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#176
Sylvius the Mad

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Mad Method wrote...

Sylvius the Mad wrote...

I would rather not be consciously aware that I'm playing a game.

Curious. Why?

It prevents me from making meta-game judgments and second-guessing my characters.

I'm playing successfully if I'm making in-character decisions.  If those decisions get everyone killed, so be it.  But at least I was roleplaying properly.

It's not possible to lose in a roleplaying game.  And there are no winning conditions beyond the process of roleplaying itself.

#177
Mad Method

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And do you succeed?

But that which comes first comes first, so allow me to ask a more general question: Why do you play role-playing games?

#178
Sylvius the Mad

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Mad Method wrote...

And do you succeed?

Usually.  Games that allow me to roleplay are fun.  Games that don't allow me to roleplay are not fun.

But that which comes first comes first, so allow me to ask a more general question: Why do you play role-playing games?

To roleplay.  I enjoy setting a character loose in an environment to see what he will do.

#179
TheOneAndOni

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Sylvius the Mad wrote...

Except that you know how your character said it, because you chose that in advance.  Why is this supposed implication overriding things you know to be true?

I'll grant you that it's possible to pretend that every time an NPC responds in a way contrary to the intent of one of your statements due to them being dense or stupid.  But...

Sylvius the Mad wrote...

Why didn't you interpret that as evidence that the NPC couldn't take a joke and was oversensitive?  If you delivered the line sarcastically, and they just didn't get it and took offense, would offering a correction make any difference?  Given that they're now mad at you, would they believe that you didn't mean it that way?

Have you ever talked to people?

As a matter of fact I have talked to a person or two in my life, and in my experience, conversations are not scripted. I don't select what I say from a list of preset options (i.e. I can actually tailor the wording/tone of my statements to the person I am speaking to), and I can, in fact, clarify the meaning or intention of a misunderstood statement.  And yes, it can make a difference; a person's feelings towards me are not so binary that we can't resolve the difference between sarcasm and insult.

Sylvius the Mad wrote...

How does that matter?  Yes, the writers need to have some idea how the line is delivered in order to write the response, but there's nothing preventing them from being wrong about that tone.

The player of a video game RPG is not creating the story, they are choosing which version of the story they want from a fixed number of presets.  I would argue it's not possible for the writer to be "wrong" about the intent of a statement because, well, he wrote it.  It is entirely posisble, however, for the player to misinterpret the intent of a statement when its tone is not made explicit.

#180
Mad Method

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Sylvius, it sounds to me as if the game itself is unnecessary to this task. If I want to set a character loose in an environment to see what will happen, I can already do that within my mind.

Modifié par Mad Method, 07 mars 2011 - 11:36 .


#181
Sylvius the Mad

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Mad Method wrote...

Sylvius, it sounds to me as if the game itself is unnecessary to this task. If I want to set a character loose in an environment to see what will happen, I can already do that within my mind.

That would let me meta-game the consequences, though, by tailoring the environment to suit my preferences.

I don't want that.

TheOneAndOni wrote...

I'll grant you that it's possible to pretend that every time an NPC responds in a way contrary to the intent of one of your statements due to them being dense or stupid.

 
People keep saying that.  People who think in ways you don't immediately understand are not necessarily stupid.  That's very condescending.

As a matter of fact I have talked to a person or two in my life, and in my experience, conversations are not scripted. I don't select what I say from a list of preset options (i.e. I can actually tailor the wording/tone of my statements to the person I am speaking to), and I can, in fact, clarify the meaning or intention of a misunderstood statement.

 
The way I play RPGs, I can tailor my wording and tone as well.

And I don't find that I can clarify misunderstood statements in the real world because I can't tell what means people are using to interpret my remarks in the first place.

So I just focus on what I'm saying and their interpretation is their problem.

The player of a video game RPG is not creating the story, they are choosing which version of the story they want from a fixed number of presets.

I disagree.  I think the writer and player are collaborating to write the story.

The story you describe is just the authored narrative.  You're ignoring the emergent narrative: the part of the story that appears only as a result of the player's input.  This would include all of the PC's reasoning behind his choices.  That's part of the story, but it's something of which the writers are entirely unaware.

I would argue it's not possible for the writer to be "wrong" about the intent of a statement because, well, he wrote it.

 
He can't be wrong about what he intended, but he can absolutely be wrong about the intent of the line contained within the game.  Because the lines in the game demonstrably don't contain any tone at all, so if he thinks they do then he's obviously wrong.

It is entirely posisble, however, for the player to misinterpret the intent of a statement when its tone is not made explicit.

If the tone isn't explicit then it isn't there at all.  There's no middle ground.

Modifié par Sylvius the Mad, 07 mars 2011 - 11:44 .


#182
Mad Method

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Hm? You don't have to particularly metagame it. And it sounds to me like you're better off with classic Pen and Paper RPGs than PC games.

Modifié par Mad Method, 08 mars 2011 - 12:24 .


#183
TheOneAndOni

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Sylvius the Mad wrote...

People keep saying that.  People who think in ways you don't immediately understand are not necessarily stupid.  That's very condescending.

I didn't mean to imply that; I meant to imply that you can provide your own imaginative reason for why the intent of your statement was misunderstood, and "stupidity" and "density" would be among those explanations.
 

The way I play RPGs, I can tailor my wording and tone as well.

And I don't find that I can clarify misunderstood statements in the real world because I can't tell what means people are using to interpret my remarks in the first place.

So I just focus on what I'm saying and their interpretation is their problem.

