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Remember the time Smudboy made his 6-part video on ME2 plot analysis? Cross-examination given (completed)


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#51
JKoopman

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There's no rule that says you can't kill off the main character at the start of a story.

Completely missing the point. Smudboy wasn't arguing that there's some unwritten rule that says you can't do that. He was arguing that you don't do that if you want to tell a good story. As others have said, you don't encase Han Solo in carbonite at the beginning of The Empire Strike Back; it kills the suspense and drama. It's bad writing form.

Furthermore, his complaint stems from the fact that Shepard is immediately killed off at the beginning of the story only to be brought back less than 2 minutes of game-time later and have his death and resurrection never be explored again. What was the point? What did Shepard's death and resurrection add to the story? It would've played out the same if Shepard had survived the battle and was simply found floating in cryo-suspension after being declared MIA. The whole plot point was needless and wasted.

How can anyone say that bringing Shepard back to life is unbelievable when people in the Mass Effect universe can "magically" reduce the mass of objects and have biotic powers?

This is one of the most common arguments used in fiction debates, and the fact that the author uses it kind of unintentionally says a bit about him. Yes, Science Fiction is fiction and part of fiction means things that are impossible can be made possible. However, in Science Fiction, the science part also needs to be accounted for or else it just becomes futuristic fantasy.

Mass Effect fields and biotics are explained in the Mass Effect universe via the proerties of the fictional Element Zero, which has a defined set of rules and principles governing it. Therefor, everything that Element Zero allows for--like Mass Effect fields, FTL travel, biotics, etc--can be rationally explained away as a bi-product of this fictional element and it's defined properties. The Lazarus Project has no explaination in Element Zero. It's wholely independant of Element Zero and therefor needs it's own independant explaination, of which there is none. So the only recourse then is, a wizard did it. It's as unbelievable in the context of the Mass Effect universe as if Shepard spontaneously morphed into a giant fire-breathing dragon (which, again, there's no story rule that says that couldn't happen, but it wouldn't be good writing for him to do so).

Suspension of disbelieve is a two-way street. Readers/players need to be able to suspend their disblief in a fictional universe, but the writer also needs to give them a foundation of belief on which to suspend it. You can't just have impossible occurances with no explaination whatsoever and expect people to buy it, or else you have the aforementioned Shepard morphing into a fire-breathing dragon to save the day.

Maybe Shepard wasn't obliterated on impact because the core of the planet was hollow, maybe it's a different density, or the rotation was different, etc? There's way too many unknown variables to make any sort of judgement.

And maybe the Flying Spaghetti Monster stretched out His noodly appendage and caught Shepard?

There actually aren't that many unknown variables involved, and the variables that ARE known all add up to one thing: Shepard burning up and going SPLAT.

1) We know the properties of the planet Alchera, including it's atmosphere, mass and gravity.
2) We see Shepard's suit hemoraging oxygen.
3) We see Shepard beginning to burn up in Alchera's atmosphere.
4) We know Shepard's body was recovered from the surface of Alchera, so he most definitely made impact from orbit.
5) We know from Jacob that when Shepard was recovered he was "nothing but meat and tubes."

You're upset because Shepard's resurrection wasn't handled as a spiritual affair with God(s)/Angels, etc?

Again, he COMPLETELY misses the point. Smudboy wasn't complaining that Shepard's resurrection wasn't spiritual in nature. He was complaining that there was absolutely no metaphysical or spiritual exploration involved with Shepard having been brought back from the dead. This should've been a HUGE plot point. How often do people get brought back from the grave, after all? There should've been tons of soul-searching and metaphysical exploration involved dealing with what it means to be alive and whether Shepard is still himself (ie: whether a "clone" has a soul). As others have mentioned, Shepard experienced death and yet he doesn't have so much as a nightmare about dying in the cold vacuum of space? It's like it never even happened, which goes back to point #1 about not killing off the protagonist at the beginning of a story just to bring him back again 2 minutes later. In effect, what should've been a huge plot point was rendered totally pointless.

Bringing back Shepard rather than raising a whole army makes sense because history shows us that a single person can change the world.

Okay. Let's use the Hannibal comparison. Yes, Hannibal terrorized the Roman Empire (with the help of his formidable army, but moving on...) BUT if after Hannibal died the Carthaginians were oftered the choice of either bringing JUST Hannibal back or having an army of 50,000 soldiers at the ready, which do you think they'd choose? Keep in mind that Hannibal AND the army isn't an option. Quite simply, Hannibal on his own against the Roman Empire isn't going to accomplish anything without those 50,000 men behind him, whereas those 50,000 men without Hannibal are still a force to be reckoned with.

Cerberus is a secretive terrorist organization that wants to maintain a low profile and raising an army would draw too much attention.

First of all, Cerberus doesn't seem too concerned with keeping a low profile when they're slapping their LOGO on every ship and operative in their employ.

Secondly, how would raising an army without drawing attention be any more difficult than building a 120 billion credit warship in secret and stealing the body of the galaxy's most famous Spectre?

What use would an army be when the Illusive Man didn't know what target to strike?

What use was Shepard in determining that the Collectors were the real enemy? The Illusive Man sent Shepard, along with Jacob and Miranda, to Freedom's Progress where they basically stumbled on the answer. Whether or not Shepard had been there would've made no difference whatsoever. Miranda and Jacob and any other Cerberus operative would've been just as successful in uncovering the Collector's plot. In fact, not once does Shepard himself actually contribute to either the discovery of the Collector threat or to discovering the means to it's defeat. Every major discovery is made by the Illusive Man and his operatives, from Freedom's Progress and the discovery of the Collector threat (TIM) to the Seeker Swarm countermeasures (Mordin) to the true nature of the Collectors and the location of their homeworld (EDI) to the discovery of the Reaper IFF and the way through the Omega 4 Relay (TIM) to the means of destroying the Collectors/Base (Miranda/TIM). Shepard contributes NOTHING besides combat, which is something a group of 100 armed mercenaries could've accomplished just as well. There is literally no reason for the Illusive Man to waste all that time and money resurrecting Shepard.

