Why no faith in Dragon Age 2
#26
Posté 06 mars 2011 - 11:50
#27
Posté 06 mars 2011 - 11:50
Mhh, I really like what is written there. Indeed, there was a lot of changes, and what is presented above is only a sample. I also believe that we must consider DA2 like another game in the same universe.I think that with all the changes they've made in for DA2 it's almost like it's not a true sequel. You have a framed narrative, Qunari have horns, you don't have your Warden nor can you play as another race. Those are just a few of the big changes. DA:O was RPG of the year, and many are going to be of the opinion "Why fix what ain't broke?".
I think if you approach this game not as a sequel, but as a game based on the Dragon Age Universe you will appreciate it more. That way when things are not familiar it's no big deal, and when they are it's a pleasant surprise. Bioware has always had great writers, so I am looking forward to the story if anything.
#28
Posté 06 mars 2011 - 11:53
jjbens wrote...
well do you think there going to go back to the old version like origin or keep the new style
Given that it seems most people on these forums like the new style (while I know that this may not be representative of players as a whole) and most reviews speak of them with approcal, I think it likely they'll keep this style for DA3.
Of course, should the game tank sales-wise, they may change completely again.
Either way, I expect they'll tinker a bit with DA3.
#29
Posté 06 mars 2011 - 11:55
TexasToast712 wrote...
Such wisdom.Sabariel wrote...
Personal preference. The day that 100% of people like/dislike something is the day that the world collapses in upon itself.
Can I start a religion around your philisophical teachings?
Only if you charge people ridiculous amounts of money to belong to said religion
#30
Posté 06 mars 2011 - 11:57
Get over it. The dialogue wheel looks awesome and is just like the ME series.TJPags wrote...
No, it simply means I don't like dialogue wheels/paraphrase covnersation systems,
Modifié par TexasToast712, 07 mars 2011 - 12:00 .
#31
Posté 06 mars 2011 - 11:57
#32
Posté 06 mars 2011 - 11:58
Modifié par SkyWard20, 06 mars 2011 - 11:59 .
#33
Posté 06 mars 2011 - 11:58
#34
Posté 06 mars 2011 - 11:59
Agreed, I will start writing a Religious book about you and it will gost $50 a chapter.Sabariel wrote...
TexasToast712 wrote...
Such wisdom.Sabariel wrote...
Personal preference. The day that 100% of people like/dislike something is the day that the world collapses in upon itself.
Can I start a religion around your philisophical teachings?
Only if you charge people ridiculous amounts of money to belong to said religion
#35
Posté 07 mars 2011 - 12:00
TexasToast712 wrote...
Get over it. The dialogue wheel looks awesome and is just like the ME series.TJPags wrote...
No, it simply means I don't like dialogue wheels/paraphrase covnersation systems,
Fixed your quote.
I don't want such inflexible comments attributed to me.
And FYI - I did not play ME or ME2, and will not play ME3. The story holds no appeal for me. Also, the voiced PC and the dialogue wheel are not something I enjoy.
Modifié par TJPags, 07 mars 2011 - 12:00 .
#36
Posté 07 mars 2011 - 12:01
I just play these games for the story, so I don't much care about the gameplay--as long as it's somewhat fun.
If it was a shooter or competitive game I'd care a lot more about the gameplay.
#37
Posté 07 mars 2011 - 12:01
Modifié par TexasToast712, 07 mars 2011 - 12:05 .
#38
Posté 07 mars 2011 - 12:02
Is it so hard for people to accept that some people simply do not like the changes made?
[/quote]
Is it so hard for people to accept that some people simply like the changes made?
It isn't just change for the sake of change .. i watched every single interview with DA2 developers and they clearly stated why every one of those changes were made .. their made their case clear .. like it or not .. it's isn't change for the sake of change.
[quote]TJPags wrote...
As an example, I don't like the paraphrase system/dialogue wheel, don't like the carthwheeling rogue combat and the leaping warrior combat. These two things have NOTHING to do with DA2 not being like DAO, except for the fact that DAO didn't have these things. [/quote]
You are simply ignoring all the "reasons" why these "things" have been added to DA2 .. your only argument amounts to .. "it wasn't in DA:O so it musn't be in DA2" .. really !!!! .. do you expcet to convince someone with an argument like that.[/quote]
[quote]TJPags wrote...
I don't like combat that looks like a circus.
