The Player Resource Compendium
#76
Posté 25 juin 2011 - 04:47
#77
Posté 25 juin 2011 - 07:23
Witches cast spells spontaneously and those spells are Wisdom based. Does your character have 10+ Wisdom score?
#78
Posté 25 juin 2011 - 12:37
#79
Posté 25 juin 2011 - 01:31
#80
Posté 11 juillet 2011 - 04:16
#81
Posté 12 juillet 2011 - 04:44
Jenna WSI wrote...
I tried to manually install this into our module. It contains CEP. When testing, and selecting a new or old pc to use... whenever I click "play" nothing happens. The game doesn't stop responding (crash) it just does absolutely nothing and sits there happily ignoring me.
Manually? Did you used PRC/CEP merge hak? Could you describe what you did exactly? Changed any switches? (ConvoCC enabled?) Deleted database files? Run through NWserver or in SP mode? Have you checked the log files?
#82
Posté 13 juillet 2011 - 04:08
#83
Posté 13 juillet 2011 - 05:57
Jenna WSI wrote...
All I've added are the hak and tlk files, I am using the merge files for cep v2. Didn't do anything else, and I'm only trying to test it out on my computer, not the server box itself.
There's also an erf file and some event scripts to assign
When you run a module with PRC for the first time a lookup table for new spellbook system is created. (It's done this way in case you wanted to change spells/powers/invocations of nsb classes). It usually takes less than 30 seconds on my PC (which is not very new btw) and it happens when the play button on character selection screen is still grayed out. So I doubt this is causing the issue.
Maybe there are some script conflicts? Could you try to run the module with only prc scripts assigned to module events? (only prc_*, no hif_*s).
You can also remove db files (prc_data.*) for testing - your module will load faster.
#84
Posté 13 juillet 2011 - 02:34
#85
Posté 13 juillet 2011 - 02:47
Jenna WSI wrote...
Hm... okay, I'll try it after importing that erf. Right now our mod event scripts are custom, we combined ours with the PRC's.
We do this to be sure it's not a script conflict.
#86
Posté 25 juillet 2011 - 02:41
Oddly, when I set up the server module's event scripts and topmost haks (PRCs) exactly like the prc character test module's, and import the erf that's needed... it still won't load. How would I figure out where the conflict is? I have a scripter to help out if I can point him in the right direction of what to look for.
Modifié par Jenna WSI, 25 juillet 2011 - 03:46 .
#87
Posté 25 juillet 2011 - 06:32
#88
Posté 25 juillet 2011 - 08:19
Jenna WSI wrote...
Hi Alex, I took a break after getting frustrated, and now I'm back. The prc sample character creator mod does load up just fine after removing the overrides, and when I remove all the module event scripts from our module it loads as well, so I'm guessing you're right about a script conflict.
Oddly, when I set up the server module's event scripts and topmost haks (PRCs) exactly like the prc character test module's, and import the erf that's needed... it still won't load. How would I figure out where the conflict is? I have a scripter to help out if I can point him in the right direction of what to look for.
I don't know if I understand you correctly. The module loads without *any* event scripts, but it doesn't load with PRC scripts? I suspected something might be wrong with OnClientEnter script, but now I'm not sure.
I can setup a PRC/CEP module for you, if you wish.
Modifié par Alex Warren, 25 juillet 2011 - 08:19 .
#89
Posté 25 juillet 2011 - 04:16
Modifié par Jenna WSI, 25 juillet 2011 - 05:00 .
#90
Posté 25 juillet 2011 - 05:26
Like I said before, you can delete PRC_DATA.* files from your database folder for testing - your module will load faster.
PRC/CEP module:
http://www.speedysha...772/PRC_CEP.zip
(requires PRC/CEP merge from PRC Vault site)
Modifié par Alex Warren, 25 juillet 2011 - 05:43 .
#91
Posté 25 juillet 2011 - 08:18
#92
Posté 25 juillet 2011 - 09:03
Module 2da cache fingerprint -mod name- _819_28333
Starting to load cache object from prc_datac
WARNING: Unable to load 2da cache object (cache chest) from prc_datac2
#93
Posté 25 juillet 2011 - 09:04
Modifié par Jenna WSI, 25 juillet 2011 - 11:22 .
#94
Posté 25 juillet 2011 - 09:34
Edit: Found our issue for the module not loading. Our scripter went in and changed some of the settings for classes and such, and gave me everything to use in a top hak. When I added this into your mod, it does the same thing of hanging on the character creation screen.
Modifié par Jenna WSI, 25 juillet 2011 - 11:21 .
#95
Posté 26 juillet 2011 - 07:08
That's OK. You will always see something like this when loading a module without db for the first time (and we don't provide db for CEP ;p)Module 2da cache fingerprint -mod name- _819_28333
Starting to load cache object from prc_datac
WARNING: Unable to load 2da cache object (cache chest) from prc_datac2
Should be fine.Oh, and nothing is messed up if the module event scripts are not named the same as what PRC has them named, right?
Usually at this stage PRC scripts create lookup tables for new spellbook system. The game freezes for a few seconds, but it should load normally when tables are done.Found our issue for the module not loading. Our scripter went in and changed some of the settings for classes and such, and gave me everything to use in a top hak. When I added this into your mod, it does the same thing of hanging on the character creation screen.
If you send me your top hak, I'll try to find the problem
#96
Posté 22 août 2011 - 06:34
Modifié par Jenna WSI, 22 août 2011 - 06:34 .





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