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Newbie general questions


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#1
forummentat

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I don't consider myself to be a hardcore gamer though every now and then I can play a good game for longs days/weeks/month and into the night (on weekends mostly). I favorite it always fantasy RPG games. I used to play The Bard's Tale on the Commodore 64 and all the Pool of Radiance, Curse of Azure Bonds, etc style games and lately on the xbox I played The Elder Scrolls (Morrowind, Oblivion), Two Worlds, etc. I guess you get the picture.

I cannot believe I skipped this game. I recently gave it more attention and oh my god! It sounds like an epic game. I actually still haven't played it at all - order a new xbox 360 and awaiting it. But from what I read, I should be looking to hours and hours of fun.

I have the DAO ultimate edition for the xbox, so I'll be installing everything including DLC. I guess it might include latest patches and stuff (if not, I'll check for an update). Even though I haven't seen the game, I have a few general questions:
  • I read a review on Amazon which advised against installing the "Feastday" DLC as it ruin game play and game mechanics due to its gift mechanics. Any truth to that?

    http://www.amazon.co...howViewpoints=1
  • Is it possible to have a bad/incorrect character build which will prove completing the game impossible?
  • How hard of a difficulty is the hardest? I like challenge (though not nightmare/impossible challenge) and in various games I always became too powerful at a certain point which I don't like (less challenge).
  • I never really was much of a mage person. I usually like melee combat assisted by ranged capabilities (softening the target before doing some sword fight). From what I read so far, it seems that rogue is such a character and it also offers lots of diversity. I hope my game style would be that of doing some damage from afar by using bows and if the combat gets close than switch to melee (not running away to gain some distance to resume shooting). If I have assistive spells or other stuff (traps, alchemy, summoning) all the better (adds to the game's diversity). Is such a character possible?
  • The above is kinda important because I'm trying to minimize the SNC syndrome (Start New Character) I suffered in Oblivion.
  • I read on a post on this forum that archery is too weak or slow to develop. Any truth to that?
  • I take my time while playing the game. Exploring around, shopping for best prices, reading books, etc. I don't mind having a character that might be initially weak but compensate on that on higher levels. As I intend on exploring most of the world and doing side quests before main quest, I might level as such. Is this true for this game?
Thanks a lot.

#2
Triple Zero

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1) I haven't used any of the Feastday items so I'm not qualified to comment on whether or not they cause more problems than solve

2) Sure, if you play a warrior and sink most of your attribute points into magic that probably wouldn't help you get through the game. If you're familiar with the concepts of warriors' primary attribute being strength, mages' primary attribute being magic, and rogues' primary attributes being dexterity and/or cunning then I'm sure you'll do fine.

3) I've mostly played DA:O on normal difficulty and that is what I recommend you start with if you're playing DA:O for the first time. You can always adjust the difficulty up to hard or nightmare later on if you want more of a challenge.

4) IMHO rogue class player characters are favored by DA:O. There are certain areas in the game where it's just your PC and there are locked chests that can only be opened by a rogue. It's not a huge deal. You don't miss any big items or anything but if you're someone (like me) who wants to get all the loot he can then it's annoying in those few situations when your warrior or mage PC can't get the goodies in locked chests. Also there is a set of something like 4 or 5 side quests that are only available to rogue player characters. FWIW I found playing an archer rogue to be much more challenging (not in a good way) than playing a dual-wielding rogue.

#3
caradoc2000

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I wouldn't recommend using the feastday items on your first playthrough. They are essentially cheat codes that enable you to instantly gain (or lose) approval. Additionally they can cause you to miss conversation triggers.

About archers: they are indeed slow to develop. You'll need to be level 12+ before they are at their best.

Edit: Regarding exploration, note that there are a couple of areas that, once entered, require you to complete that part of main quest before you can go anywhere else.

Modifié par caradoc2000, 06 mars 2011 - 06:49 .


#4
Shinobu

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1. What caradoc said.

2. If you play on casual setting it shouldn't be too difficult no matter how you build your character. (You can raise or lower the difficulty setting any time during the game, so it's not like you're stuck on easy or nightmare for the duration.) Definitely use tactics, though, or even easy will be challenging. If you're paranoid about it there are build guides around.

