It seems with 6 new specializations, the combinations for new and interesting characters would come to light.
I just played my blood mage just like I did in origins, and beat it no problem. Blood magic was so broken.
So I didn't really try another builds except for a dw rogue in origins only.
Was there any really cool and new ways to play the game, or was everything basically the same? I never really got into all the specializations, so I have no idea, but I figured someone probably wrote a massive guide on it. Is there one? I'd just like to read it.
Was there ever a big guide for awakening builds?
Débuté par
egervari
, mars 06 2011 07:29
#1
Posté 06 mars 2011 - 07:29
#2
Posté 07 mars 2011 - 03:33
I think the reason there aren't many guides is simply that Awakening was quite easy compared to Origins, as you mentioned. Plus it was too short to really try things out IMHO.
I played Mages and Warriors primarily in Origins. In Awakening, I found the Battle Mage's Hand of Winter pretty cool as well as some Warrior talents, but nothing that dramatically changed the way I played. They were just better at what they were already the best at.
The new sexy IMHO was the Rogue Archer. Here's what you do:
- party of as many Rogues as possible
- give them all the Accuracy Talent (this is the crux of the build), focus all attributes on Dex
- give them all Weak Points (a light version of Mark of Death)
- make them all Bards and give them Song of Courage
- you don't even need the other Archer talents, it seems...in fact, using them just slows you down
The result is each of them will do an average 200 points of damage every shot. You take out the High Dragon and the final bosses in about 10 seconds, no exaggeration (in fact, some do it in about 5 because they use those re-spec tomes). Except for those parts where the Children appear right next to you, nothing even touches your party because they all die in 1 shot. It's like you have a team of Legolases.
Then, for extra awesomeness, get the Legionaire Scout ability Strength of Stone. It basically gives you a short burst of invincibility. You use this just when you are afraid you'll get thrown to the ground by a Childer or grabbed by an Ogre boss. Turn that on if you are in doubt, you'll get the 10 seconds of invincibility that'll let you take down any enemy swarm.
There's a very thorough guide, explains exactly how that works, and how to further tweak it. However, when you're already doing 200 points of damage, you don't worry so much about doing that extra 10% or finding the combination of jewelry.
egervari wrote...
Was there any really cool and new ways to play the game, or was everything basically the same? I never really got into all the specializations, so I have no idea, but I figured someone probably wrote a massive guide on it. Is there one? I'd just like to read it.
I played Mages and Warriors primarily in Origins. In Awakening, I found the Battle Mage's Hand of Winter pretty cool as well as some Warrior talents, but nothing that dramatically changed the way I played. They were just better at what they were already the best at.
The new sexy IMHO was the Rogue Archer. Here's what you do:
- party of as many Rogues as possible
- give them all the Accuracy Talent (this is the crux of the build), focus all attributes on Dex
- give them all Weak Points (a light version of Mark of Death)
- make them all Bards and give them Song of Courage
- you don't even need the other Archer talents, it seems...in fact, using them just slows you down
The result is each of them will do an average 200 points of damage every shot. You take out the High Dragon and the final bosses in about 10 seconds, no exaggeration (in fact, some do it in about 5 because they use those re-spec tomes). Except for those parts where the Children appear right next to you, nothing even touches your party because they all die in 1 shot. It's like you have a team of Legolases.
Then, for extra awesomeness, get the Legionaire Scout ability Strength of Stone. It basically gives you a short burst of invincibility. You use this just when you are afraid you'll get thrown to the ground by a Childer or grabbed by an Ogre boss. Turn that on if you are in doubt, you'll get the 10 seconds of invincibility that'll let you take down any enemy swarm.
There's a very thorough guide, explains exactly how that works, and how to further tweak it. However, when you're already doing 200 points of damage, you don't worry so much about doing that extra 10% or finding the combination of jewelry.





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