It made sense to bring Shepard back because he was a figurehead who everyone could rally behind.

Fat lot of good being a figurehead did for him. After two years, the Council STILL disbelieves him and refuses to support him, the Alliance now considers him a TRAITOR, most of his old crew if now unavailable, he's lost all his old Spectre resources and most people in the galaxy believe him to be dead. If the Illusive Man was expecting people to rally behind Shepard he didn't do his homework, because Shepard still has to bust his ass getting people to fall in line. In fact, the only people who seem willing to aid him are mercenaries and Cerberus operatives; two groups that Cerberus could've easily attracted and used WITHOUT Shepard there to "rally" them.

If Cerberus had the technology to bring someone back from the dead, they were going to use it on someone anyway so why not Shepard? He'd make the perfect test subject.

First of all, that's pure conjecture. We're given nothing in the game that suggests that Cerberus began the
Lazarus Project prior to Shepard's demise regardless of how "likely" the author believes that to be, nor do we know how much of the 2 years that Shepard was dead wasn't spent developing the technology to do so.

Secondly, if you're only excuse is "Well, we've gotta test it on someone," wouldn't it make more sense NOT to use that technology on the individual who has personally slaughtered countless Cerberus operatives, dismantled numerous Cerberus operations, has likely had their past personally affected in a negative way by Cerberus and thus has cause to want it's destruction AND therefor is most likely to balk at working with you?

Wilson wouldn't be a "rockstar" because Cerberus isn't in the habit of broadcasting what they're doing to the whole galaxy.

First of all, again, Cerberus happily broadcast to the entire galaxy that Shepard was back and he was allied with their organization, so that entire point is rather moot.

Secondly, he again misunderstands. Wilson would be a "rockstar" internal to Cerberus. Do you think the lead researcher who undid death itself wouldn't be prized by the organization almost as much as Shepard himself? He'd be set for life. So it basically comes down to "Miranda was a b*tch so I'm gonna destroy the project I've devoted 2 years of my life to, blow up the station...and then what?" Did he think that the Illusive Man, with his nigh-unlimited funding and information network rivaling that of the Shadow Broker's, wouldn't be able to track him down and enact vengeance for his betrayal? Wilson must've been the stupidest genius in history.

It makes sense that Shepard can't choose whether or not to work with the Illusive Man because Shepard working with Cerberus is an integral plot point of the game, and there's plenty of conflict that arrises between the two characters.

Yes, we all understand that Shepard working with Cerberus is integral to the plot. It's a bad plot. That's Smudboy's point. The player should never have been forced--protests or not--to work with an organization that is so contrary to his nature. The fact that Shepard seems so impotent before the Illusive Man that the best he can muster in protest is an "OK, but I don't wanna!" and ocassionally mutter a few grumbling threats is just rubbing salt in the proverbial wound.

But the Council and Alliance weren't willing to help you, so what other option did Shepard have but to work with Cerberus?

The Alliance and, to a lesser extent, the Council only refused to aid Shepard because Shepard was working with Cerberus! If he wanted their support, all he had to do was leave Cerberus, but that option is never available to the player. In other words, it was completely contrived. Personally, I would've loved to tell the Illusive Man to sit on it and taken my shiny new Normandy SR-2 back to the Alliance, but I couldn't do that because "Reports are that you're working with Cerberus. What the hell are you doing out there, Shepard?" and my only option was to defend Cerberus and their methods. WTF!?

Let's be realistic. They HAD to railroad you just due to time and budget constraints. Giving you the option of working for Cerberus or not would've created too many branching paths to keep track of in ME3.

I agree. So throw the whole idea of working with Cerberus out and just make Shepard continue serving with the Alliance. That it would've been unrealistic to allow the player the option of joining multiple organizations does not excuse forcing the player to join the terrorist organization.

We needed a new villian for ME2 since all the old villians (Saren, Sovereign) were killed in ME1 and the Reapers are too far out in Dark Space to bother us yet so they needed an agent to affect their will upon the galaxy, hence the Collectors.

Umm... the geth? Just sayin'. They were the OG Reaper servants from the first game and there's still plenty of those guys wandering around. It also would've made having a geth on your crew all the more conflictive. Not that I really think the concept of the Collectors was bad, although I do think more could've been done with them.

His last point I somewhat agree with and somewhat disagree with. Overall, I'm not terribly impressed. For someone who pretends to be so rational and likens Smudboy's arguments to "a sea manatee trying to cross-country ski", almost every single one of his counter points are poorly constructed or not thought through at all and are easily countered themselves. For someone who also tries to claim the high ground in regards to being open minded and criticizes Smudboy for being arrogant, much of his own video comes off sounding condescending.

Hopefully Part 2 will be better.

Modifié par JKoopman, 08 mars 2011 - 08:49 .


#52
Bluko

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Good video, but it is probably a bit too long for what it is. I can't talk too much being Mr. WallofText usually, but making a 30 minute video to pick apart Smudboy's arguements isn't neccessary, since almost all of what he said was just his opinion.

Yet while Smudboy did come off as very pompous, he did have some valid points. Thing is trying to argue with him was like shouting at a wall, as is the case with many of the nerdy who believe themselves to be all-knowing.

;)

I certainly didn't agree with everything Smudboy said. As far opinionated videos go I actually agree more with squee on most things so far (especially about people who complain about Shepard's lack of character development or that Shepard is a brick). Most of my issues with the game lie in the simple common sense things. There's just no way Shepard could survive planetary re-entry. Yeah it's fiction and all, and maybe Shepard's suit can protect him from the heat build-up of re-entry. But if Shepard hit the ground at terminal velocity they would be a mess. There wouldn't be a a solid brain left from the impact  force. It would have been far more believable if Shepard had simply drifted off into orbit. But nope it's got to be all super dramatic with Shepard getting burnt up in the atmosphere.

