Aller au contenu

Photo

A Tough Call Force Mage/Spirit Healer or Spirit Healer/Blood Mage?


  • Veuillez vous connecter pour répondre
28 réponses à ce sujet

#26
kane442

kane442
  • Members
  • 302 messages

Buffy-Summers wrote...

Well the bonus for being a force mage is really good

But spirit healer and blood mage seem to mesh better in their bonuses and their spells

Im not sure but we can still have blood magic (sustained) and spirit healer (sustained) on at the same time right?

didnt say you couldnt as far as i rember

#27
finalbox328

finalbox328
  • Members
  • 45 messages
well blood magic does say you can't benefit from conventional healing abilities

#28
Chunkor

Chunkor
  • Members
  • 52 messages
You also can't use offensive spells while Healing Aura is active, so even if you can have both active, your character won't benefit from the healing spells, nor can he deal damage.

#29
Ixiel

Ixiel
  • Members
  • 7 messages
Actually, the Healing Aura adds to your base HP regen. Maxing out your Spirit Healer tree makes your HP (and the HP of your group) regen in huge chunks, even with the Blood Magic buff up.

My build was pretty weird, but survivability and mana pool was endless. I blazed through normal mode without issue.

I dumped all my attribute points into Magic and Cunning, then filled out the SP tree and snatched the Blood Magic buff for my two archetypes. The rest of my points went into Creation for Heal, Buff, and Haste. Spirit tree for the spell interrupt/debuff/cleanse (which will still do damage with Healing Aura on, if you upgrade), and Arcane for the sustainable buffs and bubble. I played around with a lot of combos, one included the upgraded spirit buff that eats corpses. with that up I never lost HP.

I was unable to wear any armor beyond lvl 5, but the Magic attribute made my staff 1-2 shot almost any regular mob. The Cunning made me dodge almost every attack and turned crits into mega-nukes. I was able to tank all bosses with this combo. My time was spent opening with haste, rotating bubble and heal (occasionally group heal) when required, and staffing the crap out of stuff. The rest of my group was all DPS. On the rare occasions a party member did die, I had a full heal/power rez with no injury penalty. Which was also a mean way to substitute all the potions I was vendoring, but hey I was a Blood Mage, we aren't known for being nice.

Sadly it was so easy, things got a bit boring. Not being able to wear pretty armor was a bit annoying, but unless it was + coin, +better drops, + all attributes, + atk, or +atk spd, the stats on armor didn't really matter. I ended up spending my money on the Final Thought (I think) staff for the DPS, but the stats weren't really helpful there either.