3. Don't know. I'm in it for the RP and not the combat, so I play on easy.

4. Yes, play a melee rogue. I like dual wield "gunship" style (soften up with arrows at a distance followed up by melee). Anyone can use ranged weapons, so it's not like you have to put any points into archery skills unless you want to go ranged all the time. A city elf rogue will have pinning shot as a starter skill, but can be made dual wield easily. I think being an archer only would be frustrating as they're sort of squishy.

5. There are many possible rogue origins, choose the one that appeals to you without worrying about game mechanics (unless you want to eventually rule Ferelden, in which case HN is mandatory). I loved female city elf origin -- it's very visceral and has some great supporting characters. Local girl made good is a fun story arc.

6. I usually like archer rogues, but I found archery boring. It's easy to be a melee rogue who can also handle a bow without specializing in archery.

7. Definitely take your time. The world is rich and full of amazing details if you explore every nook and cranny. It probably won't affect your leveling that much, though. I don't think you'll get a ton of extra levels by admiring the scenery, but you'll get a better gameplay experience.

Modifié par Shinobu, 06 mars 2011 - 07:26 .


#5
forummentat

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Well.... just to be clear, I don't intend on being a pure archer. Just sniping at things as they come for you and switching to melee once the threat is close.

By the way, is there a level limit in this game?

#6
caradoc2000

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forummentat wrote...

By the way, is there a level limit in this game?

25 in Origins, increases to 35 in Awakening.

#7
Adugan

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I really suggest that everyone who plays does every quest, loots every chest/corpse and explores all parts of the map. There are hidden secrets and awesome armor/weapons that are only in places you wouldnt normally look.

#8
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Adugan wrote...

I really suggest that everyone who plays does every quest, loots every chest/corpse and explores all parts of the map. There are hidden secrets and awesome armor/weapons that are only in places you wouldnt normally look.


That is the way I always play RPG. And I try to "postpone" the main quest to the end.

#9
forummentat

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After reading the manual, I initially thought about playing Dalish elf rogue. I have read on many threads people stating that it is not fun to play and has limited dialog options and influence over the game and less rewards to get. I personally don't care so much about rewards and I mostly play human in RPGs. My question is whether the Dalish elf origin indeed has limited impact on the game play compared to other origins and not so much on ending/equipment/being-powerful/etc.?

#10
caradoc2000

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There may be fewer references to a Dalish origin than to some other (notably human noble and dwarven origins), but all in all it makes no huge difference IMO. As a side note, Dalish is my favorite origin.

#11
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I'm about to receive my xbox soon and I would finally be able to start playing DAO. I have the ultimate edition and plan on installing all aside from the "Feastday" DLC as I heard it ruins game mechanics. My question is whether the downloadable content + expansion will be "automatically" included in the game and I'll just see it as more quests/maps/items/whatever or is some of the DLC a mini-game by itself that has to be started in a special way?

#12
caradoc2000

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Stone Prisoner, Warden's Keep and Return to Ostagar appear as quests within the Origins campaign. Awakening, Golems of Amgarrak and Witch Hunt are standalone campaigns to be done after Origins (you can import your character from one campaign to another). Leliana's Song and Darkspawn Chronicles are separate campaigns altogether. I suggest playing them only after you've finished Origins once.

#13
Guest_Katana_Kuchiki_*

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hi i've just started playing DA:O ultimate edition on the ps3 and I have installed all the DLC. including the festday and after reading all above I was wondering will this already affect the play through on it.

#14
elburro

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I feel like I should be the voice for rogue archers everywhere. That is how I'm playing the game and I am enjoying it. You can switch to any character at any time during combat so I usually start my rogue raining death from a distance then switch to a warrior class or dual wielding rogue to get in close to the action then switch back to my rogue to check on him etc etc.
Also from what I hear the 360 version of the game is much easier than the PC version but I have no personal experience with the 360 version.

#15
forummentat

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elburro wrote...

I feel like I should be the voice for rogue archers everywhere. That is how I'm playing the game and I am enjoying it. You can switch to any character at any time during combat so I usually start my rogue raining death from a distance then switch to a warrior class or dual wielding rogue to get in close to the action then switch back to my rogue to check on him etc etc.
Also from what I hear the 360 version of the game is much easier than the PC version but I have no personal experience with the 360 version.


