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Bioware lead the console revolution with RPGs, now their leading its Death


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#151
Davescarface

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Thompson family wrote...

Davescarface wrote...

Thompson family wrote...
Why? How many guns does one character need?

The vast majority of the guns in ME1 were raw material for the omni-gel vat. As for ME2, the only category in which I can see a serious restriction in choice is the pistol.

Now if you want to complain about a lack of ammunition options, I'd agree with you, though not strongly.


The point I was trying to make is why make such an unbelievable sequel but make looting so non existent? Playing through all the levels in ME2 all you ever get from hacking into computer terminals or unlocking safe's is credits and sometimes more minerals which you dont need. I personally would have liked to be able to find more weapons and weapon upgrades. I am not complaining I merely wanted to give my opinion on what I was disappointed in. Overall I am very pleased with ME2 for the most part and think the title to this thread is plain stupid.  


Ah. I can see that. Sorry I didn't catch it on the first or second go-round, Davescarface.

What I really would have liked, and hoped to have seen in the expansion packs, was more random missions generated by scanning planets. That would have put some more excitement into the dullest part of ME2.

Back to your point, what I really would have liked from hacking computer terminals would have been missions -- exactly what you got in ME1 when you hacked a computer terminal on Feros and found information on Geth massing for an attack.


Very good point, that would have been awesome if we discovered some new missions from hacking terminals. When I first bought ME2 I thought it was a little short on side quests. However the DLC's have been excellent for filling this gap and they seem to be getting better and better with each release. I think it says a lot when I am just as excited about the release of Arrival as I am about getting ME3 lol.

#152
stu117

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Lunatic LK47 wrote...

Well, the thing is, the traditional loot system does not fit in a futuristic setting. We have ****ing omni-tools that scans schematics and hacks electronics. Why should I have to buy individual copies of the same ****ing weapon? On top of this, vendors don't restock until I level up a character, so if I'm maxed out at level 50 or level 60, I'm ****ed unless I want to do another "New Game +". Buying Armor in ME1 was outright tedious just because of the randomness of the loot (i.e. Medium Armor-holic, but oops, game likes to **** me over with the Fugly and impractical Light and Heavy Armors)


I dont see why other peoples enjoyment should suffer because of your impatience, But if they did put a loot system in to accomodate both arguments when you pick up a wep or new armor suit ect thats better than the equiped have it say "would you like to equip this now?" ah simplification. maybe have it auto upgrade ur squad members other settings like that. Im proposing an upgraded smarter loot system not the old one

Modifié par stu117, 07 mars 2011 - 09:32 .


#153
Bloggers99

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I was going to mention NWN. :P

Still, loot is a pointless system that doesn't add to the game. Even if it is "refined" it wont add any layer of depth to the game. I'd rather find modular pieces to customize my armor with than have 75 suits of armor that look the same (sans color scheme) and have slightly different stats. Same goes for weapons. Having four sniper rifles that function relatively differently is better than twenty sniper rifles that are all identical in function and again, are only seperatable by color scheme and total damage.

#154
Whatever42

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88mphSlayer wrote...

AlanC9 wrote...

Davescarface wrote...

The point I was trying to make is why make such an unbelievable sequel but make looting so non existent?


Well, my personal answer to that is that loot shouldn't be in ME in the first place, except in very extraordinary circumstances like getting a Collector weapon or some such.

Edit: actually, the ME2 loot wasn't too bad. But buying stuff in shops was silly -- Cerberus coulldn't afford to buy this stuff themselves?


spend 4 billion credits resurrecting Shepard and rebuilding the Normandy with a new crew over 2 years to take on a deadly enemy with minimal knowledge whilst tracking down the most elusive characters in the galaxy

make Shepard find his own armor upgrades from some shady guy on Omega (lulz)

anyways to be honest i don't think any loot system would make sense under Cerberus in Mass Effect 2, it would always be a plot contrivance... gathering intel would make more sense which is pretty much exactly what they had you do - you gather intel, then Cerberus takes the intel and turns it into something you can purchase with the money Cerberus has been throwing at you to get the job done

maybe in ME3 the chaos and limited resources of a war with the reapers will make looting make sense again


Cerberus gave him the best armor and weapons they had. There are just more advanced technologies out there among the alien races.

