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The Battle Mage, the return of the Arcane Warrior?


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#76
Ace Attorney

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Tellervo wrote...

T3hAnubis wrote...
This isn't meant to be a tank, it is meant to be a Battle Mage, a caster in the middle of the Battlefield who can take a punch and give it back. 


This is my favorite type of mage and I think I just ****ed a little over this thread.

I dunno what to make of this, lol

#77
Gamemako

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T3hAnubis wrote...

Rethinking all of this, here is what I think I would do if I wanted a Battle mage:

Level 0: Ability Name
Level 1: Mind Blast (Free)
Level 2: Fireball (or Chain Lighting if going Primal Focused)
Level 3: Arcane Shield
Level 4: Rock Armor
Level 5: Firestorm (or Tempest if going Primal Focused)
Level 6: Heroic Aura
Level 7: Blood Magic and choose the Blood Mage specialization
Level 8: Grave Robber
Level 9: Sacrifice
Level 10: Glyph of Paralysis or Elemental Shield
Level 11: Bloodlust
Level 12: One Foot In
Level 13: Hemorrhage
Level 14: Fist of the Maker and choose the Force Mage specialization
Level 15: Unshakable
Level 16: Glyph of Paralysis or Elemental Shield
Level 17: Valiant Aura
Level 18: Winter's Grasp (or Stone Fist if going Primal Focused)
Level 19: Cone of Cold (or Petrify if going Primal Focused)
Level 20: Elemental Mastery (or Galvanism if going Primal Focused)
Level 21: Pyromancer (or Glyph of Binding / Repulsion if going Primal Focused)
Level 22: Grim Sacrifice or Paralyzing Hemorrhage
Level 23: Grim Sacrifice or Paralyzing Hemorrhage
Level 24: Searing Fireball (or Chain Reaction if going Primal Focused)
Level 25: Apocalyptic Firestorm (or Strikes Twice if going Primal Focused)

Stat distribution: Alternating 2 Magic/1 Will and 1 Magic/2 Will. When 32 Will is reached, go 2 Magic/1 Con and 1 Magic/2 Con, doing the former only to reach 100% Attack.

I dunno yet if Mage will be my first run though (game arrives tomorrow). If anyone wants to give it a try, be my guest.


Did we determine that you can't wear warrior armor, then? I mean, if you're pumping con so high anyway and don't need the will after getting BM, you might as well go strength and wear tank gear instead? It would increase your health as well. Both WIL and STR are wasted stats for a blood mage, so which you pick shouldn't matter in that regard. Unless you're barred from the better warrior armor, I don't see how warrior armor would ever be sub-optimal.

#78
Ace Attorney

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I dunno if the Champion's armor is the best but it is determined by your class. You get the robe one. I made a new topic in the Character build forum.

#79
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Well, UPS delivered my copy to someone else. Not only am I out of the Signature Edition, I can't get a regular one for a few days. I can't play DA2 for a while so not trying this ... in case anyone wonders why I have a copy registered, UPC on cases is universal, found it on another forum and used it to be able to post on DA2 Boards. 

Modifié par T3hAnubis, 10 mars 2011 - 11:42 .


#80
sean9103

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T3hAnubis wrote...

This is all theory and based on the Talents from:
http://social.biowar...1/index/6090138

http://social.biowar...1/index/6359674

The concept is simple. A Blood Mage who uses lots of sustained abilities (like ye old Arcane Warrior since your Mana pool is not important) to protect and augment himself and his party. The 3 base Sustains: Arcane Shield (Upgraded), Heroic Aura (Upgraded), and Rock Armor. This nets you:
25% Armor
20% Elemental Resist, 10% Crit, 28% Defense, 10% Damage, and 15% Attack (many of these to all to allies too)

Since you will be a Bloodmage, your Constitution should be very high, which helps you in close combat. While I have this concept in my head, I dunno what offensive spells to take. This isn't meant to be a tank, it is meant to be a Battle Mage, a caster in the middle of the Battlefield who can take a punch and give it back. 

Any comments, tips, ideas, etc. are welcomed.

EDIT

T3hAnubis wrote...

