Schyzm wrote...
lots of bosses disable multiple ppl, but you're right potions is often nice because it has the added bonus of taking up your useless auto attacker's time instead of your precious mage time. and there's tons of OP stuff that are on the horizon, forcefield cone of cold was just the first wave. trust me there's enough insane mage spells you're gna see crazy game breaking stuff coming out for a while.
Force Field and Cone of Cold, yet you can't name anything else OP? I'm sorry my friend, but the burden of proof is ON YOU to prove that other spells are OP'ed.
the third mage could drop a tempest onto them, another blizzard will further guarantee cc while layering on even more damage. with mages, the more the merrier.
The first mage can cast Tempest right after blizzard. In fact, that's what my max magic mage does, since you need some time to make sure the enemy is frozen before dropping Tempest on them.
And between Blizzard and Earthquake, anything apart from that is superflous. There hasn't been a time in memory where a decently aimed Blizzard then a decently aimed Earthquake is enough to keep them within blizz long enough for them to freeze, so the third mage is just there really sitting pretty. I'd rather have a rogue for insane DPS in single target situations than a third deadweight mage.





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