Aller au contenu

Photo

Party Banter.


189 réponses à ce sujet

#26
Mariefoxprice83

Mariefoxprice83
  • Members
  • 511 messages

Sidac wrote...

Sesshomaru47 wrote...

Does that mean it's back? I liked that about DA O. Morrigan's nose, my Warden's hips, Shales remarks on human relations...


dont forget shale and sten compairing humans to monkeys throwing feces at each other. Posted Image


Yes!  My favourite bit of party banter after Zevran attempting to flirt with Wynne!

#27
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 118 messages

Dubya75 wrote...

You had no control over banter in Origins, you will have no control in DA2.

In Origins, the banter didn't include the Warden, so whether I had control over it didn't matter.

Like the Devs said however, your banter lines are determined by your dominant personality, which is based on your conversation choices.

My conversation choices, which might not mean to me what the developers think they mean, and which I can't even choose intelligently because of the ofuscatory paraphrase system?  You mean those conversation choices?

That doesn't really make it better.

Have a little faith.

Faith is irrational.

#28
Dubya75

Dubya75
  • Members
  • 4 598 messages

- Songlian - wrote...

Dubya75 wrote...

 Like the Devs said however, your banter lines are determined by your dominant personality, which is based on your conversation choices.


And here I thought this would be too much work for BW. I'm impressed. 


I think we under-estimate how much work they've put into this game *waits for fanboy insults* :whistle:

#29
In Exile

In Exile
  • Members
  • 28 738 messages

Sylvius the Mad wrote...
If you did, I had better have some control over it.


Only partially. Hawke will respond according to the dominant tone. Did you play the demo? At one point, a decision is made to go south. Hawke will respond to that in 3 ways, according to what the dominant tone is.

#30
Dubya75

Dubya75
  • Members
  • 4 598 messages

Sylvius the Mad wrote...

Dubya75 wrote...

You had no control over banter in Origins, you will have no control in DA2.

In Origins, the banter didn't include the Warden, so whether I had control over it didn't matter.

Like the Devs said however, your banter lines are determined by your dominant personality, which is based on your conversation choices.

My conversation choices, which might not mean to me what the developers think they mean, and which I can't even choose intelligently because of the ofuscatory paraphrase system?  You mean those conversation choices?

That doesn't really make it better.

Have a little faith.

Faith is irrational.


-_-

#31
Guest_jollyorigins_*

Guest_jollyorigins_*
  • Guests
Sooo it's like a mix between dragon age and mass effect banter? dragon age party banter with the mass effect style of Hawke joining in every now and then?

#32
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 118 messages

In Exile wrote...

Did you play the demo?

Only once.  With the voices disabled.

#33
jacobdg

jacobdg
  • Members
  • 302 messages

Chris Priestly wrote...

I see the problem. You assume we didn't.



:devil:

I lol'ed.

#34
NKKKK

NKKKK
  • Members
  • 2 960 messages

Sylvius the Mad wrote...

In Exile wrote...

Did you play the demo?

Only once.  With the voices disabled.


Isn't Sylvius such a ****ing bad ass everyone?

#35
Biotic_Warlock

Biotic_Warlock
  • Members
  • 7 852 messages
We should have interrupts, like in ME2.
They were fun.. especially when you punch al'jilani in the face.

#36
Naemi79

Naemi79
  • Members
  • 146 messages

Chris Priestly wrote...

I see the problem. You assume we didn't.



:devil:


QFT

#37
Sylriel

Sylriel
  • Members
  • 214 messages

Chris Priestly wrote...

Who had this topic as "The next thing that Sylvius will take offense to as ruining his game" in the pool? Anyone?



:devil:


Who is taking action on that pool?  What are the current odds?

#38
Mahumia

Mahumia
  • Members
  • 1 730 messages

In Exile wrote...

Sylvius the Mad wrote...
If you did, I had better have some control over it.


Only partially. Hawke will respond according to the dominant tone. Did you play the demo? At one point, a decision is made to go south. Hawke will respond to that in 3 ways, according to what the dominant tone is.


Yeah, I noticed that too and thought it was great :wizard:  Since it isn't P&P one can't have 100% control anyway, but this seemed rather consistent to me. Very much looking forward to see more of this (probably next week... being in Europe and having busy weekends isn't going to help for gaming time :()

And yay for more party banter! I absolutely loved those in DA:O. Gives more character to the companions instead of only a bunch of pixels following you everywhere. *sigh* Is it the 11th yet?

