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Does the game need rebalancing?


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#126
velimirius

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Endarken wrote...

I think stamina costs should be reduced by at least 75%. There is already a cooldown timer built in so you can't spam certain abilities.

Then spells like rejuv would actually have a use.

Let's look at your typical rogue - you have 10 active abilities, maybe 14+ with specializations.

How many can you use during a fight? 2, maybe 3.

I guess I know what the first mod will be.


guess that you dont have much will power.

#127
Endarken

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Ok, let's look at stat requirements then for a rogue.



You need 20 strength for armor, high dex, cunning, and now you can put points into willpower. Ok, how much? If you put in 20 more points of willpower, ok you can use 2 more abilities ONCE. and you've just lost a ton of damage & defense.



the fact is, the rogue skills don't do more damage than going low willpower / passive attack boosts, so it isn't worth putting more into willpower to begin with.

#128
SJR200

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Well not sure about the people who complain melee damage is bad, perhaps you all haven't equipped your people properly or don't use the apporpriate buffs? I'm running me (Tank) and the three chicks in my party when allowed. At this point at lev 17 my two melee are basically ginsu knives in action. I do have the Keening sword and equipped my hot French Rogue with two of the Dragonbone daggers that have 3 slots each. Enchanting is important people. Then I throw on party buffs frome each of my two mages, song of courage from the Bard, Rally from me. The rogue is Bard/Duelist specced and I gave her most of the melee damage talents (duel Weapons etc) and she just f'n owns. Her damage is intense.



I occassionally use Cone of Cold but not much since about lev 12. It's just too much fun to watch the melee slice and dice, especially some of the duel weapon animations that Leliana breaks out. It's fun to watch.



I guess I learned early on playing RPG's from way back when that.. hey guys? That skinny dude in the robes way in the back? He hurts. I suggest we either kill him first or do something to keep him from blowing us up until we get to him.



Sure I guesss playing 3 mages in party may be easymode, but who really wants to play 3 mages at once?



Keep the 'balance' issues to games like WoW. This is a single player RPG, no one gives a f*ck how many achievements you get here, how fast you ran a playthrough, how many people you owned or how great your gear is.

#129
Shappy1010

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Endarken wrote...

Ok, let's look at stat requirements then for a rogue.

You need 20 strength for armor, high dex, cunning, and now you can put points into willpower. Ok, how much? If you put in 20 more points of willpower, ok you can use 2 more abilities ONCE. and you've just lost a ton of damage & defense.

the fact is, the rogue skills don't do more damage than going low willpower / passive attack boosts, so it isn't worth putting more into willpower to begin with.


I find this awkward, does this happen at higher levels, because I have a Level 10 Rogue and my stamina just does not run out EVER, I only have like 16 willpower, I can use endless amounts of Dual W sweep, Dirty Fighting. What kind of armor are you using? I'm wearing Leather armor with a setbonus to reduce stamina cost. Playing on hard.

#130
ItsToofy

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Shappy1010 wrote...

Endarken wrote...

Ok, let's look at stat requirements then for a rogue.

You need 20 strength for armor, high dex, cunning, and now you can put points into willpower. Ok, how much? If you put in 20 more points of willpower, ok you can use 2 more abilities ONCE. and you've just lost a ton of damage & defense.

the fact is, the rogue skills don't do more damage than going low willpower / passive attack boosts, so it isn't worth putting more into willpower to begin with.


I find this awkward, does this happen at higher levels, because I have a Level 10 Rogue and my stamina just does not run out EVER, I only have like 16 willpower, I can use endless amounts of Dual W sweep, Dirty Fighting. What kind of armor are you using? I'm wearing Leather armor with a setbonus to reduce stamina cost. Playing on hard.


That's because people don't realize that Rogues SHOULD be wearing light armor, and that having all the sets actually benefit them in combat even more....

People are scared that "OMG LIGHT ARMOR I'M GOING TO DIEZZZZZ HGFLSHDJLIHS!!!"

But they forget that they have a few Warriors to choose from that help aggro and can take many hits

*coughallistaircough*

#131
Endarken

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Shappy1010 wrote...

Endarken wrote...

Ok, let's look at stat requirements then for a rogue.

You need 20 strength for armor, high dex, cunning, and now you can put points into willpower. Ok, how much? If you put in 20 more points of willpower, ok you can use 2 more abilities ONCE. and you've just lost a ton of damage & defense.

the fact is, the rogue skills don't do more damage than going low willpower / passive attack boosts, so it isn't worth putting more into willpower to begin with.