Here is my theory AoE Battle Blood Mage build. This build assumes 26 talents (plus free first talent):

Creation: 3
Heal/Glyph of Paralysis 
Valiant Aura: 2 

Elemental: 4
Searing Fireball: 2
Apocalyptic Firestorm: 2

Primal: 5
Rock Armor
Chain Reaction: 2
Strikes Twice: 2

Arcane: 3
Mind Blast (Free) 
Arcane Wall: 3

Blood Mage: +25 Health
Blood Magic: 8
Blood Lust (Sustained): 2
One Foot In: 2 
Grim Sacrifice: 2
Paralyzing Hemorrhage: 2

Force Mage: 125% Physical, and Elemental force for spells
Force Mage: 3
Maker's Hammer: 2
Unshakable


Trying this now :P

Modifié par sean9103, 11 mars 2011 - 04:45 .


#81
Ace Attorney

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sean9103 wrote...

T3hAnubis wrote...

This is all theory and based on the Talents from:
http://social.biowar...1/index/6090138

http://social.biowar...1/index/6359674

The concept is simple. A Blood Mage who uses lots of sustained abilities (like ye old Arcane Warrior since your Mana pool is not important) to protect and augment himself and his party. The 3 base Sustains: Arcane Shield (Upgraded), Heroic Aura (Upgraded), and Rock Armor. This nets you:
25% Armor
20% Elemental Resist, 10% Crit, 28% Defense, 10% Damage, and 15% Attack (many of these to all to allies too)

Since you will be a Bloodmage, your Constitution should be very high, which helps you in close combat. While I have this concept in my head, I dunno what offensive spells to take. This isn't meant to be a tank, it is meant to be a Battle Mage, a caster in the middle of the Battlefield who can take a punch and give it back. 

Any comments, tips, ideas, etc. are welcomed.

EDIT

T3hAnubis wrote...

Here is my theory AoE Battle Blood Mage build. This build assumes 26 talents (plus free first talent):

Creation: 3
Heal/Glyph of Paralysis 
Valiant Aura: 2 

Elemental: 4
Searing Fireball: 2
Apocalyptic Firestorm: 2

Primal: 5
Rock Armor
Chain Reaction: 2
Strikes Twice: 2

Arcane: 3
Mind Blast (Free) 
Arcane Wall: 3

Blood Mage: +25 Health
Blood Magic: 8
Blood Lust (Sustained): 2
One Foot In: 2 
Grim Sacrifice: 2
Paralyzing Hemorrhage: 2

Force Mage: 125% Physical, and Elemental force for spells
Force Mage: 3
Maker's Hammer: 2
Unshakable


Trying this now :P

Better head over the topic at the Character forum, there the build has been updated.

Modifié par T3hAnubis, 11 mars 2011 - 04:55 .


#82
sean9103

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Level 0: Ability Name
Level 1: Mind Blast (Free)
Level 2: Fireball (or Chain Lighting if going Primal Focused)
Level 3: Arcane Shield
Level 4: Rock Armor
Level 5: Firestorm (or Tempest if going Primal Focused)
Level 6: Heroic Aura
Level 7: Blood Magic and choose the Blood Mage specialization
Level 8: Grave Robber
Level 9: Sacrifice
Level 10: Glyph of Paralysis
Level 11: Valiant Aura
Level 12: One Foot In
Level 13: Hemorrhage
Level 14: Bloodlust and choose the Force Mage specialization
Level 15: Fist of the Maker
Level 16: Unshakable
Level 17: Elemental Shield
Level 18: Searing Fireball (or Chain Reaction if going Primal Focused)
Level 19: Apocalyptic Firestorm (or Strikes Twice if going Primal Focused)
Level 20: Winter's Grasp (or Stone Fist if going Primal Focused)
Level 21: Cone of Cold (or Petrify if going Primal Focused)
Level 22: Pyromancer (or Galvanism if going Primal Focused)
Level 23: Elemental Mastery (or Desiccate if going Primal Focused)
Level 24: Paralyzing Hemorrhage
Level 25: Grim Sacrifice OR Blood Slave


This? Its hard to find all the talents, i got the german game :P

edit: Can't find one foot in

Modifié par sean9103, 11 mars 2011 - 05:22 .


#83
Ace Attorney

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sean9103 wrote...