Of course there's other things like Thermal Clips, squadmates with no armor, etc. But otherwise I have no real problem with the game in regards to its plot/story.

#53
didymos1120

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JKoopman wrote...

There's no rule that says you can't kill off the main character at the start of a story.

Completely missing the point. Smudboy wasn't arguing that there's some unwritten rule that says you can't do that. He was arguing that you don't do that if you want to tell a good story.


A difference as makes no difference.  You're still mandating that stories be told a particular way, and if not, they're automatically "not good".  Sure sounds like a rule to me. 

And actually he was laying down a rule, just a slightly different one: you don't do this unless you plan to dwell on all the philosophical issues it raises for your protagonist and/or delve deep into their character.  He didn't qualify it at all.  He flat out said "One does not do this...unless..."

Modifié par didymos1120, 08 mars 2011 - 08:19 .


#54
JKoopman

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didymos1120 wrote...

JKoopman wrote...

There's no rule that says you can't kill off the main character at the start of a story.

Completely missing the point. Smudboy wasn't arguing that there's some unwritten rule that says you can't do that. He was arguing that you don't do that if you want to tell a good story.


A difference as makes no difference.  You're still mandating that stories be told a particular way, and if not, they're automatically "not good".  Sure sounds like a rule to me. 

And actually he was laying down a rule, just a slightly different one: you don't do this unless you plan to dwell on all the philosophical issues it raises for your protagonist and/or delve deep into their character.  He didn't qualify it at all.  He flat out said "One does not do this...unless..."


Let's put it this way. How is it any different from saying "You don't use incorrent spelling and bad grammar if you want to write a good book"? It's not a "rule" per se. It's just sound advice.

If you want to argue that Smudboy wasn't articulate enough in his description, you may have a point. But the issue he raised was valid nonetheless.

Modifié par JKoopman, 08 mars 2011 - 08:38 .


#55
Katamariguy

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88mphSlayer wrote...

i liked smudboy's arguments, he might've voiced it in a slightly "elitist" tone, but it was constructive criticism all around and backed up by a lot more than most people would bother backing their arguments up with


This.

IMO, he's nitpicking a nitpicker, and that doesn't really stand well with me. I feel that he's skirting the main bulk of Smudboy's points, and focusing on the weak or false ones he can attack.

#56
CroGamer002

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@JKoopman your post contains a lot of failures and missed points so I won't even bother to point what is wrong.

I suffered once with smudboy, I won't with you.

#57
xSTONEYx187x

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JKoopman, the successor to Smudboy. One thing I noticed in his post is he said

"Yes, we all understand that Shepard working with Cerberus is integral to the plot. It's a bad plot. That's Smudboy's point"

It's bad because you say it's bad? Gimme break.

#58
Lumikki

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I don't know. I think both of them had good points.

Smudboy's argument was maybe nitpicking, but they where plot holes to him and did bother smudboy. How ever, those same stuff doesn't necassary bother someone else. So while also some counter arguments where fine in this video and did make also sense, it did not really change much. Because how strong someone sees some "plot holes" is personal thing for every player. Because it's potential plot hole for player.  It's about attitude and knowledge.

Example if you have knowledge about someting related issue and other person doesn't, they can make different concusions. Example person who are in army in rl can make totally different conclusions that some rl doctor. It'a background knowledge as how we see situations and also attitude how we want to see situations. If you take negative attitude, you start looking problems and don't try to solve anything, while if you take positive attitude you keep ignoring problems and trying to finding solutions. The threshold when something becomes plot hole to someone can be different in different people. Some people accept some explations better than other or invent in they mind reason for something.

So, basicly I did find both videos fun to watch, how ever, I make my own conclusions, what was plot hole to me.

Modifié par Lumikki, 08 mars 2011 - 10:12 .


#59
Notlikeyoucare

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Mesina2 wrote...

@JKoopman your post contains a lot of failures and missed points so I won't even bother to point what is wrong.

I suffered once with smudboy, I won't with you.


How? He raised some good points in his post, as did Smudboy in his video. These points are backed up with reasons and evidence. If you are going to tell somebody they are wrong then at least back up what you are saying instead of just childishly dismissing them.

Modifié par Notlikeyoucare, 08 mars 2011 - 11:35 .


#60
Guest_Autolycus_*

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Completely missing the point. Smudboy wasn't arguing that there's some unwritten rule that says you can't do that. He was arguing that you don't do that if you want to tell a good story. As others have said, you don't encase Han Solo in carbonite at the beginning of The Empire Strike Back; it kills the suspense and drama. It's bad writing form.


According to who exactly?

#61
Lumikki

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Autolycus wrote...

Completely missing the point. Smudboy wasn't arguing that there's some unwritten rule that says you can't do that. He was arguing that you don't do that if you want to tell a good story. As others have said, you don't encase Han Solo in carbonite at the beginning of The Empire Strike Back; it kills the suspense and drama. It's bad writing form.


According to who exactly?

Hehe, I was thinking the same after readed it.

It's like there is writen rule not to do something, but then deny it wasn't the point. Then there is new rule, what defines how to do good story. Isn't that the same point, it's personal opinion what's good and bad , what can be done or not.

#62
Dexi

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JKoopman wrote...

THIS IS MY OPINION YOU BETTER SHARE IT CUZ I THINK ITS THE RIGHT ONEZ!!


May I not agree with you? 