I find this awkward, does this happen at higher levels, because I have a Level 10 Rogue and my stamina just does not run out EVER, I only have like 16 willpower, I can use endless amounts of Dual W sweep, Dirty Fighting. What kind of armor are you using? I'm wearing Leather armor with a setbonus to reduce stamina cost. Playing on hard.


Turn on your active sustain skills (if you are using dual wielding then you should have momentum and probably one other going).  Then try spamming those skills ^^  It just doesn't work :)

#132
Shappy1010

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Endarken wrote...

Shappy1010 wrote...

Endarken wrote...

Ok, let's look at stat requirements then for a rogue.

You need 20 strength for armor, high dex, cunning, and now you can put points into willpower. Ok, how much? If you put in 20 more points of willpower, ok you can use 2 more abilities ONCE. and you've just lost a ton of damage & defense.

the fact is, the rogue skills don't do more damage than going low willpower / passive attack boosts, so it isn't worth putting more into willpower to begin with.


I find this awkward, does this happen at higher levels, because I have a Level 10 Rogue and my stamina just does not run out EVER, I only have like 16 willpower, I can use endless amounts of Dual W sweep, Dirty Fighting. What kind of armor are you using? I'm wearing Leather armor with a setbonus to reduce stamina cost. Playing on hard.


Turn on your active sustain skills (if you are using dual wielding then you should have momentum and probably one other going).  Then try spamming those skills ^^  It just doesn't work :)




Im using DW as well, but only the passive skills (except Sweep for now) the point is, some of the DW may fit a fighter better, though they are still awesome to use for a rogue icw Rogue-Assassin skills.Be selective.

#133
ItsToofy

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Endarken wrote...


Turn on your active sustain skills (if you are using dual wielding then you should have momentum and probably one other going).  Then try spamming those skills ^^  It just doesn't work :)




Momentum specificaly states that your skills will tax your stamina even more, so there is a benefit and a drawback, having more than one sustained skill means you are trying to balance between a couple builds, I'd suggest using one sustained skill at a time depending on the circumstances and your party build

#134
Shappy1010

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Exactly, keep in mind most DW momentum skill don't work well or ad to backstab DMG and I assume you are backstabbing with your rogue!

#135
izariluneh

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Mage AoE CC is the unbalance in this game.

#136
Endarken

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With the fast attack speed of daggers, with 2 slots each on them with +5 damage stones, momentum does soooo much damage it is not worth using any other ability.

When I pop the dueling talent that makes every hit a crit, I am doing about 120 damage every second. I guess that is the trade off then, lots of tactical options or sheer raw killing ability.

Modifié par Endarken, 16 novembre 2009 - 04:19 .


#137
TileToad

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Shappy1010 wrote...

Endarken wrote...

Ok, let's look at stat requirements then for a rogue.

You need 20 strength for armor, high dex, cunning, and now you can put points into willpower. Ok, how much? If you put in 20 more points of willpower, ok you can use 2 more abilities ONCE. and you've just lost a ton of damage & defense.

the fact is, the rogue skills don't do more damage than going low willpower / passive attack boosts, so it isn't worth putting more into willpower to begin with.


I find this awkward, does this happen at higher levels, because I have a Level 10 Rogue and my stamina just does not run out EVER, I only have like 16 willpower, I can use endless amounts of Dual W sweep, Dirty Fighting. What kind of armor are you using? I'm wearing Leather armor with a setbonus to reduce stamina cost. Playing on hard.


Interesting.. I have a lvl 14 Rogue with light armor and I always run out of stamina halfway into battle.

#138
Lynnith24

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My 2 cents:



Mages start out very strong and are by far the top players through the first 2/3 of the game, however when you get up to level 15 everything changes. In my opion magic is a useless stat except for the needed number for abilites, my spells do the same amount of damge with 22 magic as they do with 54 magic and talanted improved SP. hence why warriors and rogues shine in the later game with equipment and talants and stats they scale ALOT better later game. Example lighting bolt which is a stable of mine (due to quick recharge time and range) with equipment that gives plus 45 percent damage at level 17 with 56 magic does about 54-56 damage. Shale in scrapper mode with just regular attacks does 45 - 46 per regular hit with flawless fire cyster (bost melee and armor). Now up to level 10 this was reversed lighting bolt did about 45-50 to level 12, although melee was only doing about 12 - 20 per hit. An example would be Alister who couldn't damgae to save his life, but later on with gear for sword improvements and running an ice weapon buff does about 42 white damge with 12-18 extra elemental. so if you can suffer through two halfs of the game with melee they really shine in the end. I did play a mage at first becuase they were tops but now i am really looking forward to rogue with all my prsige classes open.