[/quote]
It isn't like a circus ... it is as tactical as DA:O .. the pause button exists for a reason .. i palyed both games .. and DA2 combat doesn't look that much different from DA:O except that the characters in DA2 have way better animation and respond more fluidly ... they don't feel like they are lagging or standing in their place like robots hacking at a tree.
[quote]TJPags wrote...
I don't like them in ANY game.
[/quote]
If your hate for them is oh-so-strong .. then don't play such games .. problem solved.
Modifié par Hunter-Wolf, 07 mars 2011 - 12:06 .
#39
Posté 07 mars 2011 - 12:02
[quote]TexasToast712 wrote...
[quote]TJPags wrote...
No, it simply means I don't like dialogue wheels/paraphrase covnersation systems,[/quote]
Get over it. The dialogue wheel looks awesome and is just like the ME series.
Fixed your quote.
I don't want such inflexible comments attributed to me.
And FYI - I did not play ME or ME2, and will not play ME3. The story holds no appeal for me. Also, the voiced PC and the dialogue wheel are not something I enjoy.[/quote]
Are you a mute? If not then why would you not enjoy your character having a badass voice that trumps your own by comparision?
#40
Posté 07 mars 2011 - 12:04
TJPags wrote...
Is it so hard for people to accept that some people simply do not like the changes made?
Why must it be a "People fear change?" or a "it's not exactly like Origins" thing.
As an example, I don't like the paraphrase system/dialogue wheel, don't like the carthwheeling rogue combat and the leaping warrior combat. These two things have NOTHING to do with DA2 not being like DAO, except for the fact that DAO didn't have these things. Fallout New Vegas doesn't have them either. Does that mean I dislike DA2 because it's not like FNV?
No, it simply means I don't like dialogue wheels/paraphrase covnersation systems, and I don't like combat that looks like a circus. I don't like them in ANY game.
Please, it's not always a "they changed DA:O!! Those ****s!!" issue. And I wish people would stop acting like it was.
QFT
Although there are things that bother me mostly because they don't seem to fit in the world of Dragon Age as presented in DA:O. I'm not generally objected to circus-like fighting in games for example. Dialogue wheel in this form I won't like in any game/world I care for.
#41
Posté 07 mars 2011 - 12:11
Are you a mute? If not then why would you not enjoy your character having a badass voice that trumps your own by comparision?
Learn to quote and stop being a ****ing ****.
Did it ever occur to you that maybe there are people who don't think his VO sounds "badass" or that people might prefer to read(i know this is hard) a line with their own inflection?
Modifié par Merced652, 07 mars 2011 - 12:15 .
#42
Posté 07 mars 2011 - 12:13
Modifié par Merced652, 07 mars 2011 - 12:14 .
#43
Posté 07 mars 2011 - 12:17
Hunter-Wolf wrote...
TJPags wrote...
Is it so hard for people to accept that some people simply do not like the changes made?
Is it so hard for people to accept that some people simply like the changes made?
It isn't just change for the sake of change .. i watched every single interview with DA2 developers and they clearly stated why every one of those changes were made .. their made their case clear .. like it or not .. it's isn't change for the sake of change.
Did I say anything about it being change for the sake of change? No, I did not. I made a clear distinction about not liking the features themselves, regardless of why they were pout in, and regardless of whether they are a change from DAO.
Hunter-Wolf wrote...
TJPags wrote...
As an example, I don't like the paraphrase system/dialogue wheel, don't like the carthwheeling rogue combat and the leaping warrior combat. These two things have NOTHING to do with DA2 not being like DAO, except for the fact that DAO didn't have these things.
You are simply ignoring all the "reasons" why these "things" have been added to DA2 .. your only argument amounts to .. "it wasn't in DA:O so it musn't be in DA2" .. really !!!! .. do you expcet to convince someone with an argument like that.
Umm, see above. That was NOT my argument. You are so blinded by your dislike of anyone speaking badly about this game, you missed that. My argument was that I do not like some of what's been put into this game.
Hunter-Wolf wrote...
TJPags wrote...
I don't like combat that looks like a circus.
It isn't like a circus ... it is as tactical as DA:O .. the pause button exists for a reason .. i palyed both games .. and DA2 combat doesn't look that much different from DA:O except that the characters in DA2 have way better animation and respond more fluidly ... they don't feel like they are lagging or standing in their place like robots hacking at a tree.
Notice I said "looks like". I really don't care if you like it. I don't care if you think it's as tactical as DAO. It looks like acrobats at a circus to me.
Hunter-Wolf wrote...
TJPags wrote...
