F-C wrote...
should i go back and find the hundreds of times you repeated yourself over the last week?
I will if you do, Dime.
F-C wrote...
if you take away from that trinity you will always increase the difficulty, the same can said for nearly any game of this style out there.
That doesn't have anything to do with what I just asked you.
I asked to see how each class is balanced with one another, how each skill tree is able to offer to the fight just as much as the other, etc.
Galooba wrote...
I just don't understand the whole
balance discussion in a non competitve game. Does it really matter that
a mage is better than a warrior?
I am playing a warrior in my
playthrough and having a blast. Would it be easier if I was a mage,
maybe. But my fun isn't dimished because I am suboptimal playing a
warrior. In fact the thought has never even entered my mind.
Why
is the game less fun because a warrior doesn't compare to a mage? (This
is a serious questions, and if it sounds snarky that is not my
intention, I am honestly curious for those that feel that way)
It's
because "fun" can be a pretty subjective thing. Yes I'm having a lot of
fun right now with the way things are currently set-up in hardcore mod.
But that's not really the point of what we're talking about here.
We
want Bioware to at least acknowledge issues and/or explain why they see
no need for changes. Saying "because we feel like it" isn't terribly descriptive, unfortunately.
Above all else, though, why should balance be discouraged?
AlphaMagnum wrote...
Hmm....I'm wondering if a simple
if-then check could be thrown in, ie, if our mana is at zero turn the
spell off. But that would entail discovering more functions in the
script editor. Bah!
I'll look into it later today, need to do some legit Calculus before committing the sin of having fun.
What nonsense! We know there's no such thing as "fun"!
Modifié par Pocketgb, 18 novembre 2009 - 08:07 .