Level 0: Ability Name
Level 1: Mind Blast (Free)
Level 2: Fireball (or Chain Lighting if going Primal Focused)
Level 3: Arcane Shield
Level 4: Rock Armor
Level 5: Firestorm (or Tempest if going Primal Focused)
Level 6: Heroic Aura
Level 7: Blood Magic and choose the Blood Mage specialization
Level 8: Grave Robber
Level 9: Sacrifice
Level 10: Glyph of Paralysis
Level 11: Valiant Aura
Level 12: One Foot In
Level 13: Hemorrhage
Level 14: Bloodlust and choose the Force Mage specialization
Level 15: Fist of the Maker
Level 16: Unshakable
Level 17: Elemental Shield
Level 18: Searing Fireball (or Chain Reaction if going Primal Focused)
Level 19: Apocalyptic Firestorm (or Strikes Twice if going Primal Focused)
Level 20: Winter's Grasp (or Stone Fist if going Primal Focused)
Level 21: Cone of Cold (or Petrify if going Primal Focused)
Level 22: Pyromancer (or Galvanism if going Primal Focused)
Level 23: Elemental Mastery (or Desiccate if going Primal Focused)
Level 24: Paralyzing Hemorrhage
Level 25: Grim Sacrifice OR Blood Slave


This? Its hard to find all the talents, i got the german game :P

Just bellow that was this:

Here is the Primal Build in a Talent builder: http://biowarefans.c...avVP0shGrPwQ1Cl

Stat distribution: 
For using Mage Armor: Alternating 2 Magic / 1 Will and 1 Magic / 2 Will. When 32 Will is reached, go 2 Magic/1 Con and 1 Magic/2 Con, doing the former only to reach 100% Attack (Note - 42 Magic is needed for the best Staves).
For using Warrior Armor: 1 Strength / 1 Magic / 1 Con until 32 in Strength and Con is reached, then focus on Magic (Note - 42 Magic is needed for the best Staves) with a bit of Con.

That should help you. As always, I haven't tried it myself, so try at your own risk.:P

#84
sean9103

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Yea but i cant see any talents in this builder, its not saved or sth like that.

Yea i'll try it ;P Where can I find 12 'One Foot In'?

#85
Ace Attorney

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sean9103 wrote...

Yea but i cant see any talents in this builder, its not saved or sth like that.

Yea i'll try it ;P Where can I find 12 'One Foot In'?

Upgrade to Grave Robber.

#86
sean9103

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Ah ok, I'm lv 11 now, trying to keep this build until lv25 :P

#87
Melness

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T3hAnubis wrote...

Better head over the topic at the Character forum, there the build has been updated.


A few months ago I began to theorize on this possibilty, good to know its unfolding.

:wizard:rule

#88
sean9103

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I could not try it yesterday, i'll try it soon and will report you :P

#89
sean9103

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Ok it's a nice spec, but i die when i keep Blood Magic turned On - Should i turn it off and only use it when i'm out of mana or when i use blood magic spells?

Or should i go for more con?

I'm lv11 now and got

30 Magic, 21 Will (only for the equipment) and 20 Con.. But i need more Con and Magic right?

edit:
 
Ok, thats THE BEST SPEC I EVER HAD! <3

edit2: but I'm tinking about Blood Magic + Spirit Healer.. Do you think its better than Force Mage? :)


ololol edit3:

you got to go too deep in Spirit Healer to get the 10 Con etc.. So stay Force Mage :P

Modifié par sean9103, 12 mars 2011 - 05:17 .


#90
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Spirit Healer requires more commitment as it is only worth while if you get the 10 Con Passive.

#91
sean9103

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I prefer the Primal Way, because Stone Armor is 125% more effectiv.. In my opinion you lose too much Health without Primal Way ;P

Modifié par sean9103, 12 mars 2011 - 05:39 .


#92
frostedwing

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With maxed out Primal the Rock Armor keeps my Mage alive!! My party consists of MHawke Mage Full primal, some spirit, some force (Unshakeable rocks). Anders with Vengeance and all the other nice abilities that come from it, Creation with Valiant Aura, and upgraded cold spells. Fenris. Varric.

Fenris staggers the enemies for my Hawke, I chain lightning them. I Petrify (and brittle) an enemy, Fenris/Varric destroy him! Anders has a small chance to brittle then destroy. Varric has a small chance to disorient, then I destroy with stonefist or spirit.

Barely having any problems on Hard, until some beefy buffing enemies or giants show up!

