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This is all theory and based on the Talents from:
http://social.biowar...1/index/6090138
http://social.biowar...1/index/6359674
The concept is simple. A Blood Mage who uses lots of sustained abilities (like ye old Arcane Warrior since your Mana pool is not important) to protect and augment himself and his party. The 3 base Sustains: Arcane Shield (Upgraded), Heroic Aura (Upgraded), and Rock Armor. This nets you:
25% Armor
20% Elemental Resist, 10% Crit, 28% Defense, 10% Damage, and 15% Attack (many of these to all to allies too)
Since you will be a Bloodmage, your Constitution should be very high, which helps you in close combat. While I have this concept in my head, I dunno what offensive spells to take. This isn't meant to be a tank, it is meant to be a Battle Mage, a caster in the middle of the Battlefield who can take a punch and give it back.
Any comments, tips, ideas, etc. are welcomed.
EDIT
T3hAnubis wrote...
Here is my theory AoE Battle Blood Mage build. This build assumes 26 talents (plus free first talent):
Creation: 3
Heal/Glyph of Paralysis
Valiant Aura: 2
Elemental: 4
Searing Fireball: 2
Apocalyptic Firestorm: 2
Primal: 5
Rock Armor
Chain Reaction: 2
Strikes Twice: 2
Arcane: 3
Mind Blast (Free)
Arcane Wall: 3
Blood Mage: +25 Health
Blood Magic: 8
Blood Lust (Sustained): 2
One Foot In: 2
Grim Sacrifice: 2
Paralyzing Hemorrhage: 2
Force Mage: 125% Physical, and Elemental force for spells
Force Mage: 3
Maker's Hammer: 2
Unshakable
Primal Based Build:
Again everyone, this is all theorycraft, I am not sure if it would work, but it looks good on paper.T3hAnubis wrote...
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Creation: 3
Heal/Glyph of Paralysis
Valiant Aura: 2
Primal: 8
Stone Fist
Petrify
Rock Armor
Chain Reaction: 2
Strikes Twice: 2
Galvanism
Arcane: 3
Mind Blast (Free)
Arcane Wall: 3
Blood Mage: +25 Health
Blood Magic: 8
Blood Lust (Sustained): 2
One Foot In: 2
Grim Sacrifice: 2
Paralyzing Hemorrhage: 2
Force Mage: 125% Physical, and Elemental force for spells
Force Mage: 4
Maker's Fury: 3
Unshakable
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T3hAnubis wrote...
Rethinking all of this, here is what I think I would do if I wanted a Battle mage:
Level 0: Ability Name
Level 1: Mind Blast (Free)
Level 2: Fireball (or Chain Lighting if going Primal Focused)
Level 3: Arcane Shield
Level 4: Rock Armor
Level 5: Firestorm (or Tempest if going Primal Focused)
Level 6: Heroic Aura
Level 7: Blood Magic and choose the Blood Mage specialization
Level 8: Grave Robber
Level 9: Sacrifice
Level 10: Glyph of Paralysis or Elemental Shield
Level 11: Bloodlust
Level 12: One Foot In
Level 13: Hemorrhage
Level 14: Fist of the Maker and choose the Force Mage specialization
Level 15: Unshakable
Level 16: Glyph of Paralysis or Elemental Shield
Level 17: Valiant Aura
Level 18: Winter's Grasp (or Stone Fist if going Primal Focused)
Level 19: Cone of Cold (or Petrify if going Primal Focused)
Level 20: Elemental Mastery (or Galvanism if going Primal Focused)
Level 21: Pyromancer (or Glyph of Binding / Repulsion if going Primal Focused)
Level 22: Grim Sacrifice or Paralyzing Hemorrhage
Level 23: Grim Sacrifice or Paralyzing Hemorrhage
Level 24: Searing Fireball (or Chain Reaction if going Primal Focused)
Level 25: Apocalyptic Firestorm (or Strikes Twice if going Primal Focused)
Stat distribution: Alternating 2 Magic/1 Will and 1 Magic/2 Will. When 32 Will is reached, go 2 Magic/1 Con and 1 Magic/2 Con, doing the former only to reach 100% Attack.
I dunno yet if Mage will be my first run though (game arrives tomorrow). If anyone wants to give it a try, be my guest.
Modifié par T3hAnubis, 11 mars 2011 - 04:53 .





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