Actually I did answer it on numerous occasions, there's numerous other games that allow for multiple alternatives and *gasp* choice *gasp* to accomplish similar results. In Dragon Age that's not the case, as 1 class is an amalgamation of all of those previous choices that just so happens to do all of those functions *better* than every other class.Unbroken Lineage wrote...
Kahryl wrote...
I should be able to choose the party members I like the most personally rather than the ones that will fit the difficulty I want and that the game should be giving me in the first place.
Where does this expectation come from? In what games have you had this experience? In what party-based fantasy RPGs have you had the experience that you could just put together any old party build combination and have the same experience (of difficulty, tactics, fun and so on) as any other party build combination?
I know I've asked this question before, but no one has answered it. I believe no one has answered it because there are no such games. I believe this expectation is completely unreasonable, and completely at odds with 25+ years of party-based fantasy RPGs. I don't know where this expectation comes from, but it certainly does not come from playing party-based fantasy RPGs.
I've also asked you this question numerous times as to why you or anyone else could continually try and justify the current state of the game as "working as intended" and reason enough not to make any changes to other classes. When in the history of gaming has it been acceptable to make one class or choice so overwhelmingly overpowered that it largely invalidates all other classes/playstyles and essentially forces you to continuously play the game in a similar fashion with the same few non-interchangeable NPC characters?





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