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Bioware lead the console revolution with RPGs, now their leading its Death


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#101
Lumikki

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???? wrote...

The real question is:
If it takes you most of your time to surf through menus to play an rpg, how intelligent can you be. Does it take you an hour to set the clock on your car stereo?

It requires time to short complex number based calc sheets out. How long it takes to do it, depense how use to person is doing it. Also after 15 years doing it, it's little booring.

<sarcasm> I love dense people </sarcams>

I hope this is related the elitis crap that was just sayed about intelligent.

Modifié par Lumikki, 07 mars 2011 - 11:30 .


#102
Gatt9

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Lunatic LK47 wrote...

Uh, I can name six skills that are better off not existing in ME1's skillset, and that's all four weapon skills, armor skill, and the bonus talent. Shepard's already an *SPECIAL FORCES MARINE* (i.e. Force Recon/Navy SEAL/SAS/Delta Force operative), and something as basic as shooting guns accurately should have been negligent from the extensive training.


You're not really going to make me explain this to you for the tenth time are you?  Once again,  not everyone is there to shoot.  Once again.  Medical, Engineering,  Demoltions,  Computer Science.  I realize that you think everyone in special forces is a real world Rambo,  once again,  Hollywood has lied to you.

Are you ****ting me? KOTOR 1 had a better functional inventory than ME1 ever did. Did you really drink Gatt9 and Gleym's urine in your coffee?


No,  he's telling you the same thing I told you.  You hate RPGs.  He's probably just as confused as I am as to why exactly you're on an RPG board demanding that the game contain no RPG elements.

Do you go to your Jeep dealer and demand he sell you a Jeep that drives like a Ferrari too?

To me, if you want a game which is complex, hard to learn, at times very difficult and tedious, and have a lot more options of what to do, go play The Elder Scrolls games


Ten years ago you would've been spot on.  Sadly,  Bethseda's turned the series into action-adventure now as well.  All of the RPG mechanics are illusionary,  because your power level is static compared to the game world.  You can literally be the best warrior in the land at level 2.  It's essentially an Open World Tomb Raider with swords.

As for the more streamlined talents, why complain? A lot of the talents in Mass Effect 1 where just a waste. Pretty much filler's because by level 60 we had so many points to spend. You pretty much chose all your armor and class abilites or whatever etc. At least Mass Effect 2 did away with all that. There is room for improvement. I would like to see more talents behave like Overload. At stage 1 just damages shields and mechs, stage 2 overheats weapons, stage 3 shuts down mechs. All they need to do is expand on talents and add more then AoE or more pewpew at stage 4 of talents.


The major issue is that in ME1 I could customize my character,  if I wanted an assault-rifle god with sniper skills and diplomacy skills,  I could do that.  If I wanted to forgo diplomacy in order to be the master of all weapons,  I could do that too.

In ME2 I have no non-combat skills,  nor do I have any specializations,  or any personalization.  Just a bunch of unneccessary powers that are passed off as skills. 

It really wasn't streamlining,  it was genre-shifting.  The concious decision was made to excise pretty much all RPG aspects in favor of emphasizing the Shooter aspects.  Which is fine,  if Bioware had sold me a box that said "Third person shooter" on it,  I wouldn't have said a word other than,  "Well that just sucked".  They didn't,  they told me an RPG was in the box and it wasn't.

So that's why I complain,  because they're telling me they're going to sell me an RPG but I'm not seeing it.

So, role-playing is also about impression as how smooth you can play without been interupted alot of numbers all the time, little like acting without having coffee breaks all the time. So, while ME2 was little too much combat, the gameplay was alot smoother what increased role impression. It's the different is RPG for you tactical calc sheet where you try to find optimal solution to build and control your characters or is is emotional experiense where you play role and feel alive in virtual world with story.

Now don't get me wrong, customation can be based numbers. Customation and choises are important for role-playing too. How ever, there is different when customation becomes it self as statical powerplaying and when the customation is just tool for better role-playing. RPG's aren't strategy games, even if it seem that some players here seem to play them that way.


