First DA2 mod.
#51
Posté 07 mars 2011 - 10:50
#52
Posté 07 mars 2011 - 10:55
_Loc_N_lol_ wrote...
Gill Kaiser wrote...
10 seconds is kind of overpowered, if it's designed to be 60 seconds. I'd have reduced it to 30 seconds or something.
Cue in, "nightmare is way too easy, my party never dies ? WTF Bioware ???"
@OP: I actually appreciate what you're doing. Care to shed some light on the how's ?
Well, the tools I used for this are pyGFF and GDApp, both of which are available in the Projects section; I can give some other help in PM, if you want it.
#53
Posté 07 mars 2011 - 10:59
Edited my message while you were replying. I have GDApp but not the other one.daywalker03 wrote...
Well, the tools I used for this are pyGFF and GDApp, both of which are available in the Projects section; I can give some other help in PM, if you want it.
#54
Posté 07 mars 2011 - 10:59
#55
Posté 07 mars 2011 - 11:01
Now this is hardcore modding.
#56
Posté 07 mars 2011 - 11:05
'Tis your game, however, and you are free to do as you wish.
Modifié par Riloux, 07 mars 2011 - 11:06 .
#57
Posté 07 mars 2011 - 11:14
#58
Posté 07 mars 2011 - 11:16
Edit: Btw. shouldn't you play the game at least once in the way the devs made it before you use mods to change it and then complain 'It's too easy, it's unbalanced' ?
Modifié par AlexXIV, 07 mars 2011 - 11:17 .
#59
Posté 07 mars 2011 - 11:17
MadLaughter wrote...
Malja wrote...
Setsuken wrote...
Regardless whether I use this mod or not, kudos to you for helping to get the ball rolling on mods. Thanks.
Indeed......
#60
Posté 07 mars 2011 - 11:20
trying_touch wrote...
thank you... works great, and ten seconds is perfect... only way i survived nightmare...
hmm... i wonder if that's cheating...
If you would somehow brag that you did manage nightmare without making it easier, then yes.
10seconds is pushing it though - since Nightmare is rather easy as is & healing every 10, esp. with added regen, would be pretty silly.
#61
Posté 07 mars 2011 - 11:21
#62
Posté 07 mars 2011 - 11:24
Of course it's cheating. Even all the additional content in cheating in a way. I mean from a certain point of view which happens to be mine. Just that Bioware says to you here, do this and that and we will let you cheat abit. In which case my answer would be I know how to use console commands in case I get the desire to cheat, it's easy enough after all, so thanks but no thanks.randName wrote...
trying_touch wrote...
thank you... works great, and ten seconds is perfect... only way i survived nightmare...
hmm... i wonder if that's cheating...
If you would somehow brag that you did manage nightmare without making it easier, then yes.
10seconds is pushing it though - since Nightmare is rather easy as is & healing every 10, esp. with added regen, would be pretty silly.
Modifié par AlexXIV, 07 mars 2011 - 11:25 .
#63
Posté 07 mars 2011 - 11:24
One doesn't. If I am not all wrong mods only are for PC.Nash Latkje wrote...
So, how does one apply this to the PS3 demo?
#64
Posté 07 mars 2011 - 11:30
Well it's got a overide folder that works like in DAO and is based on the same engine whcih kinda implies the functionality is still there... not to mention the fact that bioare have said they want to releas a toolkitwillypete1 wrote...
xnoxiousx wrote...
I cant wait for someone to make a mod that allows use to add armor to companions mod community will fix all bioware messed up.
I wonder if this game is even "mod-friendly" at all. Since Bioware is moving away from the more traditional RPG to a mindless action button masher, I bet it will be difficut to impossible to gain access to the other characters via any kind of mod.
The game was streamlined for a reason. Dragon Age II can not say its the "spiritual successor of Baldur's Gate" like the last game was. It's more like the successor of God of War. It's an action game now and character customization is not needed in an action game...
oh, and i shall say this again, the game is only even remotely like God of War on the consoles and still the console controls havn't change much from the first, PC being the same control scheme...
Modifié par Leonick91, 07 mars 2011 - 11:32 .
#65
Posté 07 mars 2011 - 11:31
Riloux wrote...
You really shouldn't mess with the developers' intentions. They obviously have a reason for the cooldown to be 60 seconds. Changing it might tremendously unbalance the game. Judging from the demo, I never had to use Heal so the 60 second cooldown seemed justified. Maybe you could try changing your play style before modding out the parts you don't like.
