Lunatic LK47 wrote...
Uh, I can name six skills that are better off not existing in ME1's skillset, and that's all four weapon skills, armor skill, and the bonus talent. Shepard's already an *SPECIAL FORCES MARINE* (i.e. Force Recon/Navy SEAL/SAS/Delta Force operative), and something as basic as shooting guns accurately should have been negligent from the extensive training.
You're not really going to make me explain this to you for the tenth time are you? Once again, not everyone is there to shoot. Once again. Medical, Engineering, Demoltions, Computer Science. I realize that you think everyone in special forces is a real world Rambo, once again, Hollywood has lied to you.
Are you ****ting me? KOTOR 1 had a better functional inventory than ME1 ever did. Did you really drink Gatt9 and Gleym's urine in your coffee?
No, he's telling you the same thing I told you. You hate RPGs. He's probably just as confused as I am as to why exactly you're on an RPG board demanding that the game contain no RPG elements.
Do you go to your Jeep dealer and demand he sell you a Jeep that drives like a Ferrari too?
To me, if you want a game which is complex, hard to learn, at times very difficult and tedious, and have a lot more options of what to do, go play The Elder Scrolls games
Ten years ago you would've been spot on. Sadly, Bethseda's turned the series into action-adventure now as well. All of the RPG mechanics are illusionary, because your power level is static compared to the game world. You can literally be the best warrior in the land at level 2. It's essentially an Open World Tomb Raider with swords.
As for the more streamlined talents, why complain? A lot of the talents in Mass Effect 1 where just a waste. Pretty much filler's because by level 60 we had so many points to spend. You pretty much chose all your armor and class abilites or whatever etc. At least Mass Effect 2 did away with all that. There is room for improvement. I would like to see more talents behave like Overload. At stage 1 just damages shields and mechs, stage 2 overheats weapons, stage 3 shuts down mechs. All they need to do is expand on talents and add more then AoE or more pewpew at stage 4 of talents.
The major issue is that in ME1 I could customize my character, if I wanted an assault-rifle god with sniper skills and diplomacy skills, I could do that. If I wanted to forgo diplomacy in order to be the master of all weapons, I could do that too.
In ME2 I have no non-combat skills, nor do I have any specializations, or any personalization. Just a bunch of unneccessary powers that are passed off as skills.
It really wasn't streamlining, it was genre-shifting. The concious decision was made to excise pretty much all RPG aspects in favor of emphasizing the Shooter aspects. Which is fine, if Bioware had sold me a box that said "Third person shooter" on it, I wouldn't have said a word other than, "Well that just sucked". They didn't, they told me an RPG was in the box and it wasn't.
So that's why I complain, because they're telling me they're going to sell me an RPG but I'm not seeing it.
So, role-playing is also about impression as how smooth you can play without been interupted alot of numbers all the time, little like acting without having coffee breaks all the time. So, while ME2 was little too much combat, the gameplay was alot smoother what increased role impression. It's the different is RPG for you tactical calc sheet where you try to find optimal solution to build and control your characters or is is emotional experiense where you play role and feel alive in virtual world with story.
Now don't get me wrong, customation can be based numbers. Customation and choises are important for role-playing too. How ever, there is different when customation becomes it self as statical powerplaying and when the customation is just tool for better role-playing. RPG's aren't strategy games, even if it seem that some players here seem to play them that way.
Without defining the Role via statistics, you do not have a Role. All you have is an Avatar for yourself, the Character becomes a undefined image that you're using as a personification for yourself.
Let me put it this way. I'm going to go play D&D. Today, I'm going to take on the Role of a muscle-bound barbarian. He has an intelligence score of 6. Today, I am faced with a complicated trap involving the positioning of a series of Runes as a failsafe to prevent it from killing me. Except...I can't read...because I have an intelligence score of 6.
Tomorrow, I'm going to play the Mass Effect 2 version of D&D, I'm going to play a muscle-bound barbarian. I'm faced with the same trap, except now, because I really like my character, I just decide he can read, escaping the trap.
Without the statistics, there's no Role. The character is whatever or whoever I feel he is at the time, because it's just a projection of myself.
Fallout is the defining example of Roleplaying, ME2 is the defining example of Avataring. The choices you made in Fallout when defining your character determing the options you had for the entire game. The lack of definition in ME2 readily permits me to be whoever I feel like being at the moment without restriction or consequence.
I understand where you're coming from, the major issue here is that apparently you self-define a Role for your ME2 character and hold to it, but you're essentially just projecting your own terms into the game where none exist, this does not make it an RPG. You could easily do the same with Uncharted, you could determine that your Drake can't shoot for crap and miss 2 out of 3 shots on purpose, but that doesn't make it an RPG. Nor does defining your own terms make ME2 an RPG.