Without defining the Role via statistics,  you do not have a Role.  All you have is an Avatar for yourself,  the Character becomes a undefined image that you're using as a personification for yourself.

Let me put it this way.  I'm going to go play D&D.  Today,  I'm going to take on the Role of a muscle-bound barbarian.  He has an intelligence score of 6.  Today,  I am faced with a complicated trap involving the positioning of a series of Runes as  a failsafe to prevent it from killing me.  Except...I can't read...because I have an intelligence score of 6.

Tomorrow,  I'm going to play the Mass Effect 2 version of D&D,  I'm going to play a muscle-bound barbarian.  I'm faced with the same trap,  except now,  because I really like my character,  I just decide he can read,  escaping the trap.

Without the statistics,  there's no Role.  The character is whatever or whoever I feel he is at the time,  because it's just  a projection of myself.

Fallout is the defining example of Roleplaying,  ME2 is the defining example of Avataring.  The choices you made in Fallout when defining your character determing the options you had for the entire game.  The lack of definition in ME2 readily permits me to be whoever I feel like being at the moment without restriction or consequence.

I understand where you're coming from,  the major issue here is that apparently you self-define a Role for your ME2 character and hold to it,  but you're essentially just projecting your own terms into the game where none exist,  this does not make it an RPG.  You could easily do the same with Uncharted,  you could determine that your Drake can't shoot for crap and miss 2 out of 3 shots on purpose,  but that doesn't make it an RPG.  Nor does defining your own terms make ME2 an RPG.

#103
Lunatic LK47

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Lumikki wrote...

It requires time to short complex number based calc sheets out. How long it takes to do it, depense how use to person is doing it. Also after 15 years doing it, it's little booring.


Just to let you know, Vader screwed up on quoting Foxhound. That comment was directed towards me.

I hope this is related the elitis crap you just sayed about intelligent.


Vader was mocking Foxhound.

#104
Lumikki

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Lunatic LK47 wrote...


Okey, sorry about the mixup..

I was more like trying to make point that going trough some complex calc sheets doesn't really require much intelligent, just time. Also what people prefer to do for fun doesn't mean it's related they intelligent. Does all intelligent people play chess or could they just also play football for fun? It's little dumm assumption to make that intelligent people are wanting complex systems, because it also depense what people are looking for. Find optimal solutions or just relax for fun. When I play role-playing game, I'm more interested for feeling the story experience, than actually solve problems. If I want solve problems, I play strategy games.

Modifié par Lumikki, 07 mars 2011 - 11:41 .


#105
JRCHOharry

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The Spamming Troll wrote...

ME1 is an RPG tho, but not ME2. atleast thats the way i look at it.

What makes ME1 more of an RPG than ME2? A crappy inventory system? Crappy combat?
ME2 might not have the same amount of "RPG elements" than ME1 but that still doesn't mean it isn't one.

#106
Lunatic LK47

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Gatt9 wrote...


You're not really going to make me explain this to you for the tenth time are you?  Once again,  not everyone is there to shoot.  Once again.  Medical, Engineering,  Demoltions,  Computer Science.  I realize that you think everyone in special forces is a real world Rambo,  once again,  Hollywood has lied to you.


Did I ever dismiss those ****ing skills? Apparently, you keep thinking I do. Learn2read in the other topic.

Posted ****ing last week:

Gatt9 wrote...


Not all
Spec Ops are in it to shoot.  Not all of their jobs are to kill.  You
seem to think that every single one of them is James Bond,  they
aren't,  I'm sorry,  the movies lied to you.  Alot.  In fact,  most of
the jobs you send Spec Ops in on are the ones you don't want people shooting guns during
because if you wanted people shooting guns you'd send in the hundred
thousand people in the army instead of 6 guys.  Your target isn't to
shoot people,  it's either to aquire something or destroy something with
the very least amount of fanfare possible,  which means you don't shoot
guns.