#39
tmp7704

tmp7704
  • Members
  • 11 156 messages

Dubya75 wrote...

Like the Devs said however, your banter lines are determined by your dominant personality, which is based on your conversation choices.
Have a little faith.

Which can easily lead to situations like your Hawke snapping at companions during the banter because you'd happened to take hard line while talking with completely different NPCs a while earlier in the same game act, which the game dutifully recorded as your "dominant personality".

Faith has nothing to do with it. The system has certain limitations and it's ok to recognize them.

#40
EscherEnigma

EscherEnigma
  • Members
  • 100 messages
However, it's also a bit paranoid to assume the worst before you see it. Seeing all the work the devs have already put in, is it really hard to assume that they also checked your current friendship/rivalry or also tracked responses to particular characters? There's lots of ways they could do this, why assume the worse?

#41
TheRealJayDee

TheRealJayDee
  • Members
  • 2 951 messages

Chris Priestly wrote...

Who had this topic as "The next thing that Sylvius will take offense to as ruining his game" in the pool? Anyone?



:devil:


I kinda have to agree with Sylivius here (I do agree with him rather often, actually), I too would like to have more control over what the character who I'm supposed to be roleplaying is actually saying in the game.

edit:

tmp7704 wrote...
Faith has nothing to do with it. The system has certain limitations and it's ok to recognize them.


Modifié par TheRealJayDee, 06 mars 2011 - 09:57 .


#42
Wygrath

Wygrath
  • Members
  • 297 messages

Chris Priestly wrote...

Who had this topic as "The next thing that Sylvius will take offense to as ruining his game" in the pool? Anyone?



:devil:


hahaha I'm glad someone from the dev team is aknowledging the Henny Penny drama queens.

Tuesday can't come soon enough. I'm about to start patroling my area for a retailer that broke the street date.

#43
tmp7704

tmp7704
  • Members
  • 11 156 messages

EscherEnigma wrote...

However, it's also a bit paranoid to assume the worst before you see it. Seeing all the work the devs have already put in, is it really hard to assume that they also checked your current friendship/rivalry or also tracked responses to particular characters? There's lots of ways they could do this, why assume the worse?

I don't think that assumes the worst, it's just a recognition that it's simply not possible for the coding to match the preferences of every single person out there. As such, the system is bound to fail in some cases and for some people, that's all. It's not paranoia, it's realism Posted Image

#44
tez19

tez19
  • Members
  • 1 068 messages
LMAO!!!!!!!!!!!!!!!!!!!!!
Is the sylvio guy for real??

#45
EscherEnigma

EscherEnigma
  • Members
  • 100 messages
... it's realism to think that the things you've thought of in a few minutes/hours/days never crossed the minds of the developers who had months to think about it?

#46
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 118 messages

Mahumia wrote...

Since it isn't P&P one can't have 100% control anyway

This isn't really true.  CRPGs can offer 100% control over a narrower range of options.  That the range isn't unlimited doesn't mean that the choices we're making don't offer 100% control.

#47
KratosAuron

KratosAuron
  • Members
  • 28 messages

Chris Priestly wrote...

I see the problem. You assume we didn't.



:devil:



You got me there, we all know what happens when you assume.
Posted Image

#48
flexxdk

flexxdk
  • Members
  • 1 791 messages

KratosAuron wrote...

Chris Priestly wrote...

I see the problem. You assume we didn't.



:devil:



You got me there, we all know what happens when you assume.
Posted Image

He'll assume direct control?

*runs away*

#49
Cespar

Cespar
  • Members
  • 2 954 messages
ooo now that be intresting, if Hawke is romance one of the character he actual say something about it instead of just listening to it like the warden had a romance with morrigan, and Wynne and Morrigan are just talking about it why the warden there

#50
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 118 messages

tmp7704 wrote...

Which can easily lead to situations like your Hawke snapping at companions during the banter because you'd happened to take hard line while talking with completely different NPCs a while earlier in the same game act, which the game dutifully recorded as your "dominant personality".

Right.  My character might be aggressive toward someone because he thinks that person will respond to aggression.  That doesn't make my character aggressive, and it tells the designers nothing about how my character would respond to some different stimulus.