Thompson family wrote...
Davescarface wrote...
Thompson family wrote...
Why? How many guns does one character need?
The vast majority of the guns in ME1 were raw material for the omni-gel vat. As for ME2, the only category in which I can see a serious restriction in choice is the pistol.
Now if you want to complain about a lack of ammunition options, I'd agree with you, though not strongly.
The point I was trying to make is why make such an unbelievable sequel but make looting so non existent? Playing through all the levels in ME2 all you ever get from hacking into computer terminals or unlocking safe's is credits and sometimes more minerals which you dont need. I personally would have liked to be able to find more weapons and weapon upgrades. I am not complaining I merely wanted to give my opinion on what I was disappointed in. Overall I am very pleased with ME2 for the most part and think the title to this thread is plain stupid.
Ah. I can see that. Sorry I didn't catch it on the first or second go-round, Davescarface.
What I really would have liked, and hoped to have seen in the expansion packs, was more random missions generated by scanning planets. That would have put some more excitement into the dullest part of ME2.
Back to your point, what I really would have liked from hacking computer terminals would have been missions -- exactly what you got in ME1 when you hacked a computer terminal on Feros and found information on Geth massing for an attack.
Very good point, that would have been awesome if we discovered some new missions from hacking terminals. When I first bought ME2 I thought it was a little short on side quests. However the DLC's have been excellent for filling this gap and they seem to be getting better and better with each release. I think it says a lot when I am just as excited about the release of Arrival as I am about getting ME3 lol.




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