Do you have poor reading comprehension skills? Spec-Ops has a very *HARDCORE* training regimen, and they spend as much time on the firing range as the other skills you're talking about, and BTW, Conventional Armies are not ideal for regular anti-terrorism operations like hostage situations.

It's
also suddenly pretty apparent you have no idea how accurate a Sniper is
supposed to be.  I will guarantee you that almost no one in Special Ops
is as accurate as a Sniper.  These guys are very,  very,  very rare.


And
you apparently have no idea how Special Operations people operate as
well. They're expected to be the *BEST OF THE BEST*. The Navy SEALs only
have a 10% graduation rate just because it's that damn hard, and the
same goes for S.A.S. personnel that originated that standard.


Now might also be a really good time for you to figure out that
Special Ops doesn't handle hostage situations.  That would be the SWAT
team.  Special Ops is who you call in when you need to demolish a high
value target,  hold the lasers on the target while the bomber demolishes
it,  infiltrate a target and obtain information.  You do not send them
out with the combat troops to lead it like Rambo,  I'm sorry,  that's
not their purpose.


Words from Wikipedia's Navy SEAL article:

Navy SEALs are trained and have been deployed in a wide variety of missions, including
direct action and special reconnaissance operations, unconventional warfare, foreign internal defense, hostage rescue, counter-terrorism[/i], [i]and other missions.

See the bold? If not, I don't see the point in debating with you. What are you going to say next, "If Al-Qaeda takes a bunch of American government officials hostage, we should leave it to the F.B.I., C.I.A., or Secret Service?"

Is your brain covered by an idiot ball? There are situations Spec-Ops *ARE* deployed for hostage situations

en.wikipedia.org/wiki/Iranian_Embassy_Siege (S.A.S. deployed for Iran Embassy hostage situation)

abcnews.go.com/International/story (Navy SEALs responsible for rescue of a Captain from Somali Pirates)

http://en.wikipedia....jstands_Eenheid (Dutch Military Special Forces responsible for neutralizing two hostage situations in 1977 in the same operation.)

http://en.wikipedia....ansa_Flight_181 (German GS-9 joint operation with S.A.S. operatives in 1977 airplane hi-jacking.)

Learn to research, dumb-ass.

Documentaries covering Special Forces training

www.youtube.com/watch (S.A.S.: The True Story documentary)

www.youtube.com/watch (Navy SEAL MOUT training documentary)

Modifié par Lunatic LK47, 07 mars 2011 - 12:10 .


#107
ErebUs890

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I don't care that much about the RPG elements. For me, it's all about the story and choice. I do love a good RPG, and I believe BioWare created a perfect balance of RPG and shooter in ME2. But more customization and exploration is always welcome for ME3. ;)

#108
Icinix

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If we must point fingers about the lead of console revolution...the finger should be pointed squarely at Microsoft...

..only now...at the precipice of the future for traditional PC game design do they see the error in their decisions. Rather than competing against the PS3..they've got the Xbox competing against the PC...companies like BioWare now have 2 consoles and 1 pc to develop for..obviously the PS3 + Xbox is a larger base...so they make slight decisions (which most of I don't mind, in fact like) to cater to the larger crowd of console gamers.

If anything...they're following Microsoft's lead..just like so, so many others.

#109
Davescarface

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Thompson family wrote...
I'm sorry people don't get a chance to play Barbie any more and dress up their Shep just like they like them and have a closet full of accessories and play pretties to choose from. If they want to express their opinion, I have no problem with that. What I object to is their insistence that the game has been "dumbed down."


Whats wrong with wanting the option to customize the appearance of my ME2 squadmates or having more armour for my Shepard? I shouldn't have to pay for this in DLC only! There isn't enough customization in ME2 and there is no reason for you to try and defend this so much.

Thompson family wrote...
To be blunt,the search and sort inventory system of ME1 would run more smoothly if it were on a simple spreadsheet. And as for the idea that ME1 has a better story than ME2, that is simply laughable. ME1's story is a comic book hero-villain tale compared to the drama and characterization of ME2 -- before it was greatly enriched by the DLCs "Lair of the Shadow Broker" and "Overlord." Now there's absolutely no comparison.


