chizow wrote...
This is really one of the key arguments here. All the mage apologists need not take the imbalance complaints as a personal affront on the OP-ness of their mages, people just want the glaring imbalances and design flaws in the game addressed so that physical damage characters are a viable alternative to mages.Endarken wrote...
I think stamina costs should be reduced by at least 75%. There is already a cooldown timer built in so you can't spam certain abilities.
Then spells like rejuv would actually have a use.
Let's look at your typical rogue - you have 10 active abilities, maybe 14+ with specializations.
How many can you use during a fight? 2, maybe 3.
I guess I know what the first mod will be.
No one wants mages nerfed because that simply means you will have an even greater reliance on mages than you currently do for healing/CC/AoE/DPS/buff/debuffing/tanking/raising/[everything]. People simply want the clearly underwhelming abilities and game mechanics for melee/physical characters buffed so that melee characters are a more viable alternative to that 2nd or 3rd mage so that its not an exercise in futility and frustration....
I agree with this.
Melee needs a buff to make it an alternative to mages. The only required melee is a tank... and even then you can get away with no tank if you're clever with terrain and have certain mage specs.





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