To the issue of stamina/mana yes it is bad in the first half but once you getting into the ending warrior talants that reclains it when you kill things it is not an issue when you jumped by so many mobs. Also running a bard rogue with just one talant in the first song makes a huge differance later on and is by far a great skill for just one tallant and assins final alant basicaly gives you unlimitted stamina. Again though i think you will find when you get into the later part of the game the classes really change. Really all i cast with my mage is sleep for CC nightmare to take out spell casters then go lighting bold frost spell cone of lighting and repeat with 34 WP and gear for mana/5 i never run out. Warriors also have good gear later on for stamina/5 in combat which makes a HUGE differance.

#139
Sirronald555

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Sigh, ****g WoW has destroyed the minds of gamers. Seriously. If it isn't catered to casuals then everyone says it is either too hard or unblanced. There is no such thing as a balance issue in a single player game. Period.

Every single rpg since the dawn of time has been centered around a specific make-up. Tank, thief, mage and heals. If you choose to play the game with a different makeup then YOU are the one unblancing it NOT the games makers. if you play through this game with a tank, rogue wizard and healer then you will see how perfectly balanced it is (especially in the sense of the characters actually playing "roles" kinda like what the abbreviation RPG means...imagine that). Of course you also should taker the time to think out where you allocate your points at lvling up (aww shucks, no cookie cutter specs that you can copy off a WoW board).

Instead of whining, play the game and enjoy it. Best dam RPG that has come around in a long time and all the spoiled kiddies gotta whine cause they can't blast through it rolling their faces on the keyboard with any old motley assortment of characters.


Suppose I will edit this before someone trolls my "every rpg since the dawn of time" remark. Sure there are some that don't use the cookie cutter group makeup, but MANY MANY do and it has always been the perfect setup.

Modifié par Sirronald555, 16 novembre 2009 - 04:54 .


#140
Opcode

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MMO's have ruined you people.



What in the game says you HAVE to use 3 mages because they do better than a one or two mage group?



Why does having the best matter in a game like this?



Who are you competing with?



I'm running Alistair as tank, a dual wield rogue(me), Leliana as archer, and Wynne to heal.



Im about halfway through on normal. Sometimes I die, sometimes I don't. Such is the game. I feel no need to include Morrigan just because she can toss out an uber mega fireball while all Leliana does is toss some sticks at them. I have no one to measure up to but myself and my expectation of having fun.



Stop worry about the numbers and remember why you started playing RPG's to begin with.

#141
Skemte

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Clearly there are some problems with the mages.... One clear problem is the fact they have much more versatility in development.. Unlike warriors or rogues which have to be pigeon holed into a weapon spec tree to be effective, the mages can mix and match any tree they please with out any draw backs.. Furthermore the spellcaster npc's in this game are entirely too few for having some of the most important roles of CC and healing.. Starting a mage garentees that you may not neccesarly need another mage in the group what so ever, but for rogue or warrior you pretty much have to for having a manageable team.. Last but not least is the ridiculous amount of lyrium potions you can make or find.. I can forgive the power of some mages, but the fact they arn't forced into a spell tree seems like a major foresight..

#142
Lucasian

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I played the end of the game without Morrigan and holy ****, it's hard, lol.

#143
Ryukahn

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My only real problem with mages is that there is only 2 of them.  You have almost zero choice about shaping your party differently on future playthroughs, as you only have 2 options, one of which is good and one of which is bad.  Right now, I'm using both Wynne and Morrigan, and I'm playing as a good tank.  I've used every gift item I get on Morrigan, and as such I was able to romance her quite easily, so I definitely don't agree with the idea that you can't have Morrigan in your group and be a good guy, as I've never let her out of my group and she currently has a 100 rating for affection or whatever it's called in game.

The problem though, is that on my next playthrough, I'm going to need at least one of them no matter what, so it won't feel like a totally different experience.  Having even one more mage option would have been great and made it easy to differentiate my playthroughs.  Adding another rogue type as well would probably be a good idea, though I don't see how they can do that at this point due to all the dialogue it would require.

