Why doesn't the Normandy Elevator go down to the bottom floor?
#1
Posté 06 mars 2011 - 12:44
screenshot.xfire.com/s/111411546-4.jpg
So I moved the camera around to explore it a little more.
There is a place for the elevator to "lock in" when it goes into the cargo bay.
And if Shepherd was down there, there's also a clear path to walk around the floor.
So why isn't this area accessible?
You enter during the battle with the Occulus, but can't go there normally?
I'm confused......
#2
Posté 06 mars 2011 - 12:49
#3
Posté 06 mars 2011 - 01:16
Sorry.
#4
Posté 06 mars 2011 - 01:46
#5
Posté 06 mars 2011 - 01:55
Zulu_DFA wrote...
[Tricia Helfer voice]This area of the ship is restricted at the time.[/Tricia Helfer voice]
I fear sometime EDI will say "The rest of the ship is restricted at the time. Sit in your cabin, Commander Meatbag".
#6
Posté 06 mars 2011 - 02:06
Hopefully, it'll be only a joke...Wizz wrote...
Zulu_DFA wrote...
[Tricia Helfer voice]This area of the ship is restricted at the time.[/Tricia Helfer voice]
I fear sometime EDI will say "The rest of the ship is restricted at the time. Sit in your cabin, Commander Meatbag". [smilie]http://social.bioware.com/images/forum/emoticons/uncertain.png[/smilie]
#7
Posté 06 mars 2011 - 05:35
#8
Posté 06 mars 2011 - 05:46
Prince of Kemet wrote...
And also......why aren't there any stairs on the SR2?
That's...a good question. I suppose there's the maintenance tunnels to go through, but those would be a pain to traverse.
Modifié par Ragnarok521, 06 mars 2011 - 05:46 .
#9
Posté 06 mars 2011 - 05:50
Wizz wrote...
Zulu_DFA wrote...
[Tricia Helfer voice]This area of the ship is restricted at the time.[/Tricia Helfer voice]
I fear sometime EDI will say "The rest of the ship is restricted at the time. Sit in your cabin, Commander Meatbag".
"HK-47? Dammit, attention all decks HK-47 has taken over the ship, make peace with whatever god you believe in, we are all going to die."
On topic the elevator doesn't go there because there was never anything we could/needed to interact with in the cargo hold. All that's kept their of interest is the Kodiak and Hammerhead.
#10
Posté 06 mars 2011 - 07:13
#11
Posté 06 mars 2011 - 07:24
I'm guessing the "real life" Normandy would also have stairs, or at least some kind of maintenance stairwells that were larger than the vents Joker crawls through. Same for the original Normandy (which, like I said, had to have a bathroom somewhere, as well as a kitchen of some kind (or at least a... food-producing machine, like your very own personal Tupari machine!) and access to life support, at the very least).
#12
Posté 06 mars 2011 - 08:13
The SR1 combined the cargo bay with the armory and engine room so there was reason to go there, but the SR2 just has a pure cargo deck.
#13
Posté 06 mars 2011 - 08:14
Modifié par AquamanOS, 06 mars 2011 - 08:14 .
#14
Posté 06 mars 2011 - 08:19
but looking at how things are going, i dont really believe him
#15
Posté 08 mars 2011 - 03:18
The game designers said the squad is "the dirty dozen" in space and that quota has already been reached,
Maybe they can turn the area into a basketball court?
Kelly: I can't get past Garrus' reach!
Kasumi (steals the ball): I have flexibility.
#16
Posté 08 mars 2011 - 07:07
#17
Posté 09 mars 2011 - 08:22
swenson wrote...
That's one of those cases I can forgive, because they obviously restricted it for gameplay reasons, not story reasons. In "real life", I'm sure the elevator goes down to the cargo bay, just like I'm sure in "real life" the original Normandy had bathrooms somewhere. But I'm willing to overlook it, because I know they can't show everything in the game. Too much work to create new areas you'd never need to go to. (although it still would've been cool to be able to go down there...)
I'm guessing the "real life" Normandy would also have stairs, or at least some kind of maintenance stairwells that were larger than the vents Joker crawls through. Same for the original Normandy (which, like I said, had to have a bathroom somewhere, as well as a kitchen of some kind (or at least a... food-producing machine, like your very own personal Tupari machine!) and access to life support, at the very least).
Pretty sure the normandy has bathrooms on it. Three, one for the mens, one for the women and one for shepard.
Shepards is just to the right of the hampster's cage, it's kind of hidden.
Modifié par Crimson Fluf, 09 mars 2011 - 08:25 .
#18
Posté 09 mars 2011 - 08:33
Crimson Fluf wrote...
swenson wrote...
That's one of those cases I can forgive, because they obviously restricted it for gameplay reasons, not story reasons. In "real life", I'm sure the elevator goes down to the cargo bay, just like I'm sure in "real life" the original Normandy had bathrooms somewhere. But I'm willing to overlook it, because I know they can't show everything in the game. Too much work to create new areas you'd never need to go to. (although it still would've been cool to be able to go down there...)
