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Does the game need rebalancing?


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#51
egervari

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Althernai wrote...

Arcane Mastery is supposed to give a big bonus to spellpower, yet I don't see any real impact.
It's a 5% bonus (essentially +1 in D&D). It should be noticeable, but just barely.

Many people don't know how to play games like this one. A single mage is sufficient as long as you treat your rogues and warriors right. A skilled player can make do without any mages at all, but given your post, stick with 1 mage.


A 5% bonus for 2 levels of talent points is pathetic. The heals do 25% of the tank's life... so 5% added on 25% is... 30%? Really, it makes no difference. It's a total waste. I need these heals healing for 50% or 75% health, not 25% or 27% or 30%. Whoopie-do. It's pathetic.

As for managing my rogues and warriors - I'm trying everything and using all of the skills I have. I'm trying different approaches. This is not my fault if I have a warrior decked out in all the best gear and it does in 2 hits, or it has no stamina left to do anything meaningful.

#52
egervari

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tinfish wrote...

the difficulty does seem to be a bit random, the odd fight seems to be set at a vastly higher difficulty than all the others, and it is rarely even a boss encounter, ussually a failry normal (i beleive they are intended to be normal encounters) will be almost unwinnable.

leaving you with a choice of spending 30 minutes heading back to camp to swap party members, when it rarely helps with these strangley difficult battles, or swapping to cassual (wich is far far too easy)


Yeah, at first it seems all battles are hard... but now that I'm level 16, a lot of the battles are trivial except for some choice encounters - namely anything with mages, or cheap bosses where no strategy is apparent. It's been this way for the last 5 or 6 levels honestly.

#53
egervari

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ValnKmere wrote...

ome people object to playing on a lower difficulty. I have never
changed it myself, and I won't. I want to play the game straight and
not cheat in any way, even if the game is cheating.


Wait, so if you think the game is unbalanced that you feel you need 2+ mages in your party then it's cheating?

I played through with one mage on "Normal" for my entire first playthrough.  I didn't need two.  If you want to feel the need to be nuking everything mages then go for it.

Here's the rub: play how you want to play.  The game isn't unbeatable with only one mage.  If your endgoal is to only beat the game, do it however you want.  No one is making or requiring you to have multiple mages.  If you're having problems maybe tactics need to be adjusted.

I am sure there are many people who have played the game without having multiple mages.


Umm... nope.. didn't say taking 2+ mages was cheating. I said lowering the difficulty feels like cheating. 

Also, there's a big difference with taking your own mage that you can customize to be as imbalanced as you want, as we've seen reports that 1 mage can pretty much decimate everything all on their own if they so wish. The main problem with the game is that if you take a rogue/warrior as your main character, you are limited to your options, and basically have to take morrigan and wynn. Since healing is so bad, perhaps morrigan is the only necessary. Even still, this limits choice and relies too much on a single class to get through the game reliably. 

Wynn also doesn't have enough skill points to be terribly useful. Those 3 points in earth really limit her options, because frankly, the earth chain is crap.

#54
Elanareon

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Im playing a rogue. Alistair, Sten, Wynne on nightmare. It's hard but it's fun. Just finished Brecilian Forest and Circle Tower.

#55
Raisthlin Arckon

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relhart wrote...

Mana is a limitless resource. Mana pots are way way too easy to get/craft. There needs to be SOMETHING that limits how many spells you can cast in a battle.


its a single player game not a multiplayer one. why dont you limit yourself Posted Image

#56
Unbroken Lineage

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In my experience, the earth chain plays a key role. Petrify doesn't sound like it would be useful for bosses?

Modifié par Unbroken Lineage, 16 novembre 2009 - 03:53 .


#57
Raisthlin Arckon

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my healer heals very close to 100 and more points of health with the level 1 healing spell. couple that with lifesaver ring and some other items that give +% to health received from heals and you can easily heal for 150-175. Use group heal and lifeward as well and you never die.



Your obliousvly very new to RPG. You should play on easy.

#58
Bronyaux

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As an aside, there's also a chest imbalance in the game where the
player can go to the circle tower or the forest on their first go...
yet having 3/4 pick locks/traps skill still can't open the chests. This
forces the player to go back to those areas later, which just wastes
time. Granted there aren't any important items in those tier 4
chests... but how is the player supposed to know that? I think the
chests should scale according to the areas the player can access. All
the chests in those areas should be pickable with a tier 3 rogue.


