Althernai wrote...
Arcane Mastery is supposed to give a big bonus to spellpower, yet I don't see any real impact.
It's a 5% bonus (essentially +1 in D&D). It should be noticeable, but just barely.
Many people don't know how to play games like this one. A single mage is sufficient as long as you treat your rogues and warriors right. A skilled player can make do without any mages at all, but given your post, stick with 1 mage.
A 5% bonus for 2 levels of talent points is pathetic. The heals do 25% of the tank's life... so 5% added on 25% is... 30%? Really, it makes no difference. It's a total waste. I need these heals healing for 50% or 75% health, not 25% or 27% or 30%. Whoopie-do. It's pathetic.
As for managing my rogues and warriors - I'm trying everything and using all of the skills I have. I'm trying different approaches. This is not my fault if I have a warrior decked out in all the best gear and it does in 2 hits, or it has no stamina left to do anything meaningful.





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