I think almost everyone agrees ME2 is far superior to ME1 in almost every way. Its only the die hard ME1 fans that continue to argue that the first game was better.. But that doesn't mean everything in ME2 is perfect there is still room for improvements mate.

Thompson family wrote...
ME2 hasn't been "dumbed down." It's been relived of the drudgery and repetitiveness that the old system rewarded so richly -- and which had all  of the intellectual appeal of finding the cheese at the end of a rat maze.


Yet you can playthrough ME2 without ever needing to go into your locker and select your best weapons for Shepard or his squadmates because they automatically get selected. I only ever really go into the locker to change my heavy weapons depending on the enemies I am facing. The inventory in ME1 was horrible but no reason to rip it out completely. Just collecting credits and minerals all the time is goddam boring IMO. I much preffered to find more interesting things like better ammo or grenades. There are also far few weapons to be found in ME2. Thats what makes it feel dumbed down too many people. Like I said though ME2 is a fantastic game and I still love it.

#110
Whatever42

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I think we have to look at RPGs in terms of general principals rather than specific mechanics.

The most important RPG principal that matters to me is a strong story, preferably where I have some control over the direction and outcome, and strong characters.The second most important thing to me is that I can personalize my character.

I personally don't regard the traditional wargaming tactical gameplay as required for an RPG, nor do I think being able to loot corpses of everything from gold to dental floss as required. However, I appreciate that this is crucial to some people's definition and we will never agree on this point. I'm fine to terms such as tactical-RPG and action-RPG if it makes everyone feel better. The ME series is clearly an action RPG, even ME1. That means the mechanics that worked for BG2 might not work in an RPG with TPS mechanics.

ME2 did struggle with keeping tension in the main story but it was generally great writing and had strong characters. ME2 also did strip away much of the personalization, although they added a lot in with the DLC. For me, it wasn't the mechanics of the system but the lack of variety.

Now despite that, I still enjoy ME2 more as a game, because the ME1 gameplay, poorly implemented mechanics, and cookie-cutter world design frustrated me, but I do acknowledge the weaker main story and lack of personalization. However, this isn't ruining RPGs, it's simply weaknesses in the game. Weaknesses that I suspect ME3 will deal with, according to what I've heard.

Modifié par Whatever666343431431654324, 07 mars 2011 - 02:16 .


#111
DinoCrisisFreak

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Thompson family wrote...

DinoCrisisFreak wrote...

Sales /=/ Quality


True -- and utterly contradictory to the argument you were trying to make, which was:

DinoCrisisFreak wrote...
But as you can see, with threads like this (and many others like it),
the fans aren't happy, and when the fans aren't happy, they make less
money, and when they make less money they have to change their business
strategy.


... or, to put it another way:

Quality /=/ sales

So which is it? If lower quality leads to a reduction in sales, then why did ME2 make more money?

If quality and sales are unrelated ....?


Sales and quality are ALWAYS unrelated. Otherwise Call of Duty wouldn't be the most popular best selling game of all time.

#112
Smertnik

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ErebUs890 wrote...

I don't care that much about the RPG elements. For me, it's all about the story and choice. I do love a good RPG, and I believe BioWare created a perfect balance of RPG and shooter in ME2. But more customization and exploration is always welcome for ME3. ;)

Exactly my feelings about this 'issue'.  Gameplay never really mattered to me in BW's games.  At least not as much as the dialogs, characters and the different choices.

#113
DinoCrisisFreak

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ErebUs890 wrote...

I don't care that much about the RPG elements. For me, it's all about the story and choice. I do love a good RPG, and I believe BioWare created a perfect balance of RPG and shooter in ME2. But more customization and exploration is always welcome for ME3. ;)


To you perfect balance is 90% shooter, 10% RPG?

That's what ME2 is.

#114
Thompson family

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Foxhound2020 wrote...