#93
AnarzanE

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Hey everyone :)

This is a great thread, thanks to everyone contributing. I'm currently trying out something similar. Here are my stats and how it's working out so far

Level 9 Mage
Force Mage Specialization

Strength - 20 - Fortitude - 110
Dexterity - 11 - Crit Chance - 1%
Magic - 26 - Magic Resistance 10%
Cunning - 12 - Crit Damage 52%
Willpower -13 - Mana 189
Consitution - 20 - Health - 188

Damage - 41 DPS - 30
Attack - 67% - 132
Defence - 40% - 103
Armour - 80% - 249

Equipment

Staff of Parthalan
Blood dragon helmet
Blood Dragon Armour
Boots of tremendous weight

All with +4 armour runes
Gauntlets of the Nug

Talents

Arcane Sheild - Defense 20%
Rock Armour - Armour 25%
Unshakable - Fortitude 100

Fist of the maker
Tempest
Petrify
Stone Fist
Chain Lighting + upgrade

I plan on getting Galvanism to increase Rock Armour and my lightning/stone fist spells. Then boosting Con + Blood magic

So far i'm blasting through the game on hard, can do good damage from distance and up close with staff and spells, can also take a lot of hits, just need mana! Party i have Carver specced as a Vanguard 2H damage and Aveline as a straight up tank. Varric as support archer.

Let me know what you think, hope this helps give people some idea's :) Destiny trailer Hawke is the grand plan!

#94
mangiraffedog4

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Man-Giraffe-Dog has been spotted! It's all over the news! MGD is the greatest threat to mankind ever and I've come

here to warn you! Here's Proof (person who took the picture was brutally killed 5 seconds after taking it) And it's HIDING it's manliness at the moment, that's why it looks like a giraffe-dog.

Image IPB

Still Super Duper Serial.

#95
Tsadad

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I did this with my first second mage in Origins. I must say, when it came down too it. the blood mage arcane warrior had the best survivability, as well as some of the best dps. The strongest dps on my team could tank, it was pretty awsome. Wearing the best armor in the game, Dragonbone plate. Use a sword and shield, then focus on spells you can use with a weapon drawn, heres a list. http://dragonage.wik...or_Spellcasting

Also when you have all your spell buffs up your really shiny, often will have enough mana left to cast 1-2 mabye 3 spells. Then tap into blood magic, soon after the fight will be over

#96
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AnarzanE wrote...

Hey everyone :)

This is a great thread, thanks to everyone contributing. I'm currently trying out something similar. Here are my stats and how it's working out so far

Level 9 Mage
Force Mage Specialization

Strength - 20 - Fortitude - 110
Dexterity - 11 - Crit Chance - 1%
Magic - 26 - Magic Resistance 10%
Cunning - 12 - Crit Damage 52%
Willpower -13 - Mana 189
Consitution - 20 - Health - 188

Damage - 41 DPS - 30
Attack - 67% - 132
Defence - 40% - 103
Armour - 80% - 249

Equipment

Staff of Parthalan
Blood dragon helmet
Blood Dragon Armour
Boots of tremendous weight

All with +4 armour runes
Gauntlets of the Nug

Talents

Arcane Sheild - Defense 20%
Rock Armour - Armour 25%
Unshakable - Fortitude 100

Fist of the maker
Tempest
Petrify
Stone Fist
Chain Lighting + upgrade

I plan on getting Galvanism to increase Rock Armour and my lightning/stone fist spells. Then boosting Con + Blood magic

So far i'm blasting through the game on hard, can do good damage from distance and up close with staff and spells, can also take a lot of hits, just need mana! Party i have Carver specced as a Vanguard 2H damage and Aveline as a straight up tank. Varric as support archer.

Let me know what you think, hope this helps give people some idea's :) Destiny trailer Hawke is the grand plan!

If you are using Mana, consider Death Syphon. It eats 20%, but after 4 kills, every kill is net mana gain. If you are fighting a boss with little back up, leave it off. I was actually thinking of a Mana using battle mage based on the spirit tree an hour ago. :o

Modifié par T3hAnubis, 13 mars 2011 - 11:50 .


#97
vhatever

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2hd warriors are the new arcane warriors.

#98
AnarzanE

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2hd warriors can do crazy damage with Cleave, Might and then some of their activated abilities.