'Tis your game, however, and you are free to do as you wish.
This.
#66
Posté 07 mars 2011 - 11:33
While he do have a point, the fact that the cooldown is shorter in the final game makes it mootDubya75 wrote...
Riloux wrote...
You really shouldn't mess with the developers' intentions. They obviously have a reason for the cooldown to be 60 seconds. Changing it might tremendously unbalance the game. Judging from the demo, I never had to use Heal so the 60 second cooldown seemed justified. Maybe you could try changing your play style before modding out the parts you don't like.
'Tis your game, however, and you are free to do as you wish.
This.
EDIT: It isnt 10 seconds as i saw someone mention this mod used though :S
Modifié par Leonick91, 07 mars 2011 - 11:35 .
#67
Posté 07 mars 2011 - 11:33
They only said it is in the realm of possiblity. Which sometimes is very, very far away.Leonick91 wrote...
Well it's got a overide folder that works like in DAO and is based on the same engine whcih kinda implies the functionality is still there... not to mention the fact that bioare have said they want to releas a toolkitwillypete1 wrote...
xnoxiousx wrote...
I cant wait for someone to make a mod that allows use to add armor to companions mod community will fix all bioware messed up.
I wonder if this game is even "mod-friendly" at all. Since Bioware is moving away from the more traditional RPG to a mindless action button masher, I bet it will be difficut to impossible to gain access to the other characters via any kind of mod.
The game was streamlined for a reason. Dragon Age II can not say its the "spiritual successor of Baldur's Gate" like the last game was. It's more like the successor of God of War. It's an action game now and character customization is not needed in an action game...
oh, and i shall say this again, the game is only even remotely like God of War on the consoles and still the console controls havn't change much from the first, PC being the same control scheme...
#68
Posté 07 mars 2011 - 11:36
Nah, they said they want to, and that the are considering updating the DAO one to work with DA2. However they did say it might not happen yea. But still the game is moddable the same way DAO is, it sure will be a lot harder without the right tools thoughAlexXIV wrote...
They only said it is in the realm of possiblity. Which sometimes is very, very far away.Leonick91 wrote...
Well it's got a overide folder that works like in DAO and is based on the same engine whcih kinda implies the functionality is still there... not to mention the fact that bioare have said they want to releas a toolkitwillypete1 wrote...
xnoxiousx wrote...
I cant wait for someone to make a mod that allows use to add armor to companions mod community will fix all bioware messed up.
I wonder if this game is even "mod-friendly" at all. Since Bioware is moving away from the more traditional RPG to a mindless action button masher, I bet it will be difficut to impossible to gain access to the other characters via any kind of mod.
The game was streamlined for a reason. Dragon Age II can not say its the "spiritual successor of Baldur's Gate" like the last game was. It's more like the successor of God of War. It's an action game now and character customization is not needed in an action game...
oh, and i shall say this again, the game is only even remotely like God of War on the consoles and still the console controls havn't change much from the first, PC being the same control scheme...
#69
Posté 07 mars 2011 - 11:47
#70
Posté 07 mars 2011 - 12:00
Though may I recommend that if the cooldown is shorter, then perhaps reduce how much it heals? I imagine some people would prefer a shorter cooldown while still wanting the game to be challenging.
Either/or, can't say it's a mod I'll use in my first game. I am looking forward to giving a companion armor mod a try on my second run through, though.
#71
Posté 07 mars 2011 - 12:01
fact.
#72
Posté 07 mars 2011 - 12:19
LordPaul256 wrote...
Kudos for the mod.
Though may I recommend that if the cooldown is shorter, then perhaps reduce how much it heals? I imagine some people would prefer a shorter cooldown while still wanting the game to be challenging.
Either/or, can't say it's a mod I'll use in my first game. I am looking forward to giving a companion armor mod a try on my second run through, though.
I was thinking of balancing the spell cooldown decrease by increasing the mana cost, which makes more sense to me; it's also the only other thing I can change without trying to rewrite the spell scripts from scratch.
#73
Posté 07 mars 2011 - 12:23
Ehm, did you read what the thread was about? He have made a mod reducing the heal cooldown in the demo which means he is before any nude mods, and even then there have already been two mods before this one.Suron wrote...
first DA2 mod will undeniably be some form of total nude mod (or at least topless female) to run around in or at least in "sex" scenes.
fact.
#74
Posté 07 mars 2011 - 12:36
#75
Posté 07 mars 2011 - 12:40





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