I do agree that Shepard scavenging credits is odd. Yes, Cerberus gives him money but after spending billions of credits, Shep having to pillage apartments is odd. But once again, its a sop to the old system.

#155
Lunatic LK47

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Bloggers99 wrote...

I was going to mention NWN. :P

Still, loot is a pointless system that doesn't add to the game. Even if it is "refined" it wont add any layer of depth to the game. I'd rather find modular pieces to customize my armor with than have 75 suits of armor that look the same (sans color scheme) and have slightly different stats. Same goes for weapons. Having four sniper rifles that function relatively differently is better than twenty sniper rifles that are all identical in function and again, are only seperatable by color scheme and total damage.


Another person added to the "You get free beer" list.

#156
Thompson family

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meiwow2 wrote...

@ Mr thomson family
While what you are talking about is true, they are merely story elements of an rpg. I remind you that the gameplay elements of an rpg are also important if such rpg is not to be laveled as "dumbed down". Such elements would be stuff like extensive talent trees with more skill and ability customization options which by the way don't take "me" 5 minutes to configure... that's all I'm saying.


Again, there would be much, much more support for restoring more RPG elements if it was not for the irrational insistance by so many RPG elitists upon using terms such as  "dumbed down" and "simplistic point of view."

They insist they are "just giving their opinion" while broad-brush insulting everyone who disagrees with that opinion. It's self-defeating.

Anyway, to the main point, such as it is: What about the RPG fan's fun?

Your idea of fun is, apparently, a great bore to a very large number of people. I do not think the ME2 fans who do not enjoy that style of play are dumb, simply because their are much "dumber and funner" games out there. Even the most surface-skimming play of ME2 requires listening to hours of dialogue. Adrenaline junkies would die of boredom.

The claim that it only takes "me" five minutes to do all that leveling up is self-evidently false. Now, I have no doubt that you -- or I, or any of a number of other people -- could level up in less than that brief time once we had those 60 points to spend. But getting those 60 points to spend requires more than one playthrough of ME1.

To claim that this detailed leveling is some brief and easy task if you're "smart" enough is disingenuous.

As I said much earlier in this thread:

Here's what I think really bugs RPG elitists.

I just got through playing a game in which I imported an ME1 Shepard. At the end of one playthrough, he was a full Level 30, had the best equipment and every upgrade there was (except Med-Bay). He's now hanging out at the Shadow Broker base, waiting for intel and having fun with Liara in the meantime.

After one playthrough, my Shepard's just as good and leveled up as any RPG elitist's. No multiple playthroughs to max out charm and intimidate without spending a point on them, just by becoming a Spectre over and over again. No having every team member bonus from playing at least three playthroughs so you can get them all. No rare armor that you have to play through multiple times just to find.

ME2 hasn't been "dumbed down." It's been relieved of the drudgery and repetitiveness that the old system rewarded so richly -- and which had all  of the intellectual appeal of finding the cheese at the end of a rat maze.

Modifié par Thompson family, 07 mars 2011 - 09:34 .


#157
AlanC9

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stu117 wrote...
I dont see why other peoples enjoyment should suffer because of your impatience, But if they did but a loot system in to accomodate bothe arguments when you pick up a wep or new armor suit ect thats better than the equiped have it say "would you like to equip this now?" ah simplification. maybe have it auto upgrade ur squad members other settings like that. Im proposing an upgraded smarter loot system not the old one


You're just assuming that loot is a good thing in the first place.

#158
stu117

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AlanC9 wrote...

You're just assuming that loot is a good thing in the first place.


And ur assuming its bad lol diff strokes for diff folks

#159
Bloggers99

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Loot is a bad thing when it does nothing for the game. Nothing is more enjoyable than going "oooh, yay! Fifteen more broadswords to sell at the market. Shame, none of them are +4 or higher, or they might be useful. Oh well.

>_>

#160
Il Divo

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Bloggers99 wrote...

Loot is a bad thing when it does nothing for the game. Nothing is more enjoyable than going "oooh, yay! Fifteen more broadswords to sell at the market. Shame, none of them are +4 or higher, or they might be useful. Oh well.

>_>


This pretty much hits the nail on the head.

#161
Stanley Woo

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I don't think there is a coherent topic anymore.

End of line.