Lequin wrote...
haven't been having the major issues you guys have......yea, mages have more to do, and can change the tide of the battle if you micromanage them since they're so versatile compared to the other classes(heal/cc/nuke all in one). but it's not really that big of an issue for me, the other classes are far from useless and have very good traits as well. rogues with traps(rangers with badass pets!!!). warriors with stun/knockdown abilities. mages aren't like mandatory, i cleared the entire dwarf areas with no caster at all. didn't chug as many pots as i thought i'd need (shale is damn good at tanking! especially aoe tanking).
it's a single player game so i don't see why balance is such a huge deal, every class is quite viable, and you have 3 party slots to make up for your shortcomings, so why the class vs class debate?
my char is a 2hander dwarf warrior and he's at 47% of party damage 
as for
"
Okay, you have 4 mages out on the battle field. Immediately, they start casting stun effects and cone of cold. This all happens after a cutscene.
What do you do? Go."
never happened to me, but being a dwarf I tend to resist 1/10 of magic spells(awesome btw) and as a 2hander warrior, immune to stuns with indomitable always on. there's 4 targets for the npc mages to aim at. so if i resist CoC, warcry to knock them off their feet, and go smack them? ;p
It's pretty obvious that you haven't got very far, or are not playing the pc version of the game. Do you realize that resist of 1/10 spell, while better than nothing, is pretty low? That still means 9 times out of 10, you will still be hit with the cone of cold or the stun. That means if you die in a fight because of this, you have to reload on average 10 times for it to not disable and kill you.
When people say, "Wow, the 5% bonus to spell power of arcane mastery is SO AWESOME!", I laugh. 5% of nothing is still nothing. I just bought a magister lord staff, and my heals still suck, although the mana regen on it is noticable.
You mention all the knockdown and stun abilities - these are not very useful against mages that are far, far deep into enemy territory. Once you get far into the game, you'll realize just how crap those abilities are in those situations.
Really, at level 10 or 11, Dragon Age plays like one type of game... and then it totally changes. All those spells and tactics you thought worked well no longer work well anymore. It's purely an anti-mage world at that point, where dwarves have elven mercenaries, and the darkspawn have emissaries, and just about every battle has at least 1 mage, if not more. There are more mages in the game to play against than there are in the actual magi circle.