egervari wrote...
need to make the max inventory size smaller!!!" I really highly doubt that.
.
It's too much in DA:O already, 200 would be silly.
egervari wrote...
need to make the max inventory size smaller!!!" I really highly doubt that.
.
Xewaka wrote...
Since you're thinking, have you thought that the inventory limitation is there precisely to avoid that you buy that awesome dagger a little earlier? As in, it is actually a mechanism to keep the player's purse (and thus gear progression) in check with his level?egervari wrote...
I am THINKING - I am thinking if I sell all of this crap, I can get that awesome dagger a little earlier, or I might be able to get 1 more expensive item before I head off and do the final boss. That's what I'm thinking!
Frankly, I am shocked that more people are fighting in favour of how the current system works. This is astonishing to me.
Not that I wouldn't welcome more inventory space, but it is a point to consider.
Modifié par Felfenix, 07 mars 2011 - 12:43 .
Felfenix wrote...
As far as the whole "It needs a limit or it would be overwhelming and unmanageable!" argument goes, that's false. Many JRPGs don't have an inventory cap, and their inventory is ironically more manageable than DAO's mess of an inventory menu.
If I want realism, carrying 100 suits of armor like DAO isn't the answer. A system like Fallout's is better, but still not nearly far enough though. In Fallout you can still carry for more than is possible or reasonable.
If the consensus is there should be realism and/or inventory management, then we should probably only be allowed to carry about 2 weapons, maybe a shield too, and an actual backpack full of smaller items like maybe a dozen potions. Even carrying that much should be greatly encumbering, not just for realism's sake, but for forcing us to manage the pros and cons of everything we find worth carrying with us.
Though, if we're going to cast realism and inventory management aside, then any attempt at an inventory cap is just silly. If some people want to hoard, then let them hoard. The person who sells makes more gold and has to "sort" through less crap anyway, right? People who want to keep their inventories small can continue to do as they please even without a cap, and people who don't think sorting recycleables is fun don't have to worry about capping out.
Modifié par randName, 07 mars 2011 - 12:44 .
Modifié par Felfenix, 07 mars 2011 - 12:47 .
Modifié par demonic_cookie, 07 mars 2011 - 12:51 .
I am taking into account the regular loot taken during game, and I'm assuming a player does sell during every visit to a hub/camp. I disagree on the backtracking though, as I think that the amount of real life time lost backtracking is not compensated by the amount of in-game coin won by selling.Felfenix wrote...
Then the inventory limit fails to fulfill it's purpose. I can loot every item in the game. I just have to sell stuff sometimes. The only people the current system in DA limits are hoarders (who don't want to sell anything) and people who never sell stuff in town due to either forgetting or being lazy. Not to mention even if you do hit the cap, you can turn around, go right back to CAMP (not even town), sell everything, and continue on, effortlessly and without limitation. Maybe you should think it through a little.
Xewaka wrote...
I am taking into account the regular loot taken during game, and I'm assuming a player does sell during every visit to a hub/camp. I disagree on the backtracking though, as I think that the amount of real life time lost backtracking is not compensated by the amount of in-game coin won by selling.Felfenix wrote...
Then the inventory limit fails to fulfill it's purpose. I can loot every item in the game. I just have to sell stuff sometimes. The only people the current system in DA limits are hoarders (who don't want to sell anything) and people who never sell stuff in town due to either forgetting or being lazy. Not to mention even if you do hit the cap, you can turn around, go right back to CAMP (not even town), sell everything, and continue on, effortlessly and without limitation. Maybe you should think it through a little.
Modifié par Felfenix, 07 mars 2011 - 01:10 .
Felfenix wrote...
Wait, KOTOR had an inventory cap? I don't think I sold even one item in KOTOR, and I looted everything.
A trend that really annoys me in recent games is how just about everything I loot makes me go "Eh, more random crap to sell for the crap pile." instead of "Wow! I'm glad I went down this side path / brought a lockpick for this chest / killed this mob!"
Modifié par randName, 07 mars 2011 - 01:14 .
Nathan Redgrave wrote...
Be glad it's not as draconian as Baldur's Gate, at least.
Honestly, Origins's inventory space never gave me any problems, but it did get a bit claustrophobic during especially long quests where stopping at a shop was a bit out-of-the-way. Thank God the Deep Roads were separated into sections, with no real penalty for stopping back at Orzammar before moving on to the next one.
Rixxencaxx wrote...
If you want only mindless hack n slash go Diablo or Titan quest. You have to admit that you don't like rpgs....play something else....
OH...WAIT even diablo and titan quest have inventory with limited space....<_<
LordPaul256 wrote...
I cannot honestly imagine a situation where you need to haul all this stuff from location to location. Or what this stuff even is. And the fact that you've seemingly been able to already mod it yourself to get 999 item slots makes me wonder why you're even complaining.
Is it the case that you will not be happy until everyone shares your point of view, or something?
Felfenix wrote...
elektrego wrote...
Hey ,they just could give us unlimited gold, or how about a magic loot machine at the Black Emporium, where you can pick up as much loot as you want and immidiately sell again. And while they are at it, how about unlimited health and stamina. This all would make the game so much easier. Impliment the killallhostiles script as a hotkey!