#63
squee913

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 I was told about this thread and came to see if anyone else was calling me a waffle. (someone called me that on youtube... I think it bad, but it sounds so cool!) 90% of the first two pages were all about how much people hated smudboy and that make me sad. It was never the point to start a smudboy hate rally. At least now people are back to the points. And everyone is right about me being crazy for "nitpicking a nitpicker". that's why it took me so long to do it, but it was like a thorn I just could not forget about. So is it lame? Damn right it is, but I'm having a blast making all the funny pictures!!! I also apologize for the intro length. I tend to talk too much. Hazards of being an LPer that records hours and hours of my talking while playing games. so... what are some of the arguments against me?

(There's no rule that says you can't kill off the main character at the start of a story.
Completely missing the point. Smudboy wasn't arguing that there's some unwritten rule that says you can't do that. He was arguing that you don't do that if you want to tell a good story.) 

This kind of reminds be of school essays. "A proper essay has a thesis as the last sentence of the intro paragraph!" Then I find out in college that that is just a suggestion, and that many good papers have the thesis in completely different parts, if at all. Sure, Han Solo wasn't frozen at he beginning, but I bet there are writers out there that could done that and still made a good story. So then it just become a personal "I liked how they handled it or not". 

(Furthermore, his complaint stems from the fact that Shepard is immediately killed off at the beginning of the story only to be brought back less than 2 minutes of game-time later and have his death and resurrection never be explored again.)

I too think it would have been neat to see Shep deal more with his death. But it's not vital to the plot. The story is about the collectors and the destruction of the galaxy, not Shep's therapy sessions. They never showed Jack Sparrow trying to cope with the fact he had been to Davy Jones locker and back. Once he was back, he was same ol Jack. Again, I think it would have been great to add, and I wish they did, but I don't think it hurts the story to not have it.

( How can anyone say that bringing Shepard back to life is unbelievable when people in the Mass Effect universe can "magically" reduce the mass of objects and have biotic powers?
This is one of the most common arguments used in fiction debates, and the fact that the author uses it kind of unintentionally says a bit about him. Yes, Science Fiction is fiction and part of fiction means things that are impossible can be made possible. However, in Science Fiction, the science part also needs to be accounted for or else it just becomes futuristic fantasy.)

Where is the believable explanation for how mass changes? there isn't one. We just have to accept that element zero changes it. Where is the believable explanation for how yoda lifted an x-wing with his tiny little hand? Where is the believable explanation for why most spaceships in most sci fi fly as if they are in an atmosphere? Isn't it a little silly to accept all these things but pick on Cerberus reviving shep? 

(Mass Effect fields and biotics are explained in the Mass Effect universe via the proerties of the fictional Element Zero, which has a defined set of rules and principles governing it.) 

Shep revival is explained in the Mass Effect universe via the advanced tech and funding of the Cerberus organization. It has a defined set of rules and principles governing it, namely that it takes the best scientific minds , 4 billion credits, and 2 years. The details for how either actually work are never shown. Show me the schematics for how element zero changes mass, and I will show you the schematics for how they brought Shep back.

I know there is more to debate, but I will have to write another post later! Thanks for watching the video, and thanks for sharing your opinions, good or bad! Feel free to PM my youtube, or post any complaints arguments etc. I don't offend easy and I love talking about Mass Effect 2!  :P

Modifié par squee913, 08 mars 2011 - 01:16 .


#64
RyuGuitarFreak

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Lol. I gotta watch this, even just a little.

HBC Dresden wrote...

Babli wrote...

You may not like Smudboy, but he makes some good points in his videos.


True, but have you tried to argue with him about a nuance of his argument that was wrong? You want to bash your head against the wall, because he is so stubborn. You give him an inch, he takes a mile.

Yeah. I still remember my argument with him for 6 or more pages about Shepard in ME2, that was hell. The guy can't see beyond his vision. Worst weekend I've ever had. Good thing it was during a break in work and later I slept like a baby for exhaustion.

#65
Whatever42

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[quote]JKoopman wrote...

There's no rule that says you can't kill off the main character at the start of a story.

Completely missing the point. Smudboy wasn't arguing that there's some unwritten rule that says you can't do that. He was arguing that you don't do that if you want to tell a good story. [/quote]

Complete nonsense. There is no single guide to writing a good story. Good stories can take many forms. I thought opening with Shepard's demise was a great plot device and very entertaining.

[quote]
Furthermore, his complaint stems from the fact that Shepard is immediately killed off at the beginning of the story only to be brought back less than 2 minutes of game-time later and have his death and resurrection never be explored again. What was the point? What did Shepard's death and resurrection add to the story? It would've played out the same if Shepard had survived the battle and was simply found floating in cryo-suspension after being declared MIA. The whole plot point was needless and wasted.
[/quote]

What a seriously odd thing to say. So they don't kill Shepard again and bring him back. So what?  Few stories I've read have characters killed and brought back to life again. It's quite possible to tell the rest of the story quite well without killing and ressurecting Shepard again.

And it wasn't wasted. The plot called for Shepard to parallel the paragon path in ME1 with a renegade path with Cerberus in ME2. I think that's a clever bit of story telling. For that to occur, something dramatic has to happen.

[quote]
This is one of the most common arguments used in fiction debates, and the fact that the author uses it kind of unintentionally says a bit about him. Yes, Science Fiction is fiction and part of fiction means things that are impossible can be made possible. However, in Science Fiction, the science part also needs to be accounted for or else it just becomes futuristic fantasy.

Mass Effect fields and biotics are explained in the Mass Effect universe via the proerties of the fictional Element Zero, which has a defined set of rules and principles governing it. Therefor, everything that Element Zero allows for--like Mass Effect fields, FTL travel, biotics, etc--can be rationally explained away as a bi-product of this fictional element and it's defined properties. The Lazarus Project has no explaination in Element Zero. It's wholely independant of Element Zero and therefor needs it's own independant explaination, of which there is none. So the only recourse then is, a wizard did it. It's as unbelievable in the context of the Mass Effect universe as if Shepard spontaneously morphed into a giant fire-breathing dragon (which, again, there's no story rule that says that couldn't happen, but it wouldn't be good writing for him to do so).
[/quote]
A science fiction story has to live within the rules it sets for itself. This is a rule repeated by great science fiction writers such as Orson Scott Card. Beyond that you can set any rules you like. Mass effect fields are magic. Quantum entanglement communication is magic. Neither are remotely possible in the universe we understand today.

