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Why must the game have an max inventory space?


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#1
egervari

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I noticed in one of the live chat videos that there is still that annoying max inventory size, Why must this be in the game? It is just annoying.

For me, I do not want to spend time shuffling through my crap, figuring out what I need to keep from what I don't - especially when I'm in a dungeon or half-way in a mission where I have no ability to sell any of it. Dumping it just wastes potential gold, which if it's anything like the first game, we will need every silver to afford those pricey weapons from the various shops.

I don't want to practice my skills as inventory management clerk. I just want to pick up stuff and play the game.

For every save, I would open up the toolset and set my max inventory to 999. It caused no crashes or any problems at all. I also find it hard to believe that this would have a problem for the xbox or ps3 users. This isn't going to be taking that much ram guys.

So why even bother with this? Isn't there a number of other interesting upgrades and things to do? Why is this necessary... to sell a few extra DLCs that include extra bags? I don't get it. I never have, and I never will.

Modifié par egervari, 07 mars 2011 - 03:10 .


#2
AT_Field

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I believe the burden will be alleviated slightly by storage chests this time around, at least. Stash all your spare stuff and travel light so you can loot as much as you can.

#3
LtRadczek

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inb4magicalbottomlesspockets

OT:
Yea I never understood that either. It was really annoying in ME1 where useless items just came pouring out of crates and each one took up a whole slot. I hope we don't have to buy backpacks again, or at least get them earlier on. But, like AT said, the storage chests will come in mighty handy. It made Awakenings so much less painful!

#4
Atmosfear3

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I don't think inventory size will be a problem this time around considering the only things you'll carry are armor for hawke (companions don't have armor slots) and weapons, which you'll usually only have a handful of at any time to switch if needed.

#5
abat223

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It's obvious..


You can only realistically carry 120 swords.. Anything more would be ridiculous

#6
mesmerizedish

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abat223 wrote...

It's obvious..


You can only realistically carry 120 swords.. Anything more would be ridiculous


I laughed.

#7
TJPags

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Because apparently, if not for the item limit, people would be wandering around with infinite number of blank vellum, random gems, darkspawn daggers, darkspawn shields, and lets not forget the mabari crunch.

#8
mesmerizedish

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TJPags wrote...

Because apparently, if not for the item limit, people would be wandering around with infinite number of blank vellum, random gems, darkspawn daggers, darkspawn shields, and lets not forget the mabari crunch.


Which could cause fbomb inflation and freeze the game!!! AHHHHHHHHH!

#9
frebu

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Because, it would end up like this:

http://1.bp.blogspot...ple-d2yv6dr.png


To much stuff, is NOT a good thing.

#10
egervari

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TJPags wrote...

Because apparently, if not for the item limit, people would be wandering around with infinite number of blank vellum, random gems, darkspawn daggers, darkspawn shields, and lets not forget the mabari crunch.


Ask yourself if this *really* matters. It does not. 

This is one case where realism is actually the wrong game design decision. Constant item management = no fun.

I know there will probably be a storage chest, but even that is more hassle.

And I have VIVID memories of swearing constantly at the game during the tower at Ostagar. If you failed to sell any of your crap to the quartermaster before the battle, you were basically SOL.

Even if you sold you crap, you'd still be desperately starving for space.

This just isn't fun. It totally screws up with the flow of the game.

#11
marshalleck

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egervari wrote...

This just isn't fun. It totally screws up with the flow of the game.

No, you being a packrat screws up the game. :wizard:

#12
Actua

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It makes sense when you consider the alternative: opening up your inventory to see 10,000 items that you have to sift through. It's like forcing a weekly cleaning... so the player doesn't have to deal with 'SPRING CLEANING.' Plus, inventory organization provides for a nice break of pacing. For most Diablo games, inventory sifting is the best part--not the mindless hacking and slashing.

Plus, I'm sure that 10,000 might take a while to load. And I'm sure it's murder to saved game files.

#13
TJPags

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egervari wrote...

TJPags wrote...

Because apparently, if not for the item limit, people would be wandering around with infinite number of blank vellum, random gems, darkspawn daggers, darkspawn shields, and lets not forget the mabari crunch.


Ask yourself if this *really* matters. It does not. 

This is one case where realism is actually the wrong game design decision. Constant item management = no fun.

