Dragon Age 2 Readme - List of Known Bugs? (Minor Plot Spoilers Listed)
#26
Posté 07 mars 2011 - 01:53
Of course there may be a lot of bugs that are in the game and aren't in this list, but hopefuly not.
There might be a day-1 patch too.
#27
Posté 07 mars 2011 - 01:53
#28
Posté 07 mars 2011 - 01:58
Lucy_Glitter wrote...
At least they aren't game breaking bugs we see. Let's just hope there aren't any memory leaks
Yes truely as long as there are no memory leaks unlike DAO all is well:)
#29
Posté 07 mars 2011 - 02:16
#30
Posté 07 mars 2011 - 03:48
That said, it's nice to know there are bugs, and it's nice to know Bioware knows about them, and it's nice to know they aren't completely game breaking.
Doesn't mean they shouldn't be fixed.
#31
Posté 07 mars 2011 - 03:58
#32
Posté 08 mars 2011 - 08:29
Expected: Male Warrior has a sword model.
#33
Posté 08 mars 2011 - 08:45
Possibly, hopefully... please
Seriously... not having your origins choices import correctly is the ultimate kick in the quads(to use the Krogan expression).
#34
Posté 08 mars 2011 - 09:00
#35
Posté 08 mars 2011 - 08:19
#36
Posté 08 mars 2011 - 08:26
ghostmessiah202 wrote...
Its called the Known Issue section. It is in every release readme ever created in the past (atleast) 6 years.
rma2110 wrote...
At least BioWare has the stones to admit
the game has bugs and is probably working on fixing them. I respect that
a lot. Most companies would cover it up and go "bugs, what bugs? Our
game is perfect!" until a patch is released.
While I agree with the two of you, they are just honest, I went and looked at the readme files for DAO and DAO - A and they didn't have any knows issues section but as we all know they should have had.
Bioware were simply honest with the readme this time, can't see there being a reason to complain, the issues are known and are probably being looked in to, not that Bioware got the best trackrecord when it comes to patches
Modifié par Leonick91, 08 mars 2011 - 08:33 .
#37
Posté 09 mars 2011 - 03:36
Lucy_Glitter wrote...
- In the plot Fools Rush In, it is occasionally possible to pick up a
letter before Isabela tells you to do so. This prevents the plot
from progressing. To complete the plot, restore from an earlier
save and do not pick up the letter until Isabela says to search the
bodies.
/sigh... God waffle it, well that explains that.
#38
Posté 09 mars 2011 - 07:55
#39
Posté 10 mars 2011 - 02:43
#40
Posté 10 mars 2011 - 02:54
#41
Posté 10 mars 2011 - 03:11
I
am using Aveline with Ser Wesley's Shield for awhile now and have
finally realized I needed an upgrade from that. So I bought another
shield and it seems whenever I change shields the armor value from the
original shield isn't taken away on my characters stats. I
can even boost my armor rating by just unequiping and re-equiping the
shield multiple times. Example is right now my armor rating is 395
with ser wesley's shield, unequiping it takes it down to 389 and
re-equiping it takes it up to 429.
Even stranger is when
I switch from The Bann's Backhouse Door shield (72 armor) to Ser
Wesley's Shield (40 armor) my armor rating goes up 2 points. Then when
I switch back to the Bann's Door it jumps up another 60 or so points.
Right now I have 871 armor up from 180ish and changing areas or
saving/reloading my game doesn't reset the stat so I'm not sure if it's a
display error or if I actually have that much armor.
Cheesy
bug to exploit and also kind of hard to not take advantage of unless you
don't want to change your shield the entire game.
#42
Posté 10 mars 2011 - 04:12
Thanks
#43
Posté 28 mars 2011 - 12:49
#44
Posté 04 avril 2011 - 11:24
import bug: Nathaniel/or his sister dead even if I save the city and the keep survives with him in it (according to epilogue), really annoying. But this should be a known issue by now. It seems, to make it work, you must bring him along to kill the mother and save the city too. So all your rogue saves are screwed
Modifié par Fallerup, 04 avril 2011 - 11:41 .
#45
Posté 25 avril 2011 - 05:17
Obviously my character was not meant to be in the courtyard area - so I guess it is a bug - luckily not a serious one. :happy:





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