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#51
Aleron

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Hm alrighty. I can give it a look over. Has 3.4 been finalized and fixed up then?

Next up: I was using the PRC manual for documentation. I have a sneaking suspicion it might not be entirely up to date (I read somewhere there is a Beguiler class in a later version, but it is not documented in the Manual). Is there a more up to date version? Or was it one of the things that was just never updated entirely perhaps and left in the wayside?

Having an easy way to look at everything that is in it saves a lot of time lol.

*edit* Another thought, is there a more up to date test module? I sometimes load the PRC character creator module for basic testing (some stuff doesn't work obviously due to not having nwnx setup and some spells fail, etc). I noticed it is version 3.2 for the one linked on the 3.4 PRC page though. Is there a newer one somewhere?

Lastly, trust me, I do too! This has been hours of work invested so at this point we better haha. ;)

Modifié par Aleron, 05 mai 2011 - 02:43 .


#52
Alex Warren

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No 3.4 is not finalized and certainly not fixed up - it still require a lot of work.

Since the time we updated the manual, I've only added two new base classes and a couple of feats (bane magic and tomb-tainted soul IIRC) so I decided that it's not that important to update the manual again. Not sure when the next update of the manual will be.

You can use any module and update it with PRC (Pretty Good Character Creator is nice). If you find any bugs, please report them on nwnprc.com.

#53
Aleron

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Hm alright. So if we are talking about the most bug free version, stable in its own right...would you suggest 3.4 still or an earlier version?

Thanks for the update on the manual, I was a bit worried I admit that I'd have another 3 hours of work sloshing through even more content lol.

I had started extracting the files from the 3.4 version and looking them over. One thing confused me to no end. There are two domain files. PRC_Domains and Domains. Which do I alter? Both? What is the difference? At a rudimentary glance they looked identical so I was confused...

Last question! Something I'm curious on (that could save me a LOT of work) is the prc_familiar files. Is it what I think? Overrides the familiars with the ones noted? The file reads:

2DA V2.0

NAME STRREF BASERESREF BONUS PARAM1 PARAM2
0 **** **** **** **** **** ****
1 Bat **** prc_pnpfam_bat sk 6 3
2 Hawk **** prc_pnpfam_hawk sk 17 3
3 Raven **** prc_pnpfam_raven sk 20 3
4 Rat **** prc_pnpfam_rat sv 1 3
5 Snake **** prc_pnpfam_snake sk 23 3
6 Cat **** prc_pnpfam_cat sk 8 3
7 Weasel **** prc_pnpfam_weasl sv 2 3
8 Owl **** prc_pnpfam_owl sk 17 3
9 Lizard **** **** sk 28 3
10 Toad **** **** hp 3 ****


...ugh that copied ugly. You get the point though. The server wanted to change the familiars to more classic versions (like the above). If this has already been done that would be a HUGE help. Can you clarify on that any more?

#54
Calvinthesneak

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You would need all the blueprints in addition to the 2da file. Basically familiars are a copy of the blueprint and each and every piece of equipment they use. You need one blueprint for every level of the familiar (40 of them) and then blueprints for whatever equipment they use.

I did this once upon a time years ago. Made a fully functional Tressym familiar and adjusted all the bioware familiars/companions. Never want to do that again.

#55
Alex Warren

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@Calvinthesneak
I've added one - winter wolf and some animal companions ;)

@Aleron
prc_domains.2da does nothing at the moment - it will contain all domain spells for bonus domain system (which is currently working, but some spells are missing :/ )

and yes - pnp familiars replace normal familiars, but you need to set PRC_PNP_FAMILIARS switch on your module. Currently there are only 8 familiars available (but not all of them have right models in standard NWN). You can add new in that 2da file. PnP familiars are much weaker than bioware familiars.

#56
Aleron

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Oh I know that Calvin. I've already redone two of the animal companions for WSI (mind you 30 versions, not 40 so some consolation there). Familiars are also slated to be done (I've got a basic start on them). What I was excited about was it sounded like someone might have already done it for me. Is that true? Did the PRC include those 40 versions of each familiar and save me time? Or am I mistaken? We were meaning for familiars to be toned down and brought back to their PnP roots actually. The summons on WSI are pretty buffed and we were going to make familiars more fitting to PnP to even it out a bit. Plus those ones are better for rp imo.

And thanks Alex. I wasn't sure what that file was. I already adjusted the domain file once and wasn't sure what the other file was for. I might switch it too just in case.

#57
Alex Warren

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Well, PnP familiars are very different form standard familiars - as the name suggest they are more in line with pnp rules. So familiars have roughly 1/2 masters hit-points, masters bab and saves, share spells and things like that.

there is only one blueprint per familiar - they are leveled when summoned to appropriate level.

Modifié par Alex Warren, 07 mai 2011 - 07:27 .


#58
Aleron

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Only one blueprint? Is there a script that somehow alters their levels then? Skills and everything else? Sounds complex but interestingly done...I don't suppose you know where the script/creatures are to look at? I'm curious. It sounds like it might be what we want but I'd like to check.

As always, very appreciative of all the help.

#59
Eazze9749

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thanks for the answer to the starndard companion problem I will run through my death scripts and see if i can find the issue. On a different note when you build a new database does it create a new orecauch2da folder or does it just uses the old one?? not really sure if that question is clear? Are they going to still update and build onto the PRC pack ? I thought sadly it was done? It would be cool if someone could post an instruction manual on how to build classes. there is alot still in the old D&D 3.5 books that i wouldn't mind adding myself. thanks to the community in advance.

#60
Alex Warren

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Sorry it took me that long.

@Aleron
Blueprints should be in custom palette under monsters\\animals. The script that handles PnP familiars is default familiar script (nw_s2_familiar.nss) + some includes (prc_inc_assoc.nss).