This is the game style I want to try. Weaken from afar and then switch to melee. There are also very intereting specialization like ranger and trap making which sound interesting. I like having diverse game play which adds to lots of fun. However, I don't want to end up being able to do a little bit of anything but without much power at anything.

On a different note, regarding difficulty level, how hard is hard and how hard is nightmare?

#16
elburro

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forummentat wrote...
On a different note, regarding difficulty level, how hard is hard and how hard is nightmare?


Again from what I hear the 360 version is a lot easier than the PC but it is quite difficult on PC even when set to the normal setting.  You have to do a lot of setting up tactics or your squad.  If you leave your buddies to do as they please they will be dead in no time.  it helps if you use the tactics slots which will make your companions use certain abilities depending on a situation.  eg when sorrounded by 2 or more enimies use sweep move A etc.

#17
forummentat

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I've started yesterday to play DAO for the first time and so far I like it very much. I decided to play a Dalish Elf rogue. Even though this is my first time playing the game, I decided to play on nightmare - I'm no strangers to fantasy RPGs and don't mind spending the time to come with a good tactic to defeat enemies (worst case scenario I can always decrease the difficulty level). I've finished the cave and just arrived to Ostgarn with Duncan. While I figured out certain things as I played along, there are still a few things which I haven't figured out. I'm playing the game on the xbox console and here are my questions:
  • When a enemy is killed, who gets the experience? Is it the person who killed it or is the experience shared equally between current party members?
  • Can you give/take/exchange items between party members? If so, how?
  • I see the experience points slider filling up. Is there a way to show the current XP in numbers and what is the XP required for the next level?
  • When it comes to currency, if I understand correctly, there are gold/silver/copper coins. How much silver coins worth a single gold coin and how much copper coins equal a gold coin?
  • How do I set tactics for a party member (so far the two I had in the beginning didn't really use any health potions for example and "died" during combat)? Is there a prerequisite in skills/talents?
  • When using bows, how do I switch between targets?
  • For my main character, in bottom right portion of the HUD, there is a green square with a symbol (above and to the right of the assignable "squares"). What is that?
  • When looking for Tamlan, if you go passed the mirror further into the cave, there is a state that once you touch/read it, a bunch of skeletons come at you and they do a pretty good job of killing me. They are way too powerful. I gave up on it and decided that if possible, I'll return there later when I'm more powerful and have more powerful party members too (maybe there was a way to convince Duncan to join me in the search - don't tell me though!). Are they super tough because I'm a newbie to DAO and on nightmare or they are tough because my character is only level 1 or 2?
  • What exactly is a talent upkeep? How do talents work exactly and their correlation to stamina? Is stamina a global pool that each talent takes points from, meaning that aside from the "recharge" time for a specific talent, there is a limit to how many talents can be used at a time (stamina pool is exhausted from multiple talent use)?
  • Arrows - is there an unlimited supply of them? When you buy a quiver, do you have an endless supply of arrows from it? How exactly does it work?
  • When it comes to short/long bow, I use a longbow (greater range and damage). However, is short bow really more useful in close spaces (better firing rate) and if so by how much?
  • To make poisons/potions/traps, aside from the ingredients, you have to have a recipe (probably found in books/purchased/trainer). I'm fairly certain that healing potions will come in handy. How about traps/poisons? Do they only become effective on higher skill level? I intend on being mostly an archer character that switches to melee once foes are near. It doesn't seem like I can be adept at both while putting too much points at posions/trap making.
  • When you level up, do you have to assign the skill/talent points? Is it possible to save them for later?
  • Reading posts throughout the forums, I found a lot of DPS. What does DPS stands for?
  • How do you delete saved games?

Modifié par forummentat, 11 mars 2011 - 06:32 .


#18
forummentat

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I played the game a lot over the weekend and came up with a few of the answers to the above questions (had problem with quoting that reply):
2. inventory is a shared inventory. RB/LB on the controller changes the active character.
4. 1 gold = 100 silver = 10,000 copper
5. Press the "Y" (upper) button in certain character information view (don't recall which one)
6. The left pad button (plus shaped) does so (probably also for melee?)
7. That symbol is a bonus you get for having a complete armor set
8. Get an extra hand
10. I think there is an endless supply of "regular" arrows (which don't appear in your inventory). Special arrows may run out.
11. I don't think it is. I just used longbow. But then again, I'm early in the game - maybe there are some really good short bows.
13. You have to assign them or have the game do it automatically for you.
14. Still don't know what is DPS. :-(

