Modifié par Mesina2, 28 mars 2011 - 08:16 .
Modifié par squee913, 28 mars 2011 - 11:50 .
iakus wrote...
I am personally willing to let the Wilson matter drop at this point. LOTSB showed why he betrayed Cerberus. I am willing to let it lie that he simply "got a better offer" Heck maybe he was offered the fame and fortune Cerberus was going to deny him?
iakus wrote...
I think his point was that we see lightsabers being used. We know what they can and can't do. We learn that they are "the weapon of the Jedi" and are genrally an accepted facet of the Star Wars universe. Even though they had not been used much in the last generation. The Cure for Death, on the other hand, is nothing more than a plot device to explain why Shep's walking around when we saw him spaced, frozen, and smacked into a planet. It's there, then gone. No explanations. No rationale for how it fits into the greter scheme of things. It ressurected Shepard, and it's purpose was fufilled, it sinks back into the toy chest of the writers ideas.
iakus wrote...
Colonies had been disappearing for two years. "While you've been sleeping, entire colonies have been disappearing. Human colonies". Pretty much straight out of the gate, TIM sends Shepard off to deal with the colonies. Throughout the game, it's always "build the team" "Omega IV Relay" Any talk about the coming Reaper war or leading the galaxy has come from players, not the game. In ME 2, this "symbol" was mainly "TIM's errand boy"
Unless that's the symbol TIM is trying to convey?
Deus ex machina is usually used in terms to a convenient plot device that leads to the good guy winning at the end of the game - like the Protheans just happening to develop a virus that takes back control of the Citadel or Sovereign fainting. This resurrection happens at the very beginning of the game.iakus wrote...
Well, you did say he was misunderstanding your point. That could simply be crossed signals.
But while there may not be a "right" or "wrong" way to write a story, there are aspects that are difficult to do well. TIme travel is one example. Ressurection is another. In my opinion, and it seems Smudboys and many others, Bioware did tell this ressurection story well. It's abrupt, smacking of deus ex machina, and carries absolutely no wieght for the rest of the story. Honestly, it would have been simpler and easier to swallow if they simply told a tale of "Shepard nearly died, but was rescued by Cerberus, who spent the next two years treating his injuries. And oh, yeah, his injuries were so severe he required extensive cybernetic augmentation as well"
iakus wrote...
I think his point was the attempts to gain intel on them should have been a more central part of the game. Rather than the loyalty missions. After all, the main story is "preparing" for the mission. While the personal missions may be part of getting the team mentally prepared, you see very liitle in the way of actually gearing up for the mission. Shep gets the team upgrades mainly on mall runs or tripping over stuff on his recruitment/loyalty missions. He seems to primairlly trust TIM for his information sources, even after TIM has proven himself to be manipulative and unreliable.
You may argue against the specifics about what Smudboy thinks should have been done in the game. But I do agree that the game did an abysmal job at showing Shepard preparing for a dangerous mission. Honestly, mining for minerals to upgrade the Normandy was the most plot-centric activity you could do! How sad is that?
Once the Reaper IFF was in Shepards' hands, there was no reason not to reverse-engineer it and stap duplicates onto probes. But...we all know what came next.
iakus wrote...
As to Smudboy's pont. the fact that remains were recovered at all proves that somehow the Shadow Broker managed to retrieve something from the other end of the relay. Remains, yes, but that's more than anyone else had managed. Who's to say how far he was from creating a probe that could be retrieved with useful information?
As the Mythbusters say: "Failure is always an option" Even if an experiment goes wrong, as long as you learned something from it, it's a success. the Shadow Broker was succeeding.
iakus wrote...
This I think was his opinion that it should have been an option, rather than it was an option. He holds the opinion (one that I share) that not enough was made of the Cipher. If somehow, the Collectors had retained enough of their Prothean minds to communicate with each other, that could have been an information source for Shepard. One that would actually link back to the first game. Given that Collectors are little more than specialized husks in ME 2, this idea is unfeasible. But I kinda wish something like this had been implemented.
iakus wrote...
These are hit and miss. Some characters I think have good reason to be worried or distracted (Tali, Thane, Miranda) but others, either due to the nature of their issue or their personality type, should have been able to handle the mission without being distracted (Grunt, Jacob, Zaeed, and possibly Legion). This goes more towards opinions on the nature of the missions and perhaps how overly simplistic the loyalty system was,
Modifié par Whatever666343431431654324, 28 mars 2011 - 11:56 .
Modifié par armass, 28 mars 2011 - 12:46 .
