No, it's realism to accept that no single system which follows certain rules without taking user's feedback is going to fit the preferences of every user and every time. And that the developers are quite ok with that, since they're ok with it in other places where the dominant personality is applied.EscherEnigma wrote...
... it's realism to think that the things you've thought of in a few minutes/hours/days never crossed the minds of the developers who had months to think about it?
A most simple example: Hawke's dominant personality is "firm". Party banter happens. Player A would prefer his/her Hawke to join it and act nice. Player B would prefer Hawke to join it but be firm. Player C would prefer Hawke to stay out of it. How's your game supposed to automatically deduce the preference of each of these players and match it?
It can't, that's all there's to it.





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