Why doesn't the Normandy Elevator go down to the bottom floor?
#26
Posté 10 mars 2011 - 03:11
#27
Posté 10 mars 2011 - 03:28
Fiery Phoenix wrote...
Except ME3 isn't even out yet, Dusty.
I don't see any reference to ME3?!? (the power of the edit).
I've got too much ME3 on the brain. Excuse my typo.
#28
Posté 10 mars 2011 - 03:30
#29
Posté 10 mars 2011 - 03:33
Modifié par The_Illusive, 10 mars 2011 - 03:33 .
#30
Posté 10 mars 2011 - 05:56
swenson wrote...
That's one of those cases I can forgive, because they obviously restricted it for gameplay reasons, not story reasons. In "real life", I'm sure the elevator goes down to the cargo bay, just like I'm sure in "real life" the original Normandy had bathrooms somewhere. But I'm willing to overlook it, because I know they can't show everything in the game. Too much work to create new areas you'd never need to go to. (although it still would've been cool to be able to go down there...)
I'm guessing the "real life" Normandy would also have stairs, or at least some kind of maintenance stairwells that were larger than the vents Joker crawls through. Same for the original Normandy (which, like I said, had to have a bathroom somewhere, as well as a kitchen of some kind (or at least a... food-producing machine, like your very own personal Tupari machine!) and access to life support, at the very least).
Well said. I choose to believe that in "real life" there are stairs because in the case of an emergency, they would be needed. We never needed to be down there, no squadmates nor any other interaction (outside of hte Occulus) and therefor it didn't let us. In "real life" in would be a possibility.
#31
Posté 11 mars 2011 - 03:36
swenson wrote...
Does the Normandy even have one of those connector things? It's never shown, so I'm inclined to think it doesn't... I guess a larger ship would likely have one, so the Normandy could dock directly with it. A smaller ship, they'd have to use shuttles. There's room for another in the Normandy's docking bay, anyway.
I'm assuming, much like the Citadel and Illium and pretty much everywhere else in the game, the connector has to extend to the Normandy.
I highly doubt it has one of it's own.
I'm assuming if the ship "linking" with the Normandy is large enough, it has it's own connector.
We see the Collector ship do something like this, when the Normandy is disabled by the Reaper virus.
It gets fairly close to the airlock point and the next moment, the Collectors are entering through that door.
Although we don't see the connector itself, there must have been one or the Normandy would have depressurized the instant the airlock opened.
I actually think the design of that cargo bay is pretty nice, even if it was never meant to be visitable.
I had a very good look at it and it seems complete to me.
I don't necessarily need anything to do in there, I just wanted to wander in, look at the Hammerhead and Combat cockroach from underneath.
It would have been fun to open the hanger bay door though and look down at space rushing by.
I assume the Normandy has a kind of shield that prevents the air from escaping, but will let solid objects pass through (like the vehicles hanging from the roof!).
We do see a similar shield in the intro level, where Shepherd walks straight through the shield keeping the pilot station area of the first Normandy pressurized.
#32
Posté 11 mars 2011 - 05:39
Dusty Everman wrote...
I also think that every time that is said, somewhere a kitten dies. You like kittens, don't you?
Not really, but they make fine test subjects if rats aren't availble...
I really didn't see a need to go down to the cargo bay.. but I really would have liked an area of the ship that could be weapons/power practice..
#33
Posté 11 mars 2011 - 05:59
Tilarta wrote...
Yeah, I doubt there will be another DLC character.
The game designers said the squad is "the dirty dozen" in space and that quota has already been reached,
Maybe they can turn the area into a basketball court?
Kelly: I can't get past Garrus' reach!
Kasumi (steals the ball): I have flexibility.
Nice.
Finally, all the Jacob naysayers will have reason to have him in their party.
#34
Posté 12 mars 2011 - 02:57
#35
Posté 12 mars 2011 - 04:03
#36
Posté 12 mars 2011 - 10:16
Dusty Everman wrote...
swenson wrote...
That's one of those cases I can forgive, because they obviously restricted it for gameplay reasons, not story reasons. In "real life", I'm sure the elevator goes down to the cargo bay, just like I'm sure in "real life" the original Normandy had bathrooms somewhere. But I'm willing to overlook it, because I know they can't show everything in the game. Too much work to create new areas you'd never need to go to. (although it still would've been cool to be able to go down there...)
You've pretty much hit the nail on the head. During the development on ME2, the suicide mission was iterated on extensively, and thus the final version came in close to when we shipped the game. The level design for the cargo hold was mostly to support a enjoyable combat with the Oculus. If we were to allow you to go down to the cargo hold, we would have had to continually update and test it while things were changing for the Oculus combat. That's an expense cost that was better spent on other content. Would you have rather have been able to walk around the cargo hold or would you rather have Engineers Donnelly and Daniels bantering in engineering? We thought you'd enjoy the engineers instead, especially since the cargo hold would have just been a big empty room. Adding interesting content to that room to keep it from being empty would have meant there wouldn't have been time for some other Normandy content, most likely the cabin snuggles with your love interests (I'm thinking about what content went in last).
So yes, story-wise, Shepard could go down to the cargo hold whenever he or she wanted. The shuttle is down there for goodness sake. Gameplay-wise we restricted access to reduce risk on our ship date and allow more attention elsewhere on the Normandy.
And please don't use the argument "BioWare is just lazy." That would make this level designer blubber like a baby, and that's just a pathetic sight. I also think that every time that is said, somewhere a kitten dies. You like kittens, don't you?
There is another problem with the Normandy that I dont think anyone noticed....The length of of space in the CIC from the elevator to joker is the same length as the elevator to the end of the cargo bay doors at the very bottom of the ship. since that is true than the ship should look a lot different on the outside. I just thought that was weird.
#37
Posté 12 mars 2011 - 11:20
Most likely though, the codex is wrong with respect to the SR-2, and that space houses the magical mining equipment that lets a recon frigate strip mine entire quadrants, including some occupied worlds.





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