T3hAnubis wrote...
As for stats, perhaps a 50-50 split on Magic/Con would be best.
Defense, you get 33% total, the 28 from buffs, and 5% by default. Your HP pool will be huge, as big or close to a Tank's.
Again everyone, this is all theorycraft, I am not sure if it would work, but it looks good on paper.
I think it's worthy of note that Battle Synergy gives you either +15%/+9% or +20%/+12% defense/DR if all 4 characters are in the area of effect. If, with Galvanism, you can get +31.25% armor from Rock Armor and then +12% DR from Battle Synergy, you may well be extremely capable of taking care of yourself (at least with the very high constitution as indicated). Of course, it's largely going to depend on whether there are any real armors available to you as a mage; BioWare is pretty intent on pushing class differentiation this time around, so I wouldn't be surprised if a battlemage were simply out of the question.
//EDIT: I'll repost my FM/SH melee build from the other thread. Level 21 only; could grab 4 more talents.
Specializations:
Force Mage
Spirit Healer for the mana regen +25
Full Primal--10 points
Arcane--5 points
Mind Blast (Epic fail spell to start with)
Arcane Shield and 2 upgrades
Barrier
Force Mage-4 points
Fist of the Maker and 2 upgrades
Unshakable
Creation-3 points
Glyph of Paralysis
Heroic Aura + Upgrade
This is incidentally a very similar build to the Primal build added later. The real problem here is that he has to find a balance between mag, wil, con, and cun. That may well be an insurmountable task.
Modifié par Gamemako, 07 mars 2011 - 10:03 .