversation Flows Better
The new dialogue system is
very similar to the Mass Effect series’. This means that you don’t spend
your time reading through a list of responses before selecting one.
Instead, you choose a brief response from a wheel that gives you the
gist of what Hawke will say next. These responses are also accompanied
by an icon that lets you know if you’re being flirty, aggressive,
snarky, etc. One benefit to this approach is that conversations are not
start-and-stop affairs; they flow naturally and Hawke emerges as a more
defined character instead of a voiceless cipher.9. You’re A Long Way From Ferelden

The Free Marches are
influenced by the events from the previous game, but don’t expect every
little choice you made in Origins to change the world. You’ll hear some
references in dialogue, and even see a couple cameos, but Dragon Age
isn’t Mass Effect. You won’t be bombarded with reminders of your
previous deeds. Hawke’s story stands apart from the Grey Warden’s,
though it still clearly takes place in the same world. However, be aware
that some minor story points in Origins and Awakening have been
retconned, so even if you import your save, the events of the previous
games aren’t necessarily set in stone.
10. It’s Shorter, But Not Short

I finished Dragon Age II,
along with every sidequest, in approximately 40 hours. While that isn’t
the 70 hours it took me to play through Origins, it’s still a large
chunk of time, and I certainly didn’t feel cheated by the amount of
content.

Source:http://www.gameinformer.com/b/features/archive/2011/03/04/10-things-you-should-know-about-dragon-age-ii.aspx?PostPageIndex=1

Game Informer:

#2
RelentlessEcho

RelentlessEcho
  • Members
  • 105 messages
this has been posted already

#3
Eurypterid

Eurypterid
  • Members
  • 4 668 messages
Aye, it's been posted a couple times.