Inventory is not a story mechanic. It's never
used in-story. Being able to carry 150 items is purely a gameplay mechanic, and therefor it falls into gameplay/story segregation. Attempting to shoehorn it into the story and using it as an example of a plothole is like saying that Shepard losing the ability to crouch between ME1 and ME2 is a story inconsistency.
If being able to carry 150 items in your out-of-story inventory is enough to shatter your immersion, then I question how you're able to play through ME2
at all without your head imploding from all the inconsistencies.
Almostfaceman wrote...
Xeranx wrote...
I'm sorry, but this is getting non-sensical to the point of being utterly ridiculous if it's not already. The bag of holding, as I understand it, allows the character to not be bogged by weight of whatever is being carried. That's in-world. That it gives you enough space to carry extra items beyond what is already in your inventory is simply ease of use through a mechanic in the game. What we can see on a character in DnD is what is on them: sword, staff, potions, gold, etc. It completely flies in the face of believability if for some reason you're told that someone can carry up to or exceeding 150 items. It's difficult as it is to carry 150 items on a wagon depending on what the items are. So please stop trying to use inventory count as a point of reference in a way to rebut the science that someone tried to explain at least.
I don't really have a clue as to what you're complaining about - take that for what it's worth.
But if you want another example - where in the codex does it explain how if a ship moving at faster than light runs into a particle of dust - how that doesn't destroy the ship. There isn't anything. It's science fiction.
Kinetic barriers?
Almostfaceman wrote...
Or how a device like, say a rifle, gets rendering into "omni gel".
Nanomachines that breakdown and recycle material into it's constituent compounds and can be instructed via omni-tool to reorder those raw materials to fabricate other items based on stored schematics. I believe that was the way they were explained in ME1.
Almostfaceman wrote...
Or how does Medi Gel work on Legion?
It shouldn't. It's a known inconsistency that Smudboy even mentions in one of his videos.
Almostfaceman wrote...
Where's the codex that describes how Shiala lived being absorbed by the Thorian then cloned?
She wasn't "absorbed". She was contained in a pod, where her DNA was sampled and her mind interfaced to produce sentient clone constructs that served the Thorian.
Almostfaceman wrote...
All this stuff pops out at ya - it's a video game.
You see, I can go on and on. That's my point. These are all miracles, and people are picking which miracle to be picky about. That's all my point is. 150 items in inventory was just an example, don't get your panties in a knot. 
That there are
many inconsistencies and plotholes does nothing to negate any singular inconsistency or plothole. 20 wrongs don't make a right.
Doctor_Jackstraw wrote...
JKoopman wrote...
It takes more than just "reinvigorating" the brain cells to restore a person's mind, memories and personality from goo. Every single neuron would have to be put back in exactly the same place, order and condition as before without any apparent guide or frame of reference. It's literally an impossible proposition, and it's simply handwaved away without any exposition as "We did it with science!"
Impossible Science? Sounds like Science fiction to me!!
Not impossible science. Just flat-out biologically impossible, and with no explanation how 4 billion credits and 2 years somehow
made it possible. In other words: plothole.
Doctor_Jackstraw wrote...
In real life it's already possible to bring someone back to life who's brain cells have been dead for upwards of half an hour, now lets advance that technology by a century and throw in some alien medical breakthroughs and basically just move the needle forward on this modern advancement in medical science.
Lack of oxygen to the brain for more than 5 minutes results in severe braindamage. In other words, even if a person is successfully revived after 30+ minutes of being braindead, they're going to be severely mentally retarded and most definitely
not the same person they were before. And that's with
intact brains. The Lazarus Project not only somehow restored Shepard's mind exactly as it was before with no traces of brain damage after
two years of being clinically dead but did so with what amounts to a scrambled brain slurry. And again, with no explanation provided for how this was somehow made possible in the Mass Effect universe save for "We did it with
science! (and 4 billion credits)" And then it's immediately handwaved away and never mentioned again for the entirety of the game.
Modifié par JKoopman, 26 mars 2011 - 10:41 .