#144
Dragon Age1103

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I didnt' bother reading all of this I'll admit b/c most of these are personal suggestions that Bioware will not even consider or I doubt they will without a large outcry. I agree with the you should be able to respect at any time but I'm sure they had their hands tied since if you can respect you could experience a lot of different classes & specialization without a second playthrough & lose replay value. As for the AI your example wasn't a flaw in the AI at all just your tactics. Not sure why you have someone in battle that can get crit twice & die. Plus you can save everyone but I've had my AI randomly run away from battle with no spell on them to do so & it hasn't sabotaged my battle if I didn't catch it right away. I didn't read a difficulty but I was on Hard. So I wouldn't be so quick to blame AI considering u can tell them who & when to cast a heal spell on or when to use a health potion in tactics tab so I only see you to blame there.

I think you are just one of those ppl who likes to whine a lot since you complain about the dumbest things. I mean chests? lv your char & put points in cunning, you're not mean to open all chest right away why lv the skill otherwise.

Skills I can see some being a little bit of not worth it to me but not a complete waste. Just b/c u personally don't use it or see a use for it doesn't' mean it is completely useless.

I think you might just not know how to properly lv a char to what your needs are. Also this game is NOT Oblivion you are not supposed to be a godly warrior,mage, thief, archer, healer, 2H battle-master. You have 1 or 2 classes & a how every many talents or specializations you can get with leveling. If you need more stamina add more points In Willpower I believe.

I think half the flaws you mention with the game stem from you not the game, learn to play & you wouldnt' have these problems


#145
Skellimancer

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Sirronald555 wrote...



Suppose I will edit this before someone trolls my "every rpg since the dawn of time" remark. Sure there are some that don't use the cookie cutter group makeup, but MANY MANY do and it has always been the perfect setup.


Howdo.

I don't recall mages being Tanks in Baldur's Gate while retaining full spell casting abilities.

Mages being great damage dealers/CCer's is fine, but not in full plate with more defences than a Sword&Board warrior.

#146
Sirronald555

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Skemte wrote...

Clearly there are some problems with the mages.... One clear problem is the fact they have much more versatility in development.. Unlike warriors or rogues which have to be pigeon holed into a weapon spec tree to be effective, the mages can mix and match any tree they please with out any draw backs.. Furthermore the spellcaster npc's in this game are entirely too few for having some of the most important roles of CC and healing.. Starting a mage garentees that you may not neccesarly need another mage in the group what so ever, but for rogue or warrior you pretty much have to for having a manageable team.. Last but not least is the ridiculous amount of lyrium potions you can make or find.. I can forgive the power of some mages, but the fact they arn't forced into a spell tree seems like a major foresight..



LOL WHO CARES, SERIOUSLY!!??  this is a single player game. There is NO PvP whrre you are gonna have to play against this "OP" mage. Just take one along to help make the game more magageable for you and move on.  Who cares if you have unlimited potions, apparently according to many posts having so many potions  doesn't make up for lack of skill because the game is still...just...sooo... hard.  I love this game. I love the balance of the game when i run a balanced group of 4.

And honestly, why am I getting worked up over these forums, lol. this is a single player game and it isn't like i EVER have to play with any of the jokers (and I don't mean everyone, just the whiners) who post this crap.  I'm off to enjoy another few hours of gametime with my perfectly balanced Sword and Board, rogue, mage and healer.

#147
Skemte

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Oh another thing I would like to say is mages get MUCH more choices when it comes to basic skill choices.. Rogues and warriors MUST max out combat training talent not only to increase attack and defense, but to actually unlock the weapon tree skills.. While the combat training for the mage is nice but isn't exactly neccesary to max out like the wariror or rogue..

#148
boardnfool86

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i can go mageless on normal no problem... although I prefer to bring wynne in case i run out of potions. when the other side has a mage, dont cluster otherwise you can be taken out by a few spells and always try to kill an opposing mage first

#149
Skellimancer

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The people spouting "lol no pvp why care?" are the ones who play the mmo's.



I do NOT play MMO's and i do care that mages are insanely overpowered.

#150
Insect

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Skemte wrote...

I can forgive the power of some mages, but the fact they arn't forced into a spell tree seems like a major foresight..


There were plans to have reduced mana cost for spells of the same school the more points you put in them (which is what that little bar above the different schools mean), but it wasn't implented, sadly - it would've been a nice touch.