Foxhound2020 wrote...
Im sorry, but if you think that this is an improvement in an RPG.....,you need your head scanned. Only a complete moron would need a talent system dumbed down this much, and less choices does not make a game more fun.[smilie]http://social.bioware.com/images/forum/emoticons/sick.png[/smilie]
Look maw, another feller makin' one o' them thar ad-hominum attacks on them what prefers simpler levelin' systems to more complicated ones.
Well, I'm feeling my oats, so let me address one point as directly as I can.
YOUR
PERSONAL
OPINION
IS
NOT
NECESSARILY
FACT
And dressing up your opinion in pithy schoolyard insults does not make your argument seem any more compelling. In fact, it makes you look like some twelve year-old punk who was sired in the shallow end of the gene pool and is incapable of holding a logical one-on-one argument.
Ahh, that felt good.
Now, to address your points, such as they were:
1. The leveling system
While I, on the surface, prefer ME1's level system to ME2, ME1 -- in my opinion (See what I did there?) -- was not that great. It was kinda clunky, not that intuitive, and didn't seem to make a whole huge difference on the gameplay itself except for a couple very obvious options (Intimidate and Charm). Bioware could have streamlined it a lot more than what they released to make it more intuitive, user-friendly, and not as redundant (lots of powers seemed to overlap with one another, if I remember correctly.)
2. Less choice does not equal more fun.
Oh.
Really.
You enjoyed all that inventory management, did you? Had fun with that massively cumbersome system, browsing through dozens of identical weapons represented only in text and maybe one or two texture changes in-game? Liked paging through all those weapons, armour, enhancements, explosives, biotic amps, omnitools OH MY GOD I NEED A VALIUM.
Seriously, choice for choice's sake is never a good thing. It artificially lengthens gameplay, can make the menus arcane and unwelcoming to newcomers, can make every little action tedious... Choice, unless it is implemented well and has a noticeable effect on the game world, is useless by itself.
Did Bioware go too far in streamlining? Ehhh... Maybe. Depends on who you talk to. I myself like the streamlined elements because it makes for more enjoyable combat, smoother gameplay, and allows me to focus more on the story, plot, and character arcs than having to constantly update my weapons loadout.
But hey, that's just my opinion. And notice how I did it all without a single insult or attack?
Yeah, s'right, I'm a word-smithing Ninja like that.
Modifié par Gentleman Moogle, 07 mars 2011 - 07:22 .