I'm guessing the "real life" Normandy would also have stairs, or at least some kind of maintenance stairwells that were larger than the vents Joker crawls through. Same for the original Normandy (which, like I said, had to have a bathroom somewhere, as well as a kitchen of some kind (or at least a... food-producing machine, like your very own personal Tupari machine!) and access to life support, at the very least).
Pretty sure the normandy has bathrooms on it. Three, one for the mens, one for the women and one for shepard.
Shepards is just to the right of the hampster's cage, it's kind of hidden.
I think he meant the first normandy.
#19
Posté 09 mars 2011 - 04:13
Seboist wrote...
Crimson Fluf wrote...
swenson wrote...
That's one of those cases I can forgive, because they obviously restricted it for gameplay reasons, not story reasons. In "real life", I'm sure the elevator goes down to the cargo bay, just like I'm sure in "real life" the original Normandy had bathrooms somewhere. But I'm willing to overlook it, because I know they can't show everything in the game. Too much work to create new areas you'd never need to go to. (although it still would've been cool to be able to go down there...)
I'm guessing the "real life" Normandy would also have stairs, or at least some kind of maintenance stairwells that were larger than the vents Joker crawls through. Same for the original Normandy (which, like I said, had to have a bathroom somewhere, as well as a kitchen of some kind (or at least a... food-producing machine, like your very own personal Tupari machine!) and access to life support, at the very least).
Pretty sure the normandy has bathrooms on it. Three, one for the mens, one for the women and one for shepard.
Shepards is just to the right of the hampster's cage, it's kind of hidden.
I think he meant the first normandy.
ah gotcha, I should have picked that up from the pic.
#20
Posté 09 mars 2011 - 08:19
JPanzerj wrote...
That console desk looks like it has a lot more purpose then the weedy little one poor Donnelly and Daniels have.
Well, it shields you from an Occulus attack.
I'm imagining it's flight control.
When the Hammerhead or the Combat cockroach go out and return, there's probably somebody standing there monitoring the docking procedures, flight vectors and so on.
That sort of thing probably requires heavy duty processing power, especially if it's tied into the Normandy's sensor array.
Hmm, now I'm wondering how you get visitors from other ships (hopefully they're not Collectors!).
Do they fly a shuttle into this bay or do they just extend a connector to link to the airlock?
#21
Posté 09 mars 2011 - 09:59
#22
Posté 10 mars 2011 - 01:23
Jacob: -walks in to Kasumi's room with a rose only to see Garrus and Kasumi holding a tiebreaker-Tilarta wrote...
Yeah, I doubt there will be another DLC character.
The game designers said the squad is "the dirty dozen" in space and that quota has already been reached,
Maybe they can turn the area into a basketball court?
Kelly: I can't get past Garrus' reach!
Kasumi (steals the ball): I have flexibility.
#23
Guest_thurmanator692_*
Posté 10 mars 2011 - 01:35
Guest_thurmanator692_*
#24
Posté 10 mars 2011 - 03:03
swenson wrote...
That's one of those cases I can forgive, because they obviously restricted it for gameplay reasons, not story reasons. In "real life", I'm sure the elevator goes down to the cargo bay, just like I'm sure in "real life" the original Normandy had bathrooms somewhere. But I'm willing to overlook it, because I know they can't show everything in the game. Too much work to create new areas you'd never need to go to. (although it still would've been cool to be able to go down there...)
You've pretty much hit the nail on the head. During the development on ME2, the suicide mission was iterated on extensively, and thus the final version came in close to when we shipped the game. The level design for the cargo hold was mostly to support a enjoyable combat with the Oculus. If we were to allow you to go down to the cargo hold, we would have had to continually update and test it while things were changing for the Oculus combat. That's an expense cost that was better spent on other content. Would you have rather have been able to walk around the cargo hold or would you rather have Engineers Donnelly and Daniels bantering in engineering? We thought you'd enjoy the engineers instead, especially since the cargo hold would have just been a big empty room. Adding interesting content to that room to keep it from being empty would have meant there wouldn't have been time for some other Normandy content, most likely the cabin snuggles with your love interests (I'm thinking about what content went in last).
So yes, story-wise, Shepard could go down to the cargo hold whenever he or she wanted. The shuttle is down there for goodness sake. Gameplay-wise we restricted access to reduce risk on our ship date and allow more attention elsewhere on the Normandy.
And please don't use the argument "BioWare is just lazy." That would make this level designer blubber like a baby, and that's just a pathetic sight. I also think that every time that is said, somewhere a kitten dies. You like kittens, don't you?
Modifié par Dusty Everman, 10 mars 2011 - 03:26 .
#25
Posté 10 mars 2011 - 03:10





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