On a (more serious) side note:
The only time I ever had a problem with the inventory was rune crafting in Awakening, especially when you gave that talent to a party member and you had to leave the throne room every time you wanted to make a better rune.
How would it make the game any easier? WHAT about DA's inventory system do you feel promotes any kind of challenge, obstacle, or relevant gameplay element?
If the consensus is there should be realism and inventory management, then we should probably only be allowed to carry about 2 weapons, maybe a shield too, and an actual backpack full of smaller items like maybe a dozen potions. Even carrying that much should be greatly encumbering, not just for realism's sake, but for forcing us
to manage the pros and cons of everything we find worth carrying with us.
THAT would be a limiting system that required management and worked as a gameplay element. THEN you could compare it to gold and mana.
Lotion Soronnar wrote...
egervari wrote...
TJPags wrote...
Because apparently, if not for the item limit, people would be wandering around with infinite number of blank vellum, random gems, darkspawn daggers, darkspawn shields, and lets not forget the mabari crunch.
Ask yourself if this *really* matters. It does not.
This is one case where realism is actually the wrong game design decision. Constant item management = no fun.
It matters to me.
I'm all for miimalistic inventory and drops.
I'd give players as little incentive to pick up needles items as possible...by making quite a few items literaly worthless and having a REALLY limited inventory.
3 weapons and 1 armor per party member.
I'd make pack rats suffer...SUFFER. It would be...glorious!
Modifié par egervari, 07 mars 2011 - 06:31 .
Xewaka wrote...
Since you're thinking, have you thought that the inventory limitation is there precisely to avoid that you buy that awesome dagger a little earlier? As in, it is actually a mechanism to keep the player's purse (and thus gear progression) in check with his level?egervari wrote...
I am THINKING - I am thinking if I sell all of this crap, I can get that awesome dagger a little earlier, or I might be able to get 1 more expensive item before I head off and do the final boss. That's what I'm thinking!
Frankly, I am shocked that more people are fighting in favour of how the current system works. This is astonishing to me.
Not that I wouldn't welcome more inventory space, but it is a point to consider.
demonic_cookie wrote...
Of all my time playing DA I had perhaps two or three times I didn't have enough inventory space to accommodate the loot. It was mostly because I forgot to sell it all before I went into the dungeon, once in the Deep Roads. And even then I only had to delete a couple of frozen lightnings or deep mushrooms to make room. I honestly can't see how you'd run out of space in your pack as soon as Ostargar >_> Just dump it all on the quartermaster and the problem's solved.
Guest_Autolycus_*
Modifié par Autolycus, 07 mars 2011 - 06:31 .
Autolycus wrote...
egervari...
Look, as has been said, why don't you just admit you're lazy can can't be bothered? As for games being flawed, they are only flawed 'in your opinion'....you have already admitted all you want to do is pick up and play, hack, slash and kill stuff. Seriously, RPG games are really not for you.
Just give it up, accept that a lot of people do not agree with your 'opinion' and move on......jesus....
Modifié par egervari, 07 mars 2011 - 06:38 .
Felfenix wrote...
Xewaka wrote...
Since you're thinking, have you thought that the inventory limitation is there precisely to avoid that you buy that awesome dagger a little earlier? As in, it is actually a mechanism to keep the player's purse (and thus gear progression) in check with his level?egervari wrote...
I am THINKING - I am thinking if I sell all of this crap, I can get that awesome dagger a little earlier, or I might be able to get 1 more expensive item before I head off and do the final boss. That's what I'm thinking!
Frankly, I am shocked that more people are fighting in favour of how the current system works. This is astonishing to me.
Not that I wouldn't welcome more inventory space, but it is a point to consider.
Then the inventory limit fails to fulfill it's purpose. I can loot every item in the game. I just have to sell stuff sometimes. The only people the current system in DA limits are hoarders (who don't want to sell anything) and people who never sell stuff in town due to either forgetting or being lazy. Not to mention even if you do hit the cap, you can turn around, go right back to CAMP (not even town), sell everything, and continue on, effortlessly and without limitation. Maybe you should think it through a little.
Lord_Saulot wrote...
If you can do that, then do that. It is called a trade off.
Actually, yes, it is. You don't like it. Some people do. You don't think it's a good system. Other people do. That is pretty much the definition of opinion.egervari wrote...
Stop right there. It is not "opinion" as you state it.
Really? I wonder if the folks at Bioware have done this.I have studied game design.
And if they did, then their opinion doesn't match with your facts, right?It is one of those things that the designers probably never actually thought about.
SnowHeart1 wrote...
Actually, yes, it is. You don't like it. Some people do. You don't think it's a good system. Other people do. That is pretty much the definition of opinion.egervari wrote...
Stop right there. It is not "opinion" as you state it.
Really? I wonder if the folks at Bioware have done this.I have studied game design.
And if they did, then their opinion doesn't match with your facts, right?It is one of those things that the designers probably never actually thought about.
Modifié par egervari, 07 mars 2011 - 06:47 .
egervari wrote...
Everything here doesn't prove your case. Just because bioware makes many good decisions doesn't mean everything they made was correct. I am pointing out in logical, rational way on why this particular decision is flawed. Instead of actually putting forth an argument that factors in game design, you just state things that are either untrue or seeks to destory my character.
Modifié par SnowHeart1, 07 mars 2011 - 06:48 .