How Shepard's body survived enough to rebuild is a bit of a head-scratcher, I admit. And it is a plot hole. However, this is a video game, not a novel, so I don't expect every plot turn to be fully explained and I just let it go.

[quote]

Suspension of disbelieve is a two-way street. Readers/players need to be able to suspend their disblief in a fictional universe, but the writer also needs to give them a foundation of belief on which to suspend it. You can't just have impossible occurances with no explaination whatsoever and expect people to buy it, or else you have the aforementioned Shepard morphing into a fire-breathing dragon to save the day.

[/quote]
Again, a science fiction story has to live within the rules that it sets for itself. If star trek says they have magical warp speed then it has magical warp speed. There is no science explanation for warp speed or any FTL travel at all. We make it up completely out of thin air because an SF story without FTL would keep things pretty limited.

Shepard was brought back to life with science. It stays within the rules it sets for itself. It's legit. Full stop.

[quote]
And maybe the Flying Spaghetti Monster stretched out His noodly appendage and caught Shepard?

There actually aren't that many unknown variables involved, and the variables that ARE known all add up to one thing: Shepard burning up and going SPLAT.

1) We know the properties of the planet Alchera, including it's atmosphere, mass and gravity.
2) We see Shepard's suit hemoraging oxygen.
3) We see Shepard beginning to burn up in Alchera's atmosphere.
4) We know Shepard's body was recovered from the surface of Alchera, so he most definitely made impact from orbit.
5) We know from Jacob that when Shepard was recovered he was "nothing but meat and tubes."
[/quote]

One of the rules that this science fiction story sets is that the rules of gravity and motion are the same as our universe. I agree that him surviving impact enough to be rebuilt should have an explanation of some sort. It's a plot hole.


[quote]
Again, he COMPLETELY misses the point. Smudboy wasn't complaining that Shepard's resurrection wasn't spiritual in nature. He was complaining that there was absolutely no metaphysical or spiritual exploration involved with Shepard having been brought back from the dead. This should've been a HUGE plot point. How often do people get brought back from the grave, after all? There should've been tons of soul-searching and metaphysical exploration involved dealing with what it means to be alive and whether Shepard is still himself (ie: whether a "clone" has a soul). As others have mentioned, Shepard experienced death and yet he doesn't have so much as a nightmare about dying in the cold vacuum of space? It's like it never even happened, which goes back to point #1 about not killing off the protagonist at the beginning of a story just to bring him back again 2 minutes later. In effect, what should've been a huge plot point was rendered totally pointless.

[/quote]

Again. Video game. Babylon 5 had whole episodes to tell that story. Thisis a video game. They didn't fully explore lots of developments in the story. Because its a video game. They don't have 10 hours of television to explore it. They don't have a hundred pages to delve into it. Because its a video game.


[quote]
Okay. Let's use the Hannibal comparison. Yes, Hannibal terrorized the Roman Empire (with the help of his formidable army, but moving on...) BUT if after Hannibal died the Carthaginians were oftered the choice of either bringing JUST Hannibal back or having an army of 50,000 soldiers at the ready, which do you think they'd choose? Keep in mind that Hannibal AND the army isn't an option. Quite simply, Hannibal on his own against the Roman Empire isn't going to accomplish anything without those 50,000 men behind him, whereas those 50,000 men without Hannibal are still a force to be reckoned with.

[/quote]

Exaggarate much? First, 4 billion credits. The Normany cost 120 billion credits. They could not raise 50,000 men. They could raise perhaps a few hundred.

And what would an army do? As Ashley pointed out in ME1, infantry is useless in this upcoming war. Leaders are not. Your argument is totally empty. Don't die on this hill.

[quote]

First of all, Cerberus doesn't seem too concerned with keeping a low profile when they're slapping their LOGO on every ship and operative in their employ.

Secondly, how would raising an army without drawing attention be any more difficult than building a 120 billion credit warship in secret and  stealing the body of the galaxy's most famous Spectre?

[/quote]

Sure, I agree that this is not the best argument. But again, an army would be useless and it wouldn't be in line with Cerberus. These guys do small operations, not large scale maneuvers.

[quote]

What use was Shepard in determining that the Collectors were the real enemy? The Illusive Man sent Shepard, along with Jacob and Miranda, to Freedom's Progress where they basically stumbled on the answer. Whether or not Shepard had been there would've made no difference whatsoever. Miranda and Jacob and any other Cerberus operative would've been just as successful in uncovering the Collector's plot. In fact, not once does Shepard himself actually contribute to either the discovery of the Collector threat or to discovering the means to it's defeat. Every major discovery is made by the Illusive Man and his operatives, from Freedom's Progress and the discovery of the Collector threat (TIM) to the Seeker Swarm countermeasures (Mordin) to the true nature of the Collectors and the location of their homeworld (EDI) to the discovery of the Reaper IFF and the way through the Omega 4 Relay (TIM) to the means of destroying the Collectors/Base (Miranda-TIM). Shepard contributes NOTHING besides combat, which is something a group of 100 armed mercenaries could've accomplished just as well. There is literally no reason for the Illusive Man to waste all that time and money resurrecting Shepard.

[/quote]

Maybe. First, you're assuming there are a 100 Zaeeds out there. Zaeed is pretty unique. We've seen Shepard and his squad mow through hundreds of mercenaries. Those guys aren't worth spit. TIM wanted the best because he wanted a small, very effective covert squad. And that makes sense. It's way he operates. Shepard can operate where Cerberus can't. He can go to the Citadel. People will join up with him that wouldn't join up with TIM. We saw how the squad on the Normandy would have fallen apart with Miranda in charge.

