The plot of Mass Effect 2 is that Shepard is unique and The Illusive Man brought him back to fight the reapers. We don't yet know the full scope of what this means but the "Bridging DLC" (Arrival) and comics (Evolution) are starting to fill in these gaps. It makes sense to "save it for the end" when you're working with a trilogy. Shepard encounters Argos Rho in Arrival which can control people at will, similar to what we see in the trailer for ME3. However, Shepard resists this control, which makes shepard special. Gaming is unique from other media such as film because the game can be added onto as it goes.
This DLC, while not part of the box purchase, is still part of the story, even if it's as optional as legion's loyalty mission where we learn about the nature of the geth. Arrival is optional in that it gives us more insight into what might have made shepard worth bringing back. Evolution also implies TIM has a connection to the reapers and that's what those eyes signify. TIM isn't ordinary, neither is Shepard. Current Mass Effect media on the marketplace during this month is providing evidence that there is more going on with those two characters than we were initially lead to believe. Answering these questions in the final chapter of the story, leading us on from the second game, is the likely gameplan at this point. Like Half Life 2, you don't want to answer every question right away, it allows you to build anticipation for the next installment.
Also smudboy says "space cthulhu" alot but yo cthulhu was more than just a big monster guy. The reapers can control people's minds and are networked together as one. Those two things give them a massive edge against ANYONE that is beyond what a mortal man can fight against. Fighting something that can control your mind is not great. Mind control is realistically a scary thing and more dangerous than shooting lasers at a guy. They've whiped out every army and nation in the history of the galaxy, that's a pretty impressive track record, even if a few of them "died"
Smudboy disregarding the ability for one person to make an impact on a war is just so DUMB. it has happened throughout history. one person against another soldier isn't itself important, but one person's influence on an army or a large amount of people makes an impact. (Real life is a good source of inspiration for writing characters and story, the idea of a "hero" and a "villain" comes from these sorts of important people throughout history) An army of Zaeeds might have been impressive, but also probably ultimately useless. What would an army have done? Shot at collectors abunch until they all die is what. Zaeed sure did in my playthrough. Shepard is brought back because he is special and because TIM had reasons for doing so. Making assumptions on these isn't great, especially when the continuing aspects of the story (DLC, Comics, third game) support more and more that TIM isn't comparable to Anderson, Hackett, or the Council. If anything he's more like Saren. (read da comix 2 find out mor)
nitpicks:
Shepard has meaningful arguments with TIM in the suicide mission on whether or not to keep the collector base. There are other moments in the story where you can argue about the morals and ethics of what tim wants to do and why, but many of them in are optional dialogue choices.
In ME1 you had disconnected stories, ME2 has disconnected stories that are more interesting (loyalty missions). ME2 doesn't have alot that ME1 didn't have, other than a bigger budget.
Modifié par Doctor_Jackstraw, 26 mars 2011 - 02:31 .