I think we all agree that customation is important part of RPG as tool to customize characters. How ever, customation is not main point of role-playing game, it's just tool for role-playing.
While ME2 did lack in customation part at least in my opinion as not enough of it. ME1 how ever, was not any better, because it's more customation was badly design and cause problems to main gameplay. Example, I hated all the useless micro-management what I was forced to do in ME1.
There is two reason why I don't like ME1 as much I could, they are bad weapon based combat system (example TPS affected by character skills) and too much micro-management (invetories with alot of junk items). Both of these features are comming from traditional RPG as trying to force them in the more cinematic action game, where they don't fit well. Developers fixed these problems in ME2, but while they did so, for some reason they also removed some other customation features what where fine in ME1. Like we all know, ability customize character (companions) armors and weapons.
Also while I could want more character skill/power customation, I also understand why it was redused. Like someone allready pointed, many of them where just consequences of fixing made between ME1 and ME2. How ever, not all.
Modifié par Lumikki, 07 mars 2011 - 05:55 .




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