jalford1980 wrote...
The thing about this is its all opinion. The game does not need rebalancing, its great teh way it is. I think the biggest problem is that this game should of been PC only.
My reasons:
I get the game on PC, my buddy gets it on console. We start at the same time. he is playing a mage, with arcane warrior as his specialty, im playing a warrior, with no specialties(i just got reaver at lvl 14, and still havent got another).
He gets to the circle tower and gets to the room with 5 templars and a demon and cant beat it, and gives up(sense your locked in there, if you didnt keep a saved game outside, your screwed). I get there and have no problems at all. I keep playing and i love it, he quits and hates it. I ask him why, and all the reasons he gives me revolve around how bad the AI is......rogue does **** damage, allister cant hold hate, his arcane warrior goes down to fast, etc...., but as i dug deaper, i realized all his problems could of been fixed had he been playing on PC.
Your personal experiences doesn't matter. One can objectively look at the imbalances and there is enough evidence to suggest that there is some big imbalances.
It's obvious your friend isn't very good at the game, so his failure doesn't prove anything, nor does your success prove anything.
I don't get what it is with people... but a lot of people seem to think discussing imbalance means that the game is somehow unbeatable. This is not the case.
jalford1980 wrote...
Examples being that he has a bear of a time getting his party into the right positions because he has to physically move them there. Me, i just zoom out to iso view, and right click each of them into position. He feels like he has no control over his party, I feel i have total control. On console, he doesnt have a hot bar, me I have EVERYTHING on my hotbar and dont have to worry about hotkeys. If someone takes a crit and is about to die like the OP mentioned, i que up my heal, but i dont trust it alone, i make sure i drink a health pot on the low health member as well.
This is clearly a problem with the console, and is why they made AoE spells not have friendly fire, among other things. I'm on PC as well, and obviously this helps. Still, the debate here is not PC vs. console, or is it you vs. your friend.
Even on PC, the problem still persists when you move your melee units into place to get mages. You essentially need CC spells take on the toughest fights in the game.
jalford1980 wrote...
I could go on and on about why the PC game is so much more enjoyable but i think you get the jest. Im playing on hard with a reaver warrior as my main, morrigan as a CC/DPS mage, wynne as a healer/buffer, lellianna as a bard(prob going to go ranger or dualist as second choice)/DPS(i changed here to DW daggers and with the right gear and skill choices, she does STUPID single target damage, more than my mage...single target only of course), and having very little difficulty with the game. It is still challanging, but in a good way. Its very nice to be able to plan out my battles so tactically, and that is where the console falls sooo short. Without iso view, and right click party movement, i dont hink i could do that.
Again, the reason you are having little difficulty is that you are using 2 mages. Yes, Rogues do crazy single-target damage - we aren't saying they are a bad class. In my first playthrough, I used a rogue as my main character. The problem is that there is only a few builds that work very well, and almost none of them include using activation abilities. Warriors even have less workable builds (basically tank).
jalford1980 wrote...
I will agree with some people that it sucks that you pretty much feel you have to get 2 mages for the group at first, but after i got a handle on the game, i made a group with only wynne, and had a warrior as my second DPS, and i did ok. I made wynne a healer/CC. the key is CC, its the CC that makes the mage so valuable, not the DPS. But if think about it, what party based RPG have you played that doesnt REQUIRE you to have a healer. And once i got a handle on the game, one mage as a healer/CC is more than enough.
Of course CC is the king in this game. THe problem jalford1980 is that none of this proves that the game is balanced. You are only merely saying you are ABLE to beat the game with such a party. You know what? So was I. The fact that you can do it far more easily on the highest difficulty levels with mages suggest an imbalance. Not only that, the fact that mages can fulfill every class role also proves that they are imbalanced. There is also imbalance in your party selection options - that you essentially need mages. There's also attribute point imbalances, where mages can essentially pump 2 stats (or even just magic - 1 stat) to be amazing. When the imbalance is so great, this limits player choice and causes other classes to be less useful and sometimes just plain terrible.
jalford1980 wrote...
And to the statement about stamina, get more willpower number one, but make sure you equip you warrior with gear that gives a bonus to stamina, with shield wall and threaten running, im only taking up a slither of my stamina. And with the bard song, mass rejuvinate, and rejuvinate, i never run out until the VERY end of a long fight. And my rogue can outDPS everyone just standing behind the boss autoattacking due to backstab.
As I said about 20 times already, getting more will power does not help. You get 1 more ability to use after investing a ton of points? WOW... that is so awesome <sarcasm>. In a long battle, this makes no difference. The solution to make skills cost a lot less, and to regen stamina more quickly to even have a hope to comparing with mages.
jalford1980 wrote...
Oh, and i forgot, to the balance issue of mages doing so much...this game is a single player game, balance means NOTHING, nothing at all. You only need balance in a MP game.
Other people have said this as well, and a game can still be imbalanced if it is single player. Why does the concept of imbalance only have to be with multiplayer games? So if you're playing chess against the computer and get less pieces or your computer opponent gets 2 queens, you think that's balanced?
jalford1980 wrote...
The other thing is that a mage is more than 1 class. they are more like 5-7 different classes rolled into one. They can be a paladin, mage, shapeshifter, warlock/summoner, CC/enchanter/buffer/debuffer, it all depends on how you build them.
Which is why there is an imbalance. Thanks for proving our point.
jalford1980 wrote...
The other classes dont have quite as much flexibility, because lore wise it would make sense for them to take on those roles, so they seem inferior. rogues are close to in all the things they can do, but they cant do any of it near as good. A bard as some CC and buffing, but not near as much as the mage can get. And warrior have even less roles, they can get 1 buff and debuff from the champ line, but other than that they are tank or DPS, nothing more.
But they should at least be good at what they do, or at least, be able to do more than just auto-attack for 95% of the battle. Seriously, we aren't asking to gimp mages, we are just asking to improve stamina usage so that they can be interesting and more versatile. This doesn't fight against the lore of the AT ALL.
Modifié par egervari, 21 novembre 2009 - 05:19 .