This forces the player to go back to those areas later, which just wastes time. Really? The game forces you to go back to open every single chest? I'm glad my game is a lot more flexible.

A completionist saying the game forces their completionism. Now I've seen it all.

#59
Ghost72881

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Im sick of all the "mages are the most powerful classes" Bull crap. Fine take your power but i want a .01% chance to become an abomination perma killing that character. Completly deleting of all saved games for that character. Hey its only lore right? The price for power?



Cry tactics all you want but a game like this shouldnt be reliant on health pots.

So your telling me A warrior charges off to battle in full plate, a sword and one hand and a health pot in the other? Slash sip slash sip slash sip. Doesnt seem to heroic.

#60
egervari

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Elanareon wrote...

Im playing a rogue. Alistair, Sten, Wynne on nightmare. It's hard but it's fun. Just finished Brecilian Forest and Circle Tower.


It gets harder.

#61
egervari

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Raisthlin Arckon wrote...

my healer heals very close to 100 and more points of health with the level 1 healing spell. couple that with lifesaver ring and some other items that give +% to health received from heals and you can easily heal for 150-175. Use group heal and lifeward as well and you never die.

Your obliousvly very new to RPG. You should play on easy.


Well, you'd be wrong about being new to rpg's.. I've played since final fantasy 1, played rpgs since ultima 6/7 and all IE games...

I do health % received items. Lots in fact. You say you heal for 100? That's only a little more than my claims, and maybe sometimes I do get 100 heals too. But if alistair has 350 health... how is 100 going to make a difference? It doesn't.

#62
Raisthlin Arckon

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egervari wrote...

Raisthlin Arckon wrote...

my healer heals very close to 100 and more points of health with the level 1 healing spell. couple that with lifesaver ring and some other items that give +% to health received from heals and you can easily heal for 150-175. Use group heal and lifeward as well and you never die.

Your obliousvly very new to RPG. You should play on easy.


Well, you'd be wrong about being new to rpg's.. I've played since final fantasy 1, played rpgs since ultima 6/7 and all IE games...

I do health % received items. Lots in fact. You say you heal for 100? That's only a little more than my claims, and maybe sometimes I do get 100 heals too. But if alistair has 350 health... how is 100 going to make a difference? It doesn't.


i also said you can boost it to 150-175 easily. Then theres also group heal and lifeward is incredible. instantly restore pretty much all your health when it goes down to a dangerous level and you can also use wynne plot skills to send healing waves every few seconds. You could even use spell might to boost healing. And then theres potions and other party members spells and buffs.  My tank (Allistair) never dies on hard and rarely on nightmare. Seriously.... what more do you need ??? You should start from scratch as it seems your characters are broken or something because i dont have any trouble at all. Hard was easy.

#63
Blindandbloody

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Does no one know if there is a cheat or something to make it where all my kills are fatalities?

#64
H4rdL0v3

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My PC is a Dalish rogue, followed by Alistair, Morrigan and (to some extent) Shale. I must say there were only 3 real occations where I actually had to switch it to easy from normal because I could not beat a fight, but other then that using Morrigan's heal spell and frost attacks I was able to push thru everything else. Of course it required a nearly 99% micro during battles but I enjoyed it.



My 2nd playthru i'll make a warrior 2-handed and use Wynne as pure healer, that way I wont have to micro my heals and be able to better enjoy the action up close and personnal!

#65
flamesoul32

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I never played Balder's Gate or any other cRPG. I have had no problem with the difficulty in this game when playing on normal. I honestly hope they don't change a thing.

#66
H4rdL0v3

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btw, for everyone saying they play on hard or nightmare without having to scale the difficulty down, i'd love to see some vids of your big fights on those difficulties, I would not mind seeying how you guys do it, post youtube link or whatever.

#67
egervari

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H4rdL0v3 wrote...

My PC is a Dalish rogue, followed by Alistair, Morrigan and (to some extent) Shale. I must say there were only 3 real occations where I actually had to switch it to easy from normal because I could not beat a fight, but other then that using Morrigan's heal spell and frost attacks I was able to push thru everything else. Of course it required a nearly 99% micro during battles but I enjoyed it.