I don't like them in ANY game.
If your hate for them is oh-so-strong .. then don't play such games .. problem solved.
Indeed. it is that simple. Yet, because I enjoyed DAO as much as I did, I've already pre-ordered this game, and will give it a shot.
So stop being such a hater.
#44
Posté 07 mars 2011 - 12:20
Merced652 wrote...
Are you a mute? If not then why would you not enjoy your character having a badass voice that trumps your own by comparision?
Learn to quote and stop being a ****ing ****.
Did it ever occur to you that maybe there are people who don't think his VO sounds "badass" or that people might prefer to read(i know this is hard) a line with their own inflection?
Exactly.
Really, Texas Toast - you like the game. We get that. This thread is about why people don't like it. If you have nothing to add except your opinion that it's the greatest thing in the world, stay out of it.
And if you're going to quote me, please do it right. I don't like even mistakenly being associated with your POV.
#45
Posté 07 mars 2011 - 12:21
Are you a mute? If not then why would you not enjoy your character having a badass voice that trumps your own by comparision?
if the voice acting was decent and there were more dialoge choices i dont think anyone would have a problem, also theres no emotion at all with these voice actors(at least with male hawke).
Modifié par AFCommando, 07 mars 2011 - 12:23 .
#46
Posté 07 mars 2011 - 12:23
#47
Posté 07 mars 2011 - 12:30
Vit246 wrote...
Change isn't always good just because it's a change. Sometimes its pointless, unnecessary, or just stupid.
Exactly. Point in case: DAII
Bioware wants to appease to new people but in the process loses some of it's oldest fans.
I've been a fan of Bioware since the days of Baldur's Gate. BG and BGII were great, but ever since that the quality has gone down. More testosterone less depth. More streamlining less sophistication. ME2 was as a lowpoint for me personally.
I had watched the making of DAO for five years before it finaly came out. I had a hope again, in Bioware as a champion of old school rpg's. And DAO was good. Not as great as I wanted, but very good. But with what I have seen so far for DAII and after having played the demo, I know that Bioware has truly lost it. This is not ME2 with swords, it's worse. For the what it's worth: I do not compare DAII to DAO and conclude that it is different thus it must be bad. I compare DAII to what Bioware once was, what it slowly became and how it regained some of it's former glory. And how it lost it again.
I had faith for a while. Faith that Bioware would get back to being the champion of deep sofisticated rpg's with an original and well told story. My faith was sometimes tested, I admit, but I persevered. And my faith was rewarded with DAO.
And then came DAII.
I have no faith in Bioware anymore.
#48
Posté 07 mars 2011 - 12:36
Merced652 wrote...
Did it ever occur to you that maybe there are people who don't think his VO sounds "badass" or that people might prefer to read(i know this is hard) a line with their own inflection?
Having characters with no voices in any modern game is an atrocity really .. unless you have a very damn good reason (simple game that needs no voice acting .. i.e puzzle platrofmer / no money to get Voice Actor.. etc etc) ... it just isn't excusable anymore ... and i played lots of silent RPGs .. but at least they were consistent .. all characters had no voices (most old JRPGs) and it usually for saving disk space or just following JRPG tradition ... but having the main character silent and everyone else and their grandmother speakng out loud and replying to your eternal silence by reading your mind was absolutely silly (didn't know all DA inhabitants were psychics) ... and no it doesn't make me feel like i'm the character like some people say .. having control over the characters looks and actions does .. not making it mute.
And if i want to read that badly i can read the codex entries .. or better .. go read a book.
TJPags wrote...
So stop being such a hater.
Coming from a hater (who hates a game for attmpeting something fresh) i won't take that advice seriously
Modifié par Hunter-Wolf, 07 mars 2011 - 12:39 .
#49
Posté 07 mars 2011 - 12:39
That's because it isn't. The Dragon Age series has never been about one particular story or character. It's a series of stories that all take place in the same universe, to tell the story of the world of Thedas during the Ninth Age (aka the Dragon Age).Biotic Budah wrote...
I think that with all the changes they've made in for DA2 it's almost like it's not a true sequel.
#50
Posté 07 mars 2011 - 12:39
Hunter-Wolf wrote...
Merced652 wrote...
Did it ever occur to you that maybe there are people who don't think his VO sounds "badass" or that people might prefer to read(i know this is hard) a line with their own inflection?
Having characters with no voices in any modern RPG game is an atrocity really
Do you always torpedo your own arguments like this?





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