That strategy just makes me laugh. I dont know if its the ridiculous bit of having a massive hurricane that you can just lock into a room, or the part about the people stuck inside while I wait for the loot to appear.
Storm of the Century and Close the Door
Débuté par
Adugan
, mars 06 2011 01:57
#1
Posté 06 mars 2011 - 01:57
#2
Posté 07 mars 2011 - 06:02
Ha! I do that with Earthquake and Inferno. Always fun.
#3
Posté 07 mars 2011 - 06:38
1) Find choke point with enemies behind it.
2) Drop Repulsion ward at choke point.
3) Cast Blizzard on enemies.
4) Cast the improved Electrical Storm to complete SoC.
5) RUN!!!!
6) Wait.
7) Collect Loot.
Yeah, it is fun, love the spell, but dang it has a HUGE area of effect. The first time I used it, I lost 3 of my 4 companions and almost had a complete party kill because I didn't allow enough room to get away from it.
2) Drop Repulsion ward at choke point.
3) Cast Blizzard on enemies.
4) Cast the improved Electrical Storm to complete SoC.
5) RUN!!!!
6) Wait.
7) Collect Loot.
Yeah, it is fun, love the spell, but dang it has a HUGE area of effect. The first time I used it, I lost 3 of my 4 companions and almost had a complete party kill because I didn't allow enough room to get away from it.
#4
Posté 07 mars 2011 - 03:07
mcsupersport wrote...
2) Drop Repulsion ward at choke point.
THIS. So this. The difference is, because I can never gauge the radius of the Storm of the Century properly (since it's actually bigger than either Blizzard or Tempest), I drop it the Glyph immediately AFTER I do the combo, so that it'll propel them far back into the Storm.
Here's my funniest use of Storm and doors, though. Remember after you killed Arl Howe in the dungeon and just came back to the ground floor, where there's 1 locked door between you and a bunch of guards quarters. I cast Storm of the Century beyond the door in the corridor, which hit all the guards. They all came charging at the locked door...but none of them seemed to have the key.
I just imagine all the guards bashing on the door, shouting at each other for the key, looking for it on the captain's corpse desperately. Then after the screaming finally stopped, there's the rusty turn of the lock as the Warden opens the door, perhaps pushing a bit to force the bodies out of the way. Not a single s--- was give that day.
#5
Posté 07 mars 2011 - 10:18
I did it to them in the Howe Dungeon at the part with the fire trap and several rooms one with a couple of mages. I ran Lili's spider down and set off the traps, cast repulsion on the door to protect my team, and triggered SoC in the hall and fled to the back corner of the room I was in that was protected by the glyph. When the storm died, I collected all the loot from everything that was dead in two room and a hall.
#6
Posté 07 mars 2011 - 11:21
Zombie Chow wrote...
mcsupersport wrote...
2) Drop Repulsion ward at choke point.
THIS. So this. The difference is, because I can never gauge the radius of the Storm of the Century properly (since it's actually bigger than either Blizzard or Tempest), I drop it the Glyph immediately AFTER I do the combo, so that it'll propel them far back into the Storm.
Here's my funniest use of Storm and doors, though. Remember after you killed Arl Howe in the dungeon and just came back to the ground floor, where there's 1 locked door between you and a bunch of guards quarters. I cast Storm of the Century beyond the door in the corridor, which hit all the guards. They all came charging at the locked door...but none of them seemed to have the key.
I just imagine all the guards bashing on the door, shouting at each other for the key, looking for it on the captain's corpse desperately. Then after the screaming finally stopped, there's the rusty turn of the lock as the Warden opens the door, perhaps pushing a bit to force the bodies out of the way. Not a single s--- was give that day.
That's actually pretty smart placing the Repulsion Ward there. I generally never use wards, but... this might change my mind haha.





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