My 2nd playthru i'll make a warrior 2-handed and use Wynne as pure healer, that way I wont have to micro my heals and be able to better enjoy the action up close and personnal!


I'm not questioning the effectiveness of cone of cold. When I was using morrigan in the beginning in the circle tower, or in the first part of redcliffe quests, cone of cold was a real essential part of a winning strategy. In fact, I'm not sure how to beat those areas without cone of cold and within any healing spells. 

The big problem is that if you only have wynn, so many spells are taken up for her as it is, that investing in all the other spells becomes a big problem. It's even a bigger problem in that the game forces you into taking some crappy, undesriable skills, especially putting her 3 or 4 levels lower than she should be. Make a mistake? Well... for every poorly spent point, you basically lose another level. This basically limits the player's options of who they take, which is entirely consistent and 100% true with what I'm saying is a problem. The healing that wynn gives is nice, but it's not solving the tactical problems the game presents when things get hard. Which makes wynn a support mage with very little skills left over. Morrigan or your hero are essentially your only picks for a strong mage in this game, which is imbalanced imo. I'd love to respect wynn at this point.

#68
egervari

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flamesoul32 wrote...

I never played Balder's Gate or any other cRPG. I have had no problem with the difficulty in this game when playing on normal. I honestly hope they don't change a thing.


I don't believe you. Also keep in mind that I am playing the PC version. If you are playing the console version, it has been said that the console version is essentially easy mode.

Modifié par egervari, 16 novembre 2009 - 05:23 .


#69
Garrand

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I've had little problem destroying things with my melee builds. I'm sorry if you can't make an effective melee character ;(

#70
egervari

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Garrand wrote...

I've had little problem destroying things with my melee builds. I'm sorry if you can't make an effective melee character ;(


Okay, you have 4 mages out on the battle field. Immediately, they start casting stun effects and cone of cold. This all happens after a cutscene.

What do you do? Go.

#71
H4rdL0v3

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Well if Wynne's superior healing can't compensate for Morrigan's sleep/cone of cold mob control spells then i guess i'll just have to resort to lowering the difficulty once again ;)

#72
Raisthlin Arckon

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egervari just re-roll wynn with this mod which allows you to re-allocate all your stats points, skills and specialization how you best see fit. You could also not use it and build Wynn from where you pick her up but that is trickier. Anyway, heres the link: http://social.bioware.com/project/469/

#73
Blindandbloody

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Ghost72881 wrote...

Im sick of all the "mages are the most powerful classes" Bull crap. Fine take your power but i want a .01% chance to become an abomination perma killing that character. Completly deleting of all saved games for that character. Hey its only lore right? The price for power?

Cry tactics all you want but a game like this shouldnt be reliant on health pots.
So your telling me A warrior charges off to battle in full plate, a sword and one hand and a health pot in the other? Slash sip slash sip slash sip. Doesnt seem to heroic.



I have to agree, I think this is one of the greatest games to date but not without its blatant issues.

Also, how come through like 4 play throughs I have yet to come across ONE darkspawn sword?

#74
H4rdL0v3

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4 play throughts already?? Holy smoke how long does it take you to beat the game!?

Just finished my first with 60 and a half hours, says i completed like 45% of the game.

#75
Garrand

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egervari wrote...

Okay, you have 4 mages out on the battle field. Immediately, they start casting stun effects and cone of cold. This all happens after a cutscene.

What do you do? Go.


This never happens in the game (unless it's in TWK), so it does not matter what /would/ happen. This is not a multiplayer, competitive game - this is a scripted single player game, in which melee does very well compared to, say, NWN or BG.

Your argument was first and foremost that melee was trash - which just is not true. Would a melee character stand up to a mage 1v1? Of course not! And they are not supposed to, within this world. This is why you don't see the above mentioned quad mage enemy party that could ruin your day. I had *zero* problems throughout the entire game running with Rogue main, Alistar, Shale, Wynne.

The fact that the game does not punish what really is extreme cheese (chain-potion-chugging by mages) with either longer potion cooldowns or less abundant materials is a bigger issue than supposed melee inadequacy.