I find it hard to imagine communicating in this way in real life.  How a statement is percieved is as important (if not moreso) as how it is intended, and the point at which those things are not the same is the point where communication breaks down entirely.

I disagree.  I think the writer and player are collaborating to write the story.

The story you describe is just the authored narrative.  You're ignoring the emergent narrative: the part of the story that appears only as a result of the player's input.  This would include all of the PC's reasoning behind his choices.  That's part of the story, but it's something of which the writers are entirely unaware.

I concede the point about the PCs reasoning being entirely player driven, but even that must exist within the context of the framework laid out by the writer (which the player has no influence over).  Conversations, however, are selected from a pre-defined subset, and I don't think you can really have full, pre-scripted conversations completely devoid of implicit intent in all of the statements.
 

He can't be wrong about what he intended, but he can absolutely be wrong about the intent of the line contained within the game.

I disagree.  I believe the game world is the creation of the developer, and his interpretation of it is what defines it.  Players may choose to interpret it differently for their own purposes, and even though that's a perfectly acceptable practice, I still believe it makes those interpretations "incorrect" (for lack of a better word).

 Because the lines in the game demonstrably don't contain any tone at all, so if he thinks they do then he's obviously wrong.

...

If the tone isn't explicit then it isn't there at all.  There's no middle ground.

It seems like the distinction you are making is between intent and tone.  It's true that there is no tone in un-voiced dialog since tone is an audio quality, but humans use tone for essentially no purpose other than to convey intent.

#184
mesmerizedish

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Mad Method wrote...

Hm? You don't have to particularly metagame it. And it sounds to me like you're better off with classic Pen and Paper RPGs than PC games.


He doesn't like multi-player games.

#185
PsychoBlonde

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Chris Priestly wrote...

Who had this topic as "The next thing that Sylvius will take offense to as ruining his game" in the pool? Anyone?

:devil:


Me.  I bet vs. EA.  They just sent me my $20.

#186
Sylvius the Mad

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TheOneAndOni wrote...

I didn't mean to imply that; I meant to imply that you can provide your own imaginative reason for why the intent of your statement was misunderstood, and "stupidity" and "density" would be among those explanations.

But I'm not in their heads.  I can't know why they reached a given conclusion.  It's not like I know what they think they were responding to, but that's not the intent I chose, so I'm overriding it and thus have to invent some explanation.

My in-character response might be one of confusion or embarrassment or anger or whatever suits that character, but my character can't control how people respond to him.

I find it hard to imagine communicating in this way in real life.  How a statement is percieved is as important (if not moreso) as how it is intended, and the point at which those things are not the same is the point where communication breaks down entirely.

First, it's important to recognise that communication isn't a thing.  There's expression, and there's interpretion, and those two things together we call communication, but communication exists in name only.

Now, when you're speaking, you know what you intend, but you don't know how what you say is perceived.  When you're listening, you only know how you perceived the line, and not how it was intended.  So you can only base your behaviour on that information.

I concede the point about the PCs reasoning being entirely player driven, but even that must exist within the context of the framework laid out by the writer (which the player has no influence over).

 
This I will grant, yes.

Conversations, however, are selected from a pre-defined subset, and I don't think you can really have full, pre-scripted conversations completely devoid of implicit intent in all of the statements.

Whereas, I insist that implicit intent can't exist within the statements at all.  I'm not just ignoring it; it's not there.

I disagree.  I believe the game world is the creation of the developer, and his interpretation of it is what defines it.  Players may choose to interpret it differently for their own purposes, and even though that's a perfectly acceptable practice, I still believe it makes those interpretations "incorrect" (for lack of a better word).

I wouldn't call any interpretation incorrect unless it contradicts the game's explicit content.

What that means is that you and I might interpret something entirely differently, such that our views are entirely incompatible.  But since our views never meet, neither one of us is ever wrong.  We're just possibly correct.

It seems like the distinction you are making is between intent and tone.  It's true that there is no tone in un-voiced dialog since tone is an audio quality, but humans use tone for essentially no purpose other than to convey intent.

Neither the tone nore the intent exists within the game.  If either did, you could show it to me.  You could point to the intent.

But it's not there.

ishmaeltheforsaken wrote...

Mad Method wrote...

Hm? You don't have to particularly metagame it. And it sounds to me like you're better off with classic Pen and Paper RPGs than PC games.

He doesn't like multi-player games.

This.

#187
DadeLeviathan

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I love how this thread has turned into a question and answer session with Sylvius. "Oh great and powerful forum elder! Show us your wisdom!"

#188
Der Kirk

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This thread has turned into a question and answer session with Sylvius simply because that is the easiest way for us to all accurately learn about his opinions. It remains relevant because sylvius is still mainly focused on party-PC interaction. As this thread appears to exist solely for people to share their opinions on this subject (party banter) this Q&A is a perfectly acceptable thing.

#189
mesmerizedish

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DadeLeviathan wrote...

I love how this thread has turned into a question and answer session with Sylvius. "Oh great and powerful forum elder! Show us your wisdom!"


Maybe that's because he's interesting to read and disagree with? I try not to argue too much with him, because eventually I'm going to say something really stupid by mistake. I'll leave that to Upsettingshorts. But I still enjoy seeing what he has to say, and thinking about why I disagree. It's stimulating. Are you not... stimulated? :police:

#190
NKKKK

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Interestingly, Sarcastic Hake said a joke and she ended with something like this "Anyone?...Just me? Ok" When referring to the lack of laughs from her joke.

I imagined Aveline facepalming