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First DA2 mod.


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110 réponses à ce sujet

#1
daywalker03

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Mage players that have played the demo and complained about the Heal Cooldown, your frustration has been felt and acted upon; I've tweaked it and the mod is at this location DA2 Heal Spell cooldown tweak. Please test it in the demo and give me some feedback on how you think it should be adjusted.

#2
TheSpoonAge

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Works like a charm !

#3
Guest_xnoxiousx_*

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I downloaded it even though i cant test it just encase its taken down.

#4
aridor1570

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I wont download this mod, the heal cooldown makes the game more interesting, atleast in my opinion.

#5
Guest_xnoxiousx_*

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I cant wait for someone to make a mod that allows use to add armor to companions mod community will fix all bioware messed up.

#6
kjdhgfiliuhwe

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Any Sten fan would know you promise him cookies, not cake.

#7
Setsuken

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Regardless whether I use this mod or not, kudos to you for helping to get the ball rolling on mods. Thanks.

#8
Redneck1st

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Thanks for the mod I've saved it to hd and will test it out after I play through the game once.<G>

#9
AFCommando

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thank god its unbearable with the healing its not more difficult its like demon souls stupid.

#10
Johnsen1972

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I cant wait for someone to make a mod that allows use to add armor to companions mod community will fix all bioware messed up.


Im waiting for that one too

Modifié par Johnsen1972, 06 mars 2011 - 11:23 .


#11
Malja

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Setsuken wrote...

Regardless whether I use this mod or not, kudos to you for helping to get the ball rolling on mods. Thanks.



#12
daywalker03

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Johnsen1972 wrote...

I cant wait for someone to make a mod that allows use to add armor to companions mod community will fix all bioware messed up.


Im waiting for that one too


I'm actually working on it; it's going to be a bit tricky, though. :D

#13
kjdhgfiliuhwe

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Honestly, as long as marquiseondore manages to port her hairstyles over to DA 2, and the community works out how to add custom armor to the game, toolset or no, I'll be a happy camper.

As far as actual convenience mods go, if I had to pick just one I'd like to see ported to DA 2, it's autoloot. It's amazing how much better a game is when you don't have to click the loot window a thousand times a playthrough. :P

#14
kingjezza

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Thanks daywalker03, nice to see people already working on these issues.

#15
CaptainBlackGold

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Let me add my thanks too. Good luck with the companion armor. If you crack that one, you will be my official hero and I will name my next child after you ;-)

#16
daywalker03

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CaptainBlackGold wrote...

Let me add my thanks too. Good luck with the companion armor. If you crack that one, you will be my official hero and I will name my next child after you ;-)


It's proving to be a stubborn nut to crack, but I'm not going to give up on it.

#17
Koffeegirl

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Thanks, OP. Hopefully more mods will follow:)

#18
Leonick91

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Nice. Not the first mod thought, the first one unlocked the CC for the demo, and the second unlocked inventory :P

aridor1570 wrote...

I wont download this mod, the heal cooldown makes the game more interesting, atleast in my opinion.


It's shorter in the final game :P

#19
Ajwol Semreth

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xnoxiousx wrote...

I cant wait for someone to make a mod that allows use to add armor to companions mod community will fix all bioware messed up.


That's funny. You say messed up, where as I say fixed.
I hope all you tedious inventory tweakers get your mod, but personally I'm happy with the way Bioware fixed the issue of party armour.

#20
Aggie Punbot

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On the plus side, DA2 doesn't require the White Teeth mod. :-)

#21
suunio

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daywalker03 wrote...

Mage players that have played the demo and complained about the Heal Cooldown, your frustration has been felt and acted upon; I've tweaked it and the mod is at this location DA2 Heal Spell cooldown tweak. Please test it in the demo and give me some feedback on how you think it should be adjusted.


kudos to the mod bro! I dunno why bioware wants us to spam potions like it was some grindfest mmo

#22
Gill Kaiser

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10 seconds is kind of overpowered, if it's designed to be 60 seconds. I'd have reduced it to 30 seconds or something.

#23
DLaren

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Thanks for the mod!

#24
Xeyska

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Thank you for the mod. :)

#25
MadLaughter

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Malja wrote...

Setsuken wrote...

Regardless whether I use this mod or not, kudos to you for helping to get the ball rolling on mods. Thanks.