slimgrin wrote...
Unlike other RPG's that employ limitations on inventory space, I felt DA's was just there because...
So I used a mod to expand the inventory, and I don't think it reduces anything but hassle. In games like Fallout 3, or The Witcher, an endless inventory is indeed cheating. In DA, I'm not so sure.
I agree. In fallout 3 it is annoying, but you have solutions to this problem. You can take perks and boost your strength stat. Once you can carry 200 or 250, it's really not that big of a hassle. You also had companions to carry a lot for you as well, which further gave the player incentives to solve this problem. It was doable.
You could also use extra parts for repairs, which really condensed all the stuff you could pick up. The way each item was priced, you wouldn't really lose much money by repairing them all to full durability.
Also, the limited inventory space makes sense to a game where you are travelling alone in a wasteland. It's still inconvenient mind you, but I can see why it's in the game. It does serve a purpose.
But in DA, it's just annoying. The bags are not nearly an big enough improvement. If I am starting out with 50, then by the end of the game, I should be able to get it to 500 or 1000... but I can't. There's also nothing to do with a big bulky armor that takes up 4 spaces or whatever. What can you do with it? You want to sell this, because it's going to give you a lot of silver or even some gold. Leaving it behind makes no sense - that's end-game gear you are not able to get if you just leave it on the ground :/





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