Modifié par FlyinElk212, 28 mars 2011 - 02:58 .
and it was really nice and refreshing to see a positive Mass Effect 2
argument that wasn't all "OMFG I LOVEZOR MASS EFFECT! SPACE BOOBS!"
Modifié par Lizardviking, 28 mars 2011 - 03:16 .
Yes. On that last part squee really summed what Mass Effect 2, not only its plot but game design were about.Mesina2 wrote...
squee913 on your very last part:
Modifié par RyuGuitarFreak, 28 mars 2011 - 04:13 .
RyuGuitarFreak wrote...
Yes. On that last part squee really summed what Mass Effect 2, not only its plot but game design were about.Mesina2 wrote...
squee913 on your very last part:
Modifié par Chewin3, 28 mars 2011 - 04:26 .
Mesina2 wrote...
squee913 on your very last part:
Mesina2 wrote...
squee913 on your very last part:
Modifié par Sable Phoenix, 28 mars 2011 - 07:45 .
Sable Phoenix wrote...
Mesina2 wrote...
squee913 on your very last part:
I'm guessing that anyone who uses this .gif has never seen Citizen Kane, since Welles' applause in this scene is excessive precisely to convey his character's mocking and derision of what he's just seen.
Probably not the same meaning the posters are wishing to convey.
Whatever666343431431654324 wrote...
TIM says he is sure the Reapers are behind it. Its a Reaper attack, through the Collectors. You don't think Shepard's job is to thwart Reaper attacks and find out what they're up to? Besides, the Collectors went right for Shepard at the beginning of the game. They wanted his body very badly. TIM clearly had a theory that the Collectors would come after Shepard. He says that straight-up when he talks about why he lured the VS to Horizon.
In fact, none of the events in the game would have been possible without the Collectors coming after the VS and Shepard. That means no intel. That means not learning about the IFF from scanning the Collector Ship during the ambush.
Deus ex machina is usually used in terms to a convenient plot device that leads to the good guy winning at the end of the game - like the Protheans just happening to develop a virus that takes back control of the Citadel or Sovereign fainting. This resurrection happens at the very beginning of the game.
Someone winning the lottery at the end of the story to make all their problems go away is deus ex machina. Someone winning the lottery at the beginning of the story to be introduced to all their problems is just a plot device.
Again, Shepard was the lure. TIM has been trying for 2 years to get intel and failed. Only after the Collectors start coming after Shepard did TIM learn anything. Having Shepard fly around trying to get information would have maybe been an interesting story but what was TIM doing in the 2 years since then?
Unlike ME1, where Shepard had a truly urgent mission to track down Saren but instead ran around killing rogue AIs and finding missing ships, in this case, Shepard's job was lure and to build his team for when they had a way through the relay. I agree that they should have added more urgency and tension to the sotry but its realistic and what else was Shepard going to do with that time except to get ready. In the dirty dozen, they don't have the team running around trying to get intel. They have them getting ready. It makes sense.
As far as probes - using the IFF might have tipped off theCollectors. They might have changed the mechanism or mined their relay. The safe thing to do might have been to use probes but that carried risk and when was TIM ever, ever, ever safe?
TIM had different methods besides trial-and-error. This is somehow a plot hole? Sure, if you send enough probes in, something may by luck survive. Not exactly what I think TIM was going for.
I think Bioware just wanted you to learn more about your characters through hands-on experience rather than have them just tell you all about themselves. This is good.
I think Bioware wanted these secondary missions to link to the main story somehow, something that was not done in ME1. This is good.
I think Bioware wanted to motivate you to complete them. This is good.
Yes, I would have preferred a loyalty system rather than a darkside/lightside sytem but that darkside/lightside system is what they had to use. That's a game design issue, not a writing issue. I'm sure they discussed it - DAO was a pretty popular game - but decided that they changed the game enough.
Modifié par iakus, 28 mars 2011 - 08:28 .
iakus wrote...
But what does any of it have to do with Shepard being a symbol? What does he represent? What makes him unique, not just in ability or experience, that made it worth breaking the piggy bank developing the Cure for Death?
The Council and Alliance no longer trust him. The Shadow Broker's after him. The mercs in the Terminus don't seem too interested in talking. Terminus governments don't care who he is.
Maybe he's a symbol to the Reapers then. After all, the Reapers are interested in him specifically. Okay, why? They're interested in his companions, okay why the VS? Why weren't there Collectors on Haestrom? Or Tuchanka? Or Illium? Omega is off the hook for this one, but the point remains. What makes Shepard and the VS so special? Being human? Shepard is not exactly unique in that.
iakus wrote...
