egervari wrote...
- They made the easy difficulty easier. This to me seems like a step in the wrong direction. Many people said easy was already easy... and they made it easier?
The Easy difficulty is intended for people who have no interest in the combat at all and just want to play through the story. Some people were complaining that certain fights are still too hard on Easy difficulty, so they went and made it even easier.
I don't see anything wrong here. Being offensively nasty and defensively weak is practically the definition of RPG mages. There is a variety of tactics that deal with this (party mages, stealth, archery), usually by killing them before they do their stuff.- On normal, some battles can be frustratingly cheap. Such battles should be scaled back, or fix the problems below and maybe they won't be a problem. Once the party gains in levels, the normal battles become easy, and even the boss battles become pretty easy too. The hardest are battles with mages, or mage-like effects - exploding fire with shattering shots mixed into a single attack, cone of cold, mass stuns and/or knockdowns, etc.
Willpower will help with that. It's also an incentive to wear lighter armor. Again, this is a problem with how some people are playing the game, not with the game itself.- melee abilities cost too much stamina.
There might be some bugs here and if so they should be fixed.- Bonuses to stats or dervived stats is just bad.
It's a 5% bonus (essentially +1 in D&D). It should be noticeable, but just barely.Arcane Mastery is supposed to give a big bonus to spellpower, yet I don't see any real impact.
Many people don't know how to play games like this one. A single mage is sufficient as long as you treat your rogues and warriors right. A skilled player can make do without any mages at all, but given your post, stick with 1 mage.- With the over-emphasis on mages, it makes "should be balanced" parties "unbalanced". Many people have stated if they could run 4 mages, they would.
There's a mod for that. The real culprit here is the vague official documentation -- if we knew what the abilities actually did, there would be no need for it -- but the mod is there if you screwed up.Because not all skills are equal, there should be a way to respec, unless suffer the consequences of playing 30+ hours to redo the characters (or cheat).
Poor AI is always a problem. Nobody has found a way to fix this for any game. You can get the 25 Tactics slots mods and try writing the AI yourself.- Poor ai becomes a problem





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