Spending a measely 4 billion credits to give your organization credibility and to lead a top covert team is small potatoes for TIM.

[quote]
Fat lot of good being a figurehead did for him. After two years, the Council STILL disbelieves him and refuses to support him, the Alliance now considers him a TRAITOR, most of his old crew if now unavailable, he's lost all his old Spectre resources and most people in the galaxy believe him to be dead. If the Illusive Man was expecting people to rally behind Shepard he didn't do his homework, because Shepard still has to bust his ass getting people to fall in line. In fact, the only people who seem willing to aid him are mercenaries and Cerberus operatives; two groups that Cerberus could've easily attracted and used WITHOUT Shepard there to "rally" them.

[/quote]

TIM never expected the Citadel Council to help. He expected them to let Shepard operate. And they did. And the game isn't over yet. He brought back Shep to deal with the Reapers, not just the collectors. When the Reapers come in ME3, we'll see Shep have a huge impact, which is why Cerberus brought him back.

And again, mercenaries would have been useless.

[quote]
First of all, that's pure conjecture. We're given nothing in the game that suggests that Cerberus began the
Lazarus Project prior to Shepard's demise regardless of how "likely" the author believes that to be, nor do we know how much of the 2 years that Shepard was dead wasn't spent developing the technology to do so.

[/quote]

Cerberus had the technology before retrieving Shepard. You can tell from the logs that they get started right away after they get the body.

[quote]
Secondly, if you're only excuse is "Well, we've gotta test it on someone," wouldn't it make more sense NOT to use that technology on the individual who has personally slaughtered countless Cerberus operatives, dismantled numerous Cerberus operations, has likely had their past personally affected in a negative way by Cerberus and thus has cause to want it's destruction AND therefor is most likely to balk at working with you?

[/quote]

Did you not play ME2? You think TIM cared about his operatives? TIM is the ultimate pragmatist. He thought returning Shepard to lead the fight against the Reapers was a good thing, whether or not he worked for Cerbuerus.

[quote]
First of all, again, Cerberus happily broadcast to the entire galaxy that Shepard was back and he was allied with their organization, so that entire point is rather moot.

Secondly, he again misunderstands. Wilson would be a "rockstar" internal to Cerberus. Do you think the lead researcher who undid death itself wouldn't be prized by the organization almost as much as Shepard himself? He'd be set for life. So it basically comes down to "Miranda was a b*tch so I'm gonna destroy the project I've devoted 2 years of my life to, blow up the station...and then what?" Did he think that the Illusive Man, with his nigh-unlimited funding and information network rivaling that of the Shadow Broker's, wouldn't be able to track him down and enact vengeance for his betrayal? Wilson must've been the stupidest genius in history.

[/quote]
We see how TIM treats his people. They are all expendable, even Shepard.  It's all about the cause. Wilson was going to live and die within Cerberus - he wasn't going to get ticker-tape parades. He wasn't going to be rich.

And Wilson was a tech. He used the technology that Cerberus gave him. I've seen how organizations today treat techs of any kind, brilliant or not. I've also seen brilliant men rant because they think they've been mistreated or overlooked. Great minds have great egos. It's totally believable.

[quote]
Yes, we all understand that Shepard working with Cerberus is integral to the plot. It's a bad plot. That's Smudboy's point. The player should never have been forced--protests or not--to work with an organization that is so contrary to his nature. The fact that Shepard seems so impotent before the Illusive Man that the best he can muster in protest is an "OK, but I don't wanna!" and ocassionally mutter a few grumbling threats is just rubbing salt in the proverbial wound.

[/quote]
So my Shepard could refuse to work with the council in ME1? All I can do is petulantaly hang up on them? The plot in ME2 is a parrallel to ME1. In ME1, we work for the paragon faction. Renegades whine, Paragons love it. InME2, we work for the renegade faction. Renegades love it, Paragons whine. Its a story on rails, total freedom was never an option.

[quote]
The Alliance and, to a lesser extent, the Council only refused to aid Shepard because Shepard was working with Cerberus! If he wanted their support, all he had to do was leave Cerberus, but that option is never available to the player. In other words, it was completely contrived. Personally, I would've loved to tell the Illusive Man to sit on it and taken my shiny new Normandy SR-2 back to the Alliance, but I couldn't do that because "Reports are that you're working with Cerberus. What the hell are you doing out there, Shepard?" and my only option was to defend Cerberus and their methods. WTF!?

[/quote]
Nonsense. The council never would have acted within the terminus systems. They make that perfectly clear again and again and again in ME1. Cerberus was willing to work there. This is completely 100% consistant. I will admit that they could have explained that better.

[quote]
I agree. So throw the whole idea of working with Cerberus out and just make Shepard continue serving with the Alliance. That it would've been unrealistic to allow the player the option of joining multiple organizations does not excuse forcing the player to join the terrorist organization.

[/quote]

Shepard mutinied in ME1. He proved that he will do whatever is required to defeat the Reapers. He knows the Collectors are abducting hundreds of thousands. He knows that the council will never work in the Terminous systems and that the alliance is unlikely to do much. He has a ship and crew with Cerberus and their full backing. To try to get those resources from other organizations would take months if not years. Sticking with TIM is completely believable with Shepards character.

[quote]
Umm... the geth? Just sayin'. They were the OG Reaper servants from the first game and there's still plenty of those guys wandering around. It also would've made having a geth on your crew all the more conflictive. Not that I really think the concept of the Collectors was bad, although I do think more could've been done with them.

[/quote]

I'm going to assume you're just picking at his argument and you're not actually against a video game story introducing new villains. I agree that more should have been done with the Collectors.