I know there will probably be a storage chest, but even that is more hassle.

And I have VIVID memories of swearing constantly at the game during the tower at Ostagar. If you failed to sell any of your crap to the quartermaster before the battle, you were basically SOL.

Even if you sold you crap, you'd still be desperately starving for space.

This just isn't fun. It totally screws up with the flow of the game.


Does it matter that you can't carry more than 120 random, useless items?  No, I suppose not.

Really, do you need all those items?  Or do you need the money?

#14
frebu

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egervari wrote...

TJPags wrote...

Because apparently, if not for the item limit, people would be wandering around with infinite number of blank vellum, random gems, darkspawn daggers, darkspawn shields, and lets not forget the mabari crunch.


Ask yourself if this *really* matters. It does not. 

This is one case where realism is actually the wrong game design decision. Constant item management = no fun.

I know there will probably be a storage chest, but even that is more hassle.

And I have VIVID memories of swearing constantly at the game during the tower at Ostagar. If you failed to sell any of your crap to the quartermaster before the battle, you were basically SOL.

Even if you sold you crap, you'd still be desperately starving for space.

This just isn't fun. It totally screws up with the flow of the game.




I never had that problem. By the time the Battle started I had sold all my random junk and bought potions and a few armor upgrades.

#15
egervari

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And I know this isn't a technical limitation at all. The storage chest technically holds a crapload of items, so there is no reason at all that your inventory couldn't just merge with the storage chest = make it simple.

The actual memory requirements to hold a list of 1000 items is basically negligible considering how complex the game is. We are talking about a extremely small fraction of the game's memory usage here.

There are data structures that you can use the express a constantly growing list of items too while making sure that the smallest amount of memory is used at any given time.

Even if you wanted it to be a finite amount, then 50 is too damn small. Just make it 500 or 1000. This is really peanuts. Computers can store millions or gazillions of items. What is 1000 items in 2011? It's nothing.

#16
TJPags

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egervari wrote...

And I know this isn't a technical limitation at all. The storage chest technically holds a crapload of items, so there is no reason at all that your inventory couldn't just merge with the storage chest = make it simple.

The actual memory requirements to hold a list of 1000 items is basically negligible considering how complex the game is. We are talking about a extremely small fraction of the game's memory usage here.

There are data structures that you can use the express a constantly growing list of items too while making sure that the smallest amount of memory is used at any given time.

Even if you wanted it to be a finite amount, then 50 is too damn small. Just make it 500 or 1000. This is really peanuts. Computers can store millions or gazillions of items. What is 1000 items in 2011? It's nothing.


The question is, why do you need this in your inventory?  Why not sell it, so you can have money, so you can buy items that are, you know, useful?

#17
Ulquiorra_4_Esparda

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I agree with the OP, unless the inventory space is realistic and balanced around a system of managment that actually serves a purpose then I dont see why it is there in the first place. Personally I would also prefer if there was a serious culling of useless items, if you dont need it then dont pick it up off the battlefield.

#18
egervari

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TJPags wrote...

egervari wrote...

TJPags wrote...

Because apparently, if not for the item limit, people would be wandering around with infinite number of blank vellum, random gems, darkspawn daggers, darkspawn shields, and lets not forget the mabari crunch.


Ask yourself if this *really* matters. It does not. 

This is one case where realism is actually the wrong game design decision. Constant item management = no fun.

I know there will probably be a storage chest, but even that is more hassle.

And I have VIVID memories of swearing constantly at the game during the tower at Ostagar. If you failed to sell any of your crap to the quartermaster before the battle, you were basically SOL.

Even if you sold you crap, you'd still be desperately starving for space.

This just isn't fun. It totally screws up with the flow of the game.


Does it matter that you can't carry more than 120 random, useless items?  No, I suppose not.

Really, do you need all those items?  Or do you need the money?


Ideally I want the money. I don't want to destory the item by putting on the ground or back in a container that I will never be able to return to again.

Seriously, this is a pretty big problem. They make all the endgame stuff 150 gold pieces each. Unless you do some potion crafting cheats where you make potions and sell them back, you will not be able to afford very much by the end of the game if you don't sell all the useless crap you loot. Not happening.

So I suppose you balance it 2 ways: make the endgame gear a lot cheaper, or give us more inventory space.