Im sorry, but if you think that this is an improvement in an
RPG.....,you need your head scanned. Only a complete moron would need a
talent system dumbed down this much, and less choices does not make a
game more fun.


About as much fun as filling out your own income tax forms, or filling out those questionaires at the doctor's offices that ask the same questions every time.

#115
Whatever42

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DinoCrisisFreak wrote...

ErebUs890 wrote...

I don't care that much about the RPG elements. For me, it's all about the story and choice. I do love a good RPG, and I believe BioWare created a perfect balance of RPG and shooter in ME2. But more customization and exploration is always welcome for ME3. ;)


To you perfect balance is 90% shooter, 10% RPG?

That's what ME2 is.


Hardly. I spend far more than 10% of my time than in other activities besides shooting.  Running around shooting in ME2 is probably at a higher percentage than ME1. But in ME1, that time was spent on:

1) Converting useless gear to omni-gel
2) Selling useless gear for worthless credits
3) Driving around cookie-cutter worlds in mako
4) Running back and forth in citadel

They replaced that with

1) More dialogue
2) More shooting
3) Mining mini-game

With the exception of a strong main story line and more personalizations with weapons and armor, ME1 was just ME2 done badly. You can't direct 90% of these criticisms at ME2 alone.

#116
Il Divo

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Foxhound2020 wrote...

Underlined that part that says one. What I mean is that it is one of
the easiest, not the easiest, but again I am positive you are
exagerating. It should not take you 5 minutes what takes me 3 to 4
seconds to equip something. 


It wasn't easy, period. Mass Effect was single-handedly the worst inventory system I have ever dealt with in my RPG career. There are probably worse out there, but I have not yet encountered them.

This is entirely because the system is built on a time-sink to make people think they are actually doing something constructive. However, deleting 50 level 1 pistols does not make for intelligent gaming; it's simply unnecessary time spent in an inventory screen for micromanagement. Mass Effect's inventory, weapon mods aside, was no more complicated than realizing which gun had the biggest number attached to it. The system itself was tedious, not complex.  

#117
Il Divo

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DinoCrisisFreak wrote...
To you perfect balance is 90% shooter, 10% RPG?

That's what ME2 is.


Pretty much everything What said, but I'll add to it:

Mass Effect's attempts at presenting hard-core statistics fell flat on its face. Many skill trees were redundant. Ex: Did we really need *both* throw and lift? On the other hand, leveling up itself was also lifeless. 1% more pistol damage is not altogether meaningful or complicated. In Mass Effect, the goal was almost always to maximize your different abilities, not just spread out your points.

Mass Effect 2 merely stripped away the illusion of depth that people associate with Mass Effect 1. Instead of 12 ranks, where 8 were useless, you now have 4 detailed ranks which increase your abilities.

#118
DinoCrisisFreak

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Whatever666343431431654324 wrote...

DinoCrisisFreak wrote...

ErebUs890 wrote...

I don't care that much about the RPG elements. For me, it's all about the story and choice. I do love a good RPG, and I believe BioWare created a perfect balance of RPG and shooter in ME2. But more customization and exploration is always welcome for ME3. ;)


To you perfect balance is 90% shooter, 10% RPG?

That's what ME2 is.


Hardly. I spend far more than 10% of my time than in other activities besides shooting.  Running around shooting in ME2 is probably at a higher percentage than ME1. But in ME1, that time was spent on:

1) Converting useless gear to omni-gel
2) Selling useless gear for worthless credits
3) Driving around cookie-cutter worlds in mako
4) Running back and forth in citadel

They replaced that with

1) More dialogue
2) More shooting
3) Mining mini-game

With the exception of a strong main story line and more personalizations with weapons and armor, ME1 was just ME2 done badly. You can't direct 90% of these criticisms at ME2 alone.

Mass Effect 2 only has like 4 thigns to upgrade, and you can only upgrade each 3 times. That's not an RPG, that's a shooter with minor RPG elements.

#119
Whatever42

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DinoCrisisFreak wrote...