Traditionally, yes, But I'm using a more general term for it, from Merriam-Webster:
"A person or thing (as in fiction or drama) that appears or is introduced suddenly and unexpectedly and provides a contrived solution to an apparently insoluble difficulty"
Death strikes me as the ultimate in "insoluble difficulty" and the Lazarus Project strikes me as sudden, unexpected, and contrived.
iakus wrote...
TIM gaining intel: We have no idea what he's ben doing for two years. We aren't privy to that information. I believe Smudboy even points out, we aren't told why doing something won't work. Miranda never says anything like "we tried X. The Collectors caught onto it right away. Y was ineffective too" We have to take it on faith that TIM, and only TIM, knows what he's doing in gathering intel.
"What else was Shep going to do with his time?" indeed. Everything felt like side missions. If we couldn't gather intel, couldn't we at least have "Get bigger guns" missions? "Trick out the Normandy" quests? Stuff like that? Make it feel like we're getting ready for a really dangerous mission where we do't know what exactly we'll be up against?
Shep as lure: Which again comes back to why bring Shepard back at all? His corpse would make just as good a lure, and be much easier to control wouldn't it? Because Shepard as a "symbol" did little as far as recruitment went.
iakus wrote...
Clearly that didn't enter into anyone's mind because the IFF did tip off the CollectorsThey put all their very expensive eggs into one basket, strapped an irreplacable piece of Reaper tech onto it and decided to see what happens.
What was TIM going for, then? Body count?They were both after intel. The Shadow Broker was clearly ahead of the game here, since he was able to retrieve at least parts of his probes. This means he had something good enough to double as an IFF. All that really remained was to build a probe that could survive an Occulus attack long enough to get some useful data and survive a trip back.
Modifié par Whatever666343431431654324, 28 mars 2011 - 09:16 .
iakus wrote...
But what does any of it have to do with Shepard being a symbol? What does he represent? What makes him unique, not just in ability or experience, that made it worth breaking the piggy bank developing the Cure for Death?
The Council and Alliance no longer trust him. The Shadow Broker's after him. The mercs in the Terminus don't seem too interested in talking. Terminus governments don't care who he is.
Maybe he's a symbol to the Reapers then. After all, the Reapers are interested in him specifically. Okay, why? They're interested in his companions, okay why the VS? Why weren't there Collectors on Haestrom? Or Tuchanka? Or Illium? Omega is off the hook for this one, but the point remains. What makes Shepard and the VS so special? Being human? Shepard is not exactly unique in that.
Modifié par TMA LIVE, 28 mars 2011 - 10:31 .
Whatever666343431431654324 wrote...
But the game isn't over. TIM didn't bring back Shep to stop the Collectors but to stop the Reapers. He knows that will take cooperation - and he knows that while Shepard can unite people, Cerberus cannot. There is more to this series than ME2.
The Collectors were only interested in the VS because they could use the VS to get to Shepard - TIM said as much. Why Shepard? I have my theories - why are the Reapers doing any of this? In my opinion its all linked together. I can write you a page on it, if you want, but I think why the Reapers want Shepard is a major plot point. It has to do with why the Reapers reap, why they want humanity, and why they want Shepard personally. But my theory is just a theory. I'm convinced this is a reveal in ME3.
Yes, but the death and ressurection of Shepard doesn't provide a solution to the problem of the story. Its a plot device to reset Shepard with the renegade faction. Winning the lottery at the beginning of the story may provide a solution to money problems but the money problems aren't THE problem of the story. Shepard was only killed to be ressurected - its not THE problem or even a real story problem
So we need to be given a rundown of everything TIM has failed at? You really think that belongs in the story? Sure, I believe you and I might be interested but do you think 99% of players would care? And do you really think that not explaining what TIM has done the last two years is a plot hole? He obviously failed at it.
And shipping around Shepards corpse as a lure is a little obvious. And for a mere 4 billion credits, you can get a real live Shepard running around helping with stuff.
Just because you wouldn't do what TIM did, we need to ask ourselves is what TIM did in character. The guy who let loose Rachni. And experimented with creepers. And is responsible for Overlord. This guy is reckless to the point of insanity.
Giving the legendar Shepard a top of the line stealth frigate with a badass crew to go on a stealth mission through the relay to retrieve data sounds right up his line. And TIM gave them everything he could. It's not like he strapped Shep to a prob and fired him through.
And he's going to make a probe to surviv an Occulus attack? Seriously? That would be some baddass probe. And of course, after you kill the Occulus and all the drones, then the Collectors aren't going to notice? And that assumes you can get probes there reliably. How many probes do you need to fire through the relay before you get luck and one arrives close in enough? When firing through these battleship probes, it could get very very expensive. And the bad guys are eventually going to notice!