Sometimes you don't know what to throw away either. How do you know you are not throwing something important away? Sure, hindsight will let you know... but if a player is brand-spanking new to the game... how are they to know?

You see, the more inexperienced a player is, the more they are going to want to horde their loot, just to sort it out later.

There are just so many convenient and good reasons to have a very large inventory space in games like this. There is basically no argument to refute what I am saying. No reason to keep it at 50 or 90. None.

#19
mesmerizedish

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egervari wrote...

There is basically no argument to refute what I am saying. No reason to keep it at 50 or 90. None.


fbomb inflation :whistle:

[EDIT] Not a serious point, because it was a different game and a major bug, not an actual design thing, just in case anyone thought I was serious.

Modifié par ishmaeltheforsaken, 07 mars 2011 - 05:14 .


#20
egervari

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TJPags wrote...

egervari wrote...

And I know this isn't a technical limitation at all. The storage chest technically holds a crapload of items, so there is no reason at all that your inventory couldn't just merge with the storage chest = make it simple.

The actual memory requirements to hold a list of 1000 items is basically negligible considering how complex the game is. We are talking about a extremely small fraction of the game's memory usage here.

There are data structures that you can use the express a constantly growing list of items too while making sure that the smallest amount of memory is used at any given time.

Even if you wanted it to be a finite amount, then 50 is too damn small. Just make it 500 or 1000. This is really peanuts. Computers can store millions or gazillions of items. What is 1000 items in 2011? It's nothing.


The question is, why do you need this in your inventory?  Why not sell it, so you can have money, so you can buy items that are, you know, useful?


Sometimes you are in a mission and can't sell it. I.e. the current mission contains so much crap that nobody would have the space for all of it in a single playthrough. So, what are we supposed to do... trek 3 floors just to go back to town to sell all the junk off and walk 3 floors back to where we were? This is crazy and a total waste of human effort.

Giving the player more inventory space just minimizes wasteful time like this and lets the player actually have fun and *play* the game and not manage inventory.

#21
demicraftgod

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because you don't have shale to carry your inventory for you anymore...
Limited inventory space could...in some sense...be a tactical thing, in the grand scheme of things? haha, you just can't pick up EVERYTHING along the way, you can only carry what you really need. And if you are only carrying what you really need, then there should be no problem with limited inventory space.

#22
slimgrin

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Unlike other RPG's that employ limitations on inventory space, I felt DA's was just there because...

So I used a mod to expand the inventory, and I don't think it reduces anything but hassle. In games like Fallout 3, or The Witcher, an endless inventory is indeed cheating. In DA, I'm not so sure.

#23
AnotherAD

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Ulquiorra_4_Esparda wrote...

I agree with the OP, unless the inventory space is realistic and balanced around a system of managment that actually serves a purpose then I dont see why it is there in the first place. Personally I would also prefer if there was a serious culling of useless items, if you dont need it then dont pick it up off the battlefield.


Because if it is useless like 99.99% of Origins/Awakening items you can sell for gold. gold is helpful when you find a merchant that sells a good ring or etc. and it is expensive to buy.  If they didnt limit of how many thing s character can carry then you have the KOTOR experince of a crappy inventory system where you can not find the item you just brought from a vendor.

Sarcasm

Plus people would say unlimited carrying is unrealistic and you know games have to be realistic or it is plain dumb.

/sarcasm

#24
egervari

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demicraftgod wrote...

because you don't have shale to carry your inventory for you anymore...
Limited inventory space could...in some sense...be a tactical thing, in the grand scheme of things? haha, you just can't pick up EVERYTHING along the way, you can only carry what you really need. And if you are only carrying what you really need, then there should be no problem with limited inventory space.


Then the game has to not make all the end-game gear 150 gold pieces then. The only way to buy these basically is to sell all the crap.

#25
TJPags

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Hoard what, exactly?  Gems?  Blank Vellum?  silk carpets?  silver chalices?  greater nature balms?

Honestly, when you pick up a weapon or a piece of armor, look at it.  Is it better than what you have?  Yes?  Then use it, and sell what you were using (or give it to another party member, but that's a limited option in DA2).  It's not better than what you have now?  Then sell it.

When you pick up a potion, ask yourself, do I use potions?  No?  Sell it.  Yes?  Keep it.  It's only 1 inventory slot for 99 of them.

Why is this such a problem?  Posted Image