Mass Effect 2 only has like 4 thigns to upgrade, and you can only upgrade each 3 times. That's not an RPG, that's a shooter with minor RPG elements.


As Il Divo pointed out, those skills to upgrade were mostly illusionary. The charm/intimidate didn't really offer alternative paths. Some of the skills were redundant. Heck, sometimes I didn't even spend my points for several levels because the increase was so marginal.

I find the skills in ME2 actually offer a lot more play options. People actually debate which skill is beter for warp bombs, and it can actually vary by situation Players actually have different CQC builds and differet sniper builds. There are several distinct playstyles for every class, far more than ME1. Now a lot of that is because of the better balancing and gameplay in ME2 but now the skills actually mean something.

Modifié par Whatever666343431431654324, 07 mars 2011 - 03:53 .


#120
88mphSlayer

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Foxhound2020 wrote...

Im sorry, but if you think that this is an improvement in an RPG.....,you need your head scanned. Only a complete moron would need a talent system dumbed down this much, and less choices does not make a game more fun.:sick:


Lunatic LK47 wrote...

so basically the critiria for it to
be an RPG is to handle way too many equipment, spend most of your time
in menu's leveling up your character, and for the game to be turned
based like in the old days, which in my opinion sucked even though i did
love KOTOR. and were three threads on the same topic really
necessary?

The real question is:
If it takes you most of your time to surf through menus to play an rpg, how intelligent can you be. Does it take you an hour to set the clock on your car stereo?


step 1: remove dice roll weapon accuracy, thus negating naked weapon accuracy upgrading
http://img28.imagesh...i/me1menu1.jpg/
step 2: roll all armor/health upgrades into the armor itself
http://img717.images...i/me1menu2.jpg/
step 3: roll first aid and spectre into level1-default "unity" + add separate unity upgrades
http://img153.images...i/me1menu3.jpg/
step 4: roll charm/intimidation building into a background conversation function
http://img189.images...i/me1menu4.jpg/
step 5: remove level-based decryption, add purchasable hacking upgrades
http://img222.images...i/me1menu5.jpg/
step 6: roll assault training/commando-esque skills into player character naked stats
http://img851.images...i/me1menu6.jpg/

eh?

Modifié par 88mphSlayer, 07 mars 2011 - 03:59 .


#121
Gyroscopic_Trout

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Gleym wrote...

I had no problems playing The Witcher. I can understand it might be complicated and hard to use when you aren't having your hand held step by step throughout it, but hey, I might as well adopt the ME2 crowd stance and say 'cry moar' or 'deal with it'.


I can deal with complicated.  It just isn't fun and doesn't add anything to the game for me.  Not to mention the combat system was boring and uninvolved, and the quests were all repetitive MMORPG style grinds.  And the mysogeny.  Oh, the constant mysogeny layered on top of juvenile toilet humour and a protagonist who is a statutory rapist and...

Ahem, anyways.  I've never really associated character creation and inventory rules as being integral to the wester RPG experience.  That's something I've always associated with JRPGs, quite frankly.  They're all about stats and spreadsheets over gameplay.  Maybe it's because back in the pencil and paper rpg days I generally stayed away from the hacky-slashy games and instead favoured ones where storytelling and ROLE playing were the focus.  There's nothing about stats and inventory systems in the words role playing game, they're just implied.

As has already been mentioned, gameplay is not dependant on inventory management.  Regardless of our disagreements here, I think we can all agree that when these technical elements of the RPG are taken to their most irrational extreme - that of the MMORPG - and gameplay and skill are replaced by minmaxing gear & talent points for the purpose of obtaining more gear and talent points, then you have something as bad if not worse than what everyone's harping on about.

The key becomes balance, between complexity and user friendliness, and unfortunately that's a line nobody's ever going to agree on.

#122
Thompson family

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Ah, I see this thread has entered the extended "quote within a quote" phase. This is the final phase in "I want my RPG" thread development, where things get personal -- so personal nobody but the contending authors read them.

#123
Thompson family

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Davescarface wrote...