#19
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I have a few questions and conclusions regarding attack/defense/armor-piercing/armor/physical-resistence/constitution. Assuming you are facing an enemy and both of you are not using any talents/potions/spells (having "natural/static" stats), are the following correct:
  • Attack: increases the chance of hitting the target.
  • Defense: increases the chance of evading an attack, thereby *avoiding* damage to begin with.
  • Armor-piercing: *if* an attack succeeds (connects with its target), armor piercing reduces the damage absorbed by the target's armor, thereby dealing more damage. If target is not armored or very lightly armored, does any armor piercing points *beyond* the target's armor rating translates to increased damage?
  • Armor: *if* an attack succeeds (connects with its target), the armor absorbs some of the damage. Can it absorb all damage or is there always a minimal amount of damage dealt?
  • Physical resistence: unknown
  • Constitution: unknown
I have a feeling that physical resistence and constitution somehow contribute to reduced damage but am unsure about that.

#20
SirCrashalot

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1. All party members recieve the xp, inactive party members will level up to 1 level behind your character when you add them to the party.

3. You should be able to view this on the character information screen, (not inv or skills screen)

9. Each character has a stamina/mana pool, sustainable skills will reduce the pool by the upkeep amount for as long as they are active. (ie. if you have 100 stamina and are running a sustainable skill that requires 25 then for as long as it is running you only have 75 stamina to play with)
If you have several sustainables running together then you will not have much left to use on combat skills.

12. You can get by without bothering with traps at all, poison skill enables you to temp add damage to your weapons, 1 point in the skill will suffice. You could get one of your rogue party members to to the poison making.

14, Damage per second.

15. On the PC go to the load game menu and you should see the option to delete saves.

Modifié par SirCrashalot, 14 mars 2011 - 08:55 .


#21
SirCrashalot

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Armour piercing, allows you to hit for up to your maximum damage, not more.

Armour: There will always be a minimal amout of damage, as low as 1.

5. Physical resistance reduces damage recieved from physical attacks, I guess this factors in after armour is taken into account.

6. Constitution is general hardiness, increases hitpoints and reduces chances of being knocked down/stunned. If you are then you will recover a bit quicker.

Modifié par SirCrashalot, 14 mars 2011 - 08:24 .


#22
forummentat

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Mr. SirCrashalot,

Thank you very much for the answers. The DPS and especially sustained ability opened my eyes.
^_^

#23
forummentat

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After learning a lot over a few days of playing, I decided to just load/save and experiment with various skills/talents/leveling-preferences. I decided to give stealth a try (up two second level - improved stealth). At first I thought something was wrong - I could walk right by enemies and they didn't see me. I also looked on the internet for videos and sure enough, that is the way it is (probably very high level foes can see you, but still). Initially I thought that it allows you to get a little bit closer to enemies or walk behind them when they are not seeing you and the like. However, it is much more powerful than that. However, I feel it is highly overpowered and don't intend on using it as it'll spoil the fun for me. This is like being totally invisible. Anybody else thinks that way?

Modifié par forummentat, 15 mars 2011 - 03:16 .


#24
Irx

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However, I feel it is highly overpowered and don't intend on using it as it'll spoil the fun for me. This is like being totally invisible. Anybody else thinks that way?

I don't think its overpowered - it lets you scout before combat, which is only useful on nightmare difficulty and high level npcs will detect you anyway, plus it gives 1 free backstab/critical hit which is good, but not really major.

#25
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Irxy wrote...

However, I feel it is highly overpowered and don't intend on using it as it'll spoil the fun for me. This is like being totally invisible. Anybody else thinks that way?

I don't think its overpowered - it lets you scout before combat, which is only useful on nightmare difficulty and high level npcs will detect you anyway, plus it gives 1 free backstab/critical hit which is good, but not really major.


Well..... you can set many traps and stuff. Besides, lots of enemies have buffs/talents/spells equivalent to what certain party members have. I'm not far into the game, but I doubt if you'll have enemy rogues appear like that from nowhere near you. Initially I thought it was just approaching close while enemies are not looking towards you but this is like invisibility and a sustained ability, on top of it all. In my opinion it is way too powerful. But it is all a matter of personal taste, I guess. For me it'll ruin the game.