@Eazze9749
Every time you run precache, the process extracts 2das form PRC haks. So it's 'new' copy every time. If you have changed 2da file, put it in custom2das - it will overwrite the default file in the db.

I'll try to patch PRC, so you may expect some more releases - not sure how many, but there are many bugs that need to be fixed. We'll see.

Which classes would you like to add? There are some class making tutorials on the web - use google ;p

#61
Aleron

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Thanks!

Figured would toss up another update. Gone back through and redid all my work for the various files I had done. I'm probably around 85% now done on a rough guess. Finished the spells.2da today. Now only a few minor changes to the races and the remainder of the spell files to go...

My question is for changing the spells known for the PRC classes. There is two files it looks like I can adjust. Wondering if I can change only 1 or if both are needed. The files are cls_spcr_*classname* (seems to control the spells known and what level they are known at) and cls_spell_*classname* (seems to contain the spell information, description, etc).

My suspicion/guess would be only the spcr one needs to be changed, but I'd like to make sure that is true. What do you say?

Thanks for all the help. :)

#62
Alex Warren

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It's not that easy. If you want to add new spells to class spell lists, you will have to download our SVN repository. There is a tool that will help you with that. Without that you would have to edit both 2da files (cls_spcr_* and cls_spell_*) and spells.2da, feat.2da, cls_feat_*.2da, iprp_feats.2da and tlk table.
It's not worth the hassle.

#63
Aleron

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Ah sorry I don't think I was clear in the last post!

I'm simply talking about blocking the spells again. Not adding. Making it so they can't use certain ones (or even select them). Wondering if I need to adjust both those files or just one of them to block the spells being selected.

#64
Alex Warren

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Oh, we already talked about it:

'Try removing spell from cls_spell_*.2da file and put it in your top hak. Than copy 'fresh' prc_data.* files to your database directory (ie from rar package). conversation options are cached into database the first time you enter PRC module and if you change any cls_spell_*.2da later, you won't see your changes.'

Read this thread again ;p

#65
Aleron

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Hey I just found the cls_spcr_ files and wasn't sure. This stuff is all new to me. :P

#66
Aleron

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So this is hopefully my last question for you (fingers crossed) as I'm nearly finished, but when altering the spell lists (cls_spell_*.2da) for the various classes, is it alright just to delete the line I don't want? I've so far been replacing the offending lines with * as I know these are ignored, but it's a bit annoying. Figured I'd see if either works. Would cut down some time on the ones remaining if so.

#67
Alex Warren

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Aleron wrote...

So this is hopefully my last question for you (fingers crossed) as I'm nearly finished, but when altering the spell lists (cls_spell_*.2da) for the various classes, is it alright just to delete the line I don't want? I've so far been replacing the offending lines with * as I know these are ignored, but it's a bit annoying. Figured I'd see if either works. Would cut down some time on the ones remaining if so.


You need to delete those lines completely - row 0 should always be empty, the rest must be other than '****'

#68
Aleron

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Much easier then. I don't suppose I should renumber them (or do I have to)? My hunches tell me not as I suspect other 2das might indicate this one by the line number meaning it would be important to leave them as they are.

Also need to go back to the skill 2da and delete those lines, I had just done what I mentioned and replaced the offending lines with *****s.

Thanks very much!

#69
Alex Warren

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You can renumber them (there are some tools on the vault that will do that for you) - the file is easier to read and debug ;) Those files are only accessed by scripts.

And remember to refresh the database (copy prc_data.* files from prc install) or your changes will have no effect.

#70
Aleron

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Heh figures. I should stop jinxing myself.

Anyway, what we'd like to do is add a prereq for a couple of feats in addition to what is already there. Those in question being the following:

Holy Martial Strike: Requires Epic Paladin OR Epic Champion of Torm
Unholy Martial Strike: Epic Blackguard
Lingering Damage: Epic Rogue

Now I believe this can be done via the feats.2da since there is essentially a few lines for prereqs. That said, I can just track down the feat number for the Epic Rogue, Epic Paladin, etc feats.

The part I'm not sure on is the OR for the epic Champion or epic Paladin. Any hints or suggestions there? I haven't really got into the feat editting much so far so I'm a bit at a loss for this. Or is it possible that this is entirely more elaborate and difficult than I'm thinking as well?

In any case, thanks! If it is too difficult maybe I can just add something like 25 charisma or something required instead since I know that part is easy with the way I've been disabling other things.

#71
Alex Warren

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Those feats already require epic levels o.O...
In case of Unholy Strike and Lingering Damage just put Epic Blackguard and Epic Rogue feat id in PREREQFEAT1 or PREREQFEAT2 fields.
For Holy Martial Strike put Epic Paladin and Epic Champion of Torm in OrReqFeat0 and OrReqFeat1.
This should work ;)

#72
Aleron

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Thanks!

Yes, we know they already require epic levels but we want them available only to those with 21+/11+ in paladin, rogue, blackguard, and champion respectfully. Otherwise any rogue that has 15 levels (8d6 sneak attack) can take Lingering damage and all you need for the other two is technically the ability to smite evil/good.

#73
Aleron

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Well as far as the PRC itself goes, we should be starting to add it to the server sometime starting next week. :) Wanted to thank you for everything, really couldn't have done it without you Alex.

Also was curious, the PRC Manual online keeps giving me a HTTP 404 not found error. It's fine since I have it DLed, but was curious if something happened there?

#74
Alex Warren

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PRC forums has moved to http://prc.athasreborn.com
Online manual is now on http://www.nwnprc.co...nual/index.html

#75
Jenna WSI

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When I'm playing in the test mod, I'm unable to cast spells or access a spellbook at all on the Witch class... any ideas? I haven't edited the haks at all.