Whats wrong with wanting the option to customize the appearance of my ME2 squadmates or having more armour for my Shepard?


As I said Davescarface -- nothing. If people want to express their disappointment at the loss of that, fine.

As the post said, what I deplore is two things: Spamming new threads about this every day and insisting on using terms like "dumbed down" and "lowest common denominator." If they don't like the use of my "Barbie" reference, they shouldn't dish it out if they can't take it.

But that doesn't mean everything in ME2 is perfect there is still room for improvements mate.


100 percent agreement there, Davescarface.

Yet you can playthrough ME2 without ever needing to go into your locker and select your best weapons for Shepard or his squadmates because they automatically get selected.


In role-play, I've always had a problem with being able to tailor-make your weapon selections based on foreknowledge of what the mission will entail.


Just collecting credits and minerals all the time is goddam boring


I don't like scanning for minerals either, but have never understood why people do more of it than they absolutely have to. I play on a PC with an adjustable-speed mouse, so can find resources with a relatively few swipes per planet. I'm convinced that makes a difference, because mineral scanning is a minor annoyance that way.

As for fewer weapons ...

Thats what makes it feel dumbed down too many people.


Why? How many guns does one character need?

The vast majority of the guns in ME1 were raw material for the omni-gel vat. As for ME2, the only category in which I can see a serious restriction in choice is the pistol.

Now if you want to complain about a lack of ammunition options, I'd agree with you, though not strongly.

Modifié par Thompson family, 07 mars 2011 - 07:19 .


#124
Lumikki

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DinoCrisisFreak wrote...

ErebUs890 wrote...

I don't care that much about the RPG elements. For me, it's all about the story and choice. I do love a good RPG, and I believe BioWare created a perfect balance of RPG and shooter in ME2. But more customization and exploration is always welcome for ME3. ;)


To you perfect balance is 90% shooter, 10% RPG?

That's what ME2 is.

Okey, I disagree with your percentage, so can you say how much shooter there was in ME1 and what features?

#125
The Spamming Troll

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Ringo12 wrote...

Foxhound2020 wrote...

Lunatic LK47 wrote...

Five minutes for one mod, multiply it by 3= 15 minutes to modify one weapon. Multiply it by 3 squadmates including myself, just because scrolling through the inventory is that damn slow. Resident Evil's inventory is miles better than ME1 since it only took me 5-10 seconds tops just to get whatever I needed.

It still shouldn't take you 5 minutes, I am willing to believe that your exagerating. It takes me 3 to 4 seconds to put on a mod that I just picked up. Now, if you want to complain about their inventory system to say Resdient Evil, sure. This type of problem can be avoided if you dump everything in your inventory every now and then.

Doing away with talents because they are deemed unnecessary because shepard is a pro doesnt really work. There are countless RPGs where you start out as a Prince/knight in Phantasy Star 3, a king, a professional warrior, ect, ect. Ya, I know it kinda sucks when you have "cant shoot sh%$ syndrome" at level 1, but anyone that is dishearten because of such a small discrepancy should not play an RPG. Every RPG in the world is going to kinda suck at level 1.


Ok one Resident Evil inventory is great. It's a Horror SURVIVAL game. Your supposed to take what you need obviously.


and its not obviouse to you that an infiltrator should carry more then 10 bullets. or that an elite galactically known space marine has to wait untill he stumbles across a dead geth on some random planets hallway. or that i use fuel when im flying around a holographic normandy. or that weapons functinality completely changed within a game.

theres not alot about ME2 that makes sense, or that even tries to make sense. its a lame attempt at a sequel to ME1 in my opinion.

lunatic, in the entirety of ME1 sorting through the vast inventory isnt as bad as you make it out to be. its certainly no worse then planet scanning and the new thermal clips. and i really dont know how youd rather use one ability over and over again like ME2, or instead use a full arsenal of abilities like ME1. to me ME2 when backwards, while you think it went forwards. its kindof a weird thing to see.

Modifié par The Spamming Troll, 07 mars 2011 - 05:10 .