[quote]
His last point I somewhat agree with and somewhat disagree with. Overall, I'm not terribly impressed. For someone who pretends to be so rational and likens Smudboy's arguments to "a sea manatee trying to cross-country ski", almost every single one of his counter points are poorly constructed or not thought through at all and are easily countered themselves. For someone who also tries to claim the high ground in regards to being open minded and criticizes Smudboy for being arrogant, much of his own video comes off sounding condescending.

Hopefully Part 2 will be better.

[/quote]

His points were perfectly cogent, although sometimes he overreached when he didn't have to. I think the thrust of his argument is that a) there were plausible explanations to most of smudboys "plot holes" and B) smudboy's premises were often completely out to lunch. I think he achieved that pretty well.

Modifié par Whatever666343431431654324, 08 mars 2011 - 02:20 .


#66
RyuGuitarFreak

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I ended up watching everything. The pics were indeed funny, good laughs!

#67
morrie23

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Each to their own, I personally thought the central plot of ME2 was poor, luckily most of the recruitment/loyalty missions and the DLCs are awesome.

My reasoning for thinking the central plot doesn't work? Well, we know that the Reapers are waiting in darkspace for galatic civilisation to reach some set point, upon which they enter the galaxy on mass via the Citadel relay. Shep stops this happening in ME1. So we come to the situation were the Reapers are still in darkspace and need a way into the galaxy, what do they do? Use the Collectors to abduct humans to build a new Reaper. Now, this is doesn't make much sense because millions of humans will be required, more than that are in the Terminus, they will need to start collecting in Alliance/Council space eventually, if colonies start going missing in that part of the galaxy, then the Alliance/Council will step in and stop them (the Collector cruiser isn't that tough after all). In the end the Repears will most likely fail before they even finish building the new Reaper (they would of been better of building a new darkspace mass relay rather than a Reaper).

My personal dislike of the Lazarus Project and Cerberus is secondary, the Reapers appear to behaving rather idiotically and this breaks the plot for me.

#68
Tyrannosaurus Rex

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Whatever666343431431654324 wrote...

Again. Video game. Babylon 5 had whole episodes to tell that story. Thisis a video game. They didn't fully explore lots of developments in the story. Because its a video game. They don't have 10 hours of television to explore it. They don't have a hundred pages to delve into it. Because its a video game.


Mass effect 2 had enough time to have us mess around with 10 squadmates (12 with DLC, but that doesn't really count).

Why couldn't Bioware have just... Say, cut out one or two squadmates and spend that to focus on Shepard and the mainplot who both desperatly needed some more time in ME2?

#69
Whatever42

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Lizardviking wrote...

Whatever666343431431654324 wrote...

Again. Video game. Babylon 5 had whole episodes to tell that story. Thisis a video game. They didn't fully explore lots of developments in the story. Because its a video game. They don't have 10 hours of television to explore it. They don't have a hundred pages to delve into it. Because its a video game.


Mass effect 2 had enough time to have us mess around with 10 squadmates (12 with DLC, but that doesn't really count).

Why couldn't Bioware have just... Say, cut out one or two squadmates and spend that to focus on Shepard and the mainplot who both desperatly needed some more time in ME2?


I agree 100%. If I ruled the Bioware editting room  (which everyone would regret, I assure you) I would yank out those 2 squadmates and add additional dialogue elsewhere. More depth and less breadth. And then add in at least one more main-story mission in the last third of the game to maintain the dramatic tension. And the main mission stories needed more omph. Fighting the collectors was fine plot-wise but the missions were a bland compared to the brilliant character missions and the Collectors had so much unused potential.

But even then, you're still not going to get incredibly deep exploration of Shepard's psyche. However, a couple dramatic moments, like in the ME1 mutiny, would have gone a long way.

Modifié par Whatever666343431431654324, 08 mars 2011 - 02:39 .


#70
Iakus

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Whatever666343431431654324 wrote...

A science fiction story has to live within the rules it sets for itself. This is a rule repeated by great science fiction writers such as Orson Scott Card. Beyond that you can set any rules you like. Mass effect fields are magic. Quantum entanglement communication is magic. Neither are remotely possible in the universe we understand today.

How Shepard's body survived enough to rebuild is a bit of a head-scratcher, I admit. And it is a plot hole. However, this is a video game, not a novel, so I don't expect every plot turn to be fully explained and I just let it go.


Bioware is usually better about this in thier stories.  nd one would think anundertaking as amibtious as this would inspire them to be more careful.

Again, a science fiction story has to live within the rules that it sets for itself. If star trek says they have magical warp speed then it has magical warp speed. There is no science explanation for warp speed or any FTL travel at all. We make it up completely out of thin air because an SF story without FTL would keep things pretty limited.

Shepard was brought back to life with science. It stays within the rules it sets for itself. It's legit. Full stop.


If you can cite to me any quote, and codex entry, any in-game reference at all that explains how mass effect fields, eezo, or biotics can bring someone back from the dead, I will withdraw all my complaints about the Lazarus Project.

The Lazarus Project isn't living within the storiy's rules, which is the problem.Posted Image

I don't agree with the entirety of JKoopman's analysis (of the analysis?), but he makes some really really good points.  I approvePosted Image

#71
Tyrannosaurus Rex

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Whatever666343431431654324 wrote...

Lizardviking wrote...

Whatever666343431431654324 wrote...

Again. Video game. Babylon 5 had whole episodes to tell that story. Thisis a video game. They didn't fully explore lots of developments in the story. Because its a video game. They don't have 10 hours of television to explore it. They don't have a hundred pages to delve into it. Because its a video game.


Mass effect 2 had enough time to have us mess around with 10 squadmates (12 with DLC, but that doesn't really count).

Why couldn't Bioware have just... Say, cut out one or two squadmates and spend that to focus on Shepard and the mainplot who both desperatly needed some more time in ME2?


I agree 100%. If I ruled the Bioware editting room  (which everyone would regret, I assure you) I would yank out those 2 squadmates and add additional dialogue elsewhere. More depth and less breadth. And then add in at least one more main-story mission in the last third of the game to maintain the dramatic tension. And the main mission stories needed more omph. Fighting the collectors was fine plot-wise but the missions were a bland compared to the brilliant character missions and the Collectors had so much unused potential.

But even then, you're still not going to get incredibly deep exploration of Shepard's psyche. However, a couple dramatic moments, like in the ME1 mutiny, would have gone a long way.


I know that we will never really be able to explore Shepard. Because at the end of the day, Shepard is not as much as a character, as he is a vessel for the player to experience the story through (althrough he is somewhat defined).

But I think LOTSB and the locker scene in ME1 both shows that it's possible to have Shepard show some humanity without forcing too much on the player,

#72
Whatever42

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iakus wrote...

Whatever666343431431654324 wrote...

A science fiction story has to live within the rules it sets for itself. This is a rule repeated by great science fiction writers such as Orson Scott Card. Beyond that you can set any rules you like. Mass effect fields are magic. Quantum entanglement communication is magic. Neither are remotely possible in the universe we understand today.

How Shepard's body survived enough to rebuild is a bit of a head-scratcher, I admit. And it is a plot hole. However, this is a video game, not a novel, so I don't expect every plot turn to be fully explained and I just let it go.


Bioware is usually better about this in thier stories.  nd one would think anundertaking as amibtious as this would inspire them to be more careful.

Again, a science fiction story has to live within the rules that it sets for itself. If star trek says they have magical warp speed then it has magical warp speed. There is no science explanation for warp speed or any FTL travel at all. We make it up completely out of thin air because an SF story without FTL would keep things pretty limited.

Shepard was brought back to life with science. It stays within the rules it sets for itself. It's legit. Full stop.


If you can cite to me any quote, and codex entry, any in-game reference at all that explains how mass effect fields, eezo, or biotics can bring someone back from the dead, I will withdraw all my complaints about the Lazarus Project.

The Lazarus Project isn't living within the storiy's rules, which is the problem.Posted Image

I don't agree with the entirety of JKoopman's analysis (of the analysis?), but he makes some really really good points.  I approvePosted Image


You haven't said how it isn't living within the rules. The log entries on the station explain what they did with a fair bit of techno-babble. Sure, it doesn't really explain it but neither does the codex entry on the quantum entanglement communicator. There are several fundemental problems with using quantum entanglement as FTL communication (not simply technical hurdles) that they don't even address. They just say they did it.

Space Opera usually works this way.

#73
glacier1701

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squee913 wrote...

...snip........

This is one of the most common arguments used in fiction debates, and the fact that the author uses it kind of unintentionally says a bit about him. Yes, Science Fiction is fiction and part of fiction means things that are impossible can be made possible. However, in Science Fiction, the science part also needs to be accounted for or else it just becomes futuristic fantasy.)

Where is the believable explanation for how mass changes? there isn't one. We just have to accept that element zero changes it. Where is the believable explanation for how yoda lifted an x-wing with his tiny little hand? Where is the believable explanation for why most spaceships in most sci fi fly as if they are in an atmosphere? Isn't it a little silly to accept all these things but pick on Cerberus reviving shep? 

(Mass Effect fields and biotics are explained in the Mass Effect universe via the proerties of the fictional Element Zero, which has a defined set of rules and principles governing it.) 

Shep revival is explained in the Mass Effect universe via the advanced tech and funding of the Cerberus organization. It has a defined set of rules and principles governing it, namely that it takes the best scientific minds , 4 billion credits, and 2 years. The details for how either actually work are never shown. Show me the schematics for how element zero changes mass, and I will show you the schematics for how they brought Shep back.

I know there is more to debate, but I will have to write another post later! Thanks for watching the video, and thanks for sharing your opinions, good or bad! Feel free to PM my youtube, or post any complaints arguments etc. I don't offend easy and I love talking about Mass Effect 2!  :P



 Fiction works provided you use a set of rules that both the author and reader/viewer agree upon even it its implied. Even science fiction follows that precept in so far as things work as we know  they do UNLESS the author specifically states otherwise. In the case of Shepard's revival 3 unchangeable rules of physical biochemistry are broken. We are not given an explanation its just done. This is NOT good science fiction - its not even bad science fiction but just plain terrible writing done just for a 'dramatic effect' when other as good openings could have been used and avoided the problem in the first place. If those rules had to be broken then an explanation is needed not some magic hand wave which is all we got. Note that this is NOT to say Shepard 'dying' and being brought back cannot be used but that it needs to be better expalined as to why and how actual physical laws which preclude that being done can be 'broken'. To say well its science fiction is not a reason. To say well it took 2 years and 4 billion credits is not enough. You have to explain how brain cells were rebuilt from scratch to produce a brain that does NOT differ from the original when you do not have the original brain or even a scan of that brain. 

 The main issue with ME2 is that such violations happen a bit too frequently for there to be a proper believability in the story. These have been discussed elsewhere in great detail. This is not to say that this makes ME2 'bad' but that the story is not the usual standard we have come to expect from BioWare. And that is the main point that we end up at. BioWare has set itself a high standard and ME2 did not meet that standard. It even appears that as we get more background in the form of comics and the pre-game PS3 comic that BioWare itself cannot even agree on what the story of ME actually is and contradicts facts it has already presented. Again this is not the usual thing we expect from BioWare and as consumers of their products it is something that we are free to point out to BioWare. It is a measure of how much we believe that BioWare is capable of producing good games that we'll stick around when they fail to meet their own high standards.

 

#74
Nashiktal

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Killing shepherd off was the biggest "Big Lipped Alligator Moment" I was actually bothered by.

#75
Lumikki

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glacier1701 wrote...

In the case of Shepard's revival 3 unchangeable rules of